ST'Ranger
Augur
- Joined
- Oct 23, 2014
- Messages
- 306
Styg - mildly important pathfinding bug.
http://i.imgur.com/jcsDi7b.jpg
Though there are a few pathfinding hitches in Foundry, mostly due to patrolling, this one particularly stands out. The colliding of the character with patrolling NPCs is reasonably common throughout the game and does not "feel" like a bug. However, this situation is entirely different.
When the character walks through the highlighted region, it pretty much always gets "stuck" on the indicated gentleman. This person does not move but still seems to "collide" with the character almost no matter what - possibly the pathfinding routine does not correctly account for this particular NPC's presence. Notice the movement indicator + cursor in the screenshot. I can click anywhere on the screen that's not directly to the right or south and my character will spasm with great difficulty, half-animating in place but not moving.
Though there are a few pathfinding hitches in Foundry, mostly due to patrolling, this one particularly stands out. The colliding of the character with patrolling NPCs is reasonably common throughout the game and does not "feel" like a bug. However, this situation is entirely different.
When the character walks through the highlighted region, it pretty much always gets "stuck" on the indicated gentleman. This person does not move but still seems to "collide" with the character almost no matter what - possibly the pathfinding routine does not correctly account for this particular NPC's presence. Notice the movement indicator + cursor in the screenshot. I can click anywhere on the screen that's not directly to the right or south and my character will spasm with great difficulty, half-animating in place but not moving.