Pope Amole II
Nerd Commando Game Studios
- Joined
- Mar 1, 2012
- Messages
- 2,052
- Tranquility - reworked: now reduces AP cost of all psi abilities by 10 while the invoker is at full health
TBH, that's really, really overpowered. Considering the amount of disables available to you, it's really easy not to take any amount of damage in combat - at least not for a couple of first turns. I actually played through the old demo with a tri-school pure psion char and that's how my combats went on - damage, disable, damage, disable, rinse and repeat until they're dead. That is, if they lasted that long. And with this change and the new old premeditation (which is fine by its own, mind you), we're talking about potential 3x electrokinesis on your first turn - that's a ton of AoE damage and three foes stunned.
And even if you do get damaged, just shoot up that hypo and you're still getting a huge boost for a turn.
Otherwise, great changes.