Alfons
Prophet
- Joined
- Jul 25, 2014
- Messages
- 1,031
I know dumbass. That is what's called sarcasm. Just looks like a crappy build.Read the build description, imbecile.
I know dumbass. That is what's called sarcasm. Just looks like a crappy build.Read the build description, imbecile.
What are the 9 AGI and 5 DEX for? You have 7 STR already why not increase it to 8 or 9 and get metal armor with the option of melee?
This time the misunderstanding is my fault. The guy asked toThe whole premise of the concept is the use of stealth in combination with traps and grenades for initiation. If you think that using metal armor is better than Stealth-Dodge-Evasion more power to you, but you've gone well out of your way to miss the point behind the concept.
If your argument is "well you've got 7 STR, might as well bump it to 8", I agree - that's a very logical kind of thing to do. But I spent a fair portion of that post describing why ARs have more possibilities open to them since they don't need a 10/10 but only a 10/7 distribution to be maximally effective. It would be very out of place to bring up that versatility and then have all my example builds be 8+ Strength and all wearing heavy armor.
And not to discourage you in your experimentation, but I find the concept of using a melee weapon on an AR-built character a bit awkward with the way the mechanics work. I absolutely value fun characters over "optimized" characters in this game, but it's difficult for me to imagine a more effective "melee" weapon on an AR-built character than a backup AR, feats being the way they are.
A trap character that uses AR's is more a trap character than an AR character.share a beginner attribute build for a character using Assault Rifles or maybe SMG
Styg
Any chance that we get some sort of cyberware in an expansion maybe? I think Underrail would make a great game for such advanced technology.
Styg
Any chance that we get some sort of cyberware in an expansion maybe? I think Underrail would make a great game for such advanced technology.
Yes. If we create any expansions for the game, they will almost certainly feature cyberware. It's only of the things that I originally planned for this game, but was cut in order to reduce the scope of the game to manageable size.
Styg
Any chance that we get some sort of cyberware in an expansion maybe? I think Underrail would make a great game for such advanced technology.
Yes. If we create any expansions for the game, they will almost certainly feature cyberware. It's only of the things that I originally planned for this game, but was cut in order to reduce the scope of the game to manageable size.
A trap character that uses AR's is more a trap character than an AR character.
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Your build might be alright, but I don't consider it a baseline AR build, that would be a CON PER STR build.
Sniper/AR characters seems to be gimped, because you're basically forced to invest in STR with no other clear benefit (weight..whatever).
This just shaves off points from WIL/INT - i.e. support psi/crafting.
Of course, if you go for metal armor - more skills. But evasion/dodge is pretty much feels gimped.
Knives/Stealth can dump STR/CON/PER and have more room for stats experiments.
i'm gonna go out on a limb here and say ball-draining'ly amazing.So how is the campaign in Underrail right now?
i'm gonna go out on a limb here and say ball-draining'ly amazing.So how is the campaign in Underrail right now?
Ive never gotten to the end of the early access yet, because i keep rerolling new characters..but its not like its just an open world with no narrative...it feels like all the main quests, campaign, and most sidequests are present for all the areas one is capable of visiting so far.So how is the campaign in Underrail right now?
AetherVagrant what's your current char?
ST'Ranger , it's not a matter of how I want to label something it's simply common sense. You have a big investment in stealth, an investment which at best only marginally benefits an AR user.
Alfons said:As far as your examples go. What makes it a knife character? The fact that it is the most used tool or the fact that it just carries one? Same goes for nades, you can have whatever feats and weapons you want but if you solve 90% of problems by throwing nades it's a nades character.
So you blow someone's brains out and you are left standing there with your dick in your hand. In how many cases do you lose initiative and why? I'm not playing very carefully and I go first almost every time simply by pressing enter. Being tanky is a constant plus while stealth is useful before you start and to a degree during, but if you want to fight you will have to stand and bang at one point or another.Specifically the defense gained by Agility is not only Evasion/Dodge but also the ability to initiate the fight most optimally. Starting right next to the most dangerous target and blowing their brains out turn 1 with no response is a very good defense, arguably better than being very tanky but nearly always losing the initiative.
No, that is exactly what I said from the start.And to answer your direct questions, a knife character is a knife character because it deals the vast majority of its combat damage throughout the game with those knives. This is the essential implicit definition that anyone will use when invoking the label "[primary weapon] character", and it seems to be a point you disagree with in particular.
Same goes for nades, you can have whatever feats and weapons you want but if you solve 90% of problems by throwing nades it's a nades character.
also i recently realized that if the final release comes out and you are not stoked about replaying the beginning of the game, you can export your character and keep his level making it easier to power back up to wherever you were in the narrative.
So how is the campaign in Underrail right now?