Tacticular Cancer: We'll have your balls

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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. Jazz_gender: ⚧ Erudite

    Jazz_
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    So I made a sniper build (5 str, 4 dex, 7 agi, 4 con, 10 perc, 3 will, 7 int) with expertise and aimed shot as feats, pumping stealth, traps and crafting (just mechanics and electronics) and disregarding psi completely, now...does anyone know where I can find my first sniper rifle? I guess I should craft it? :M
     
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  2. Zenithgender: ⚧ Educated

    Zenith
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    I found mine in the empty caves immediately east from GMS level 3, but it might be random.
     
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  3. Pytededatylgender: ⚧ Literate

    Pytededatyl
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    A sniper build is just an assault rifle build. I hope you up that Str to 7 now or later.
     
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  4. Jazz_gender: ⚧ Erudite

    Jazz_
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    ^ Why? the requirement for using sniper rifles is 5 strenght.
     
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  5. Zenithgender: ⚧ Educated

    Zenith
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    It might be a good idea to get that strength eventually, but early game SMGs have an important advantage over ARs in being able to use kneecap shots (esp. useful against melee enemies) at pretty much the same damage.
     
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  6. Pytededatylgender: ⚧ Literate

    Pytededatyl
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    Yeah, but the reqs for ARs are 7 max. There are no good sniper perks aside from Snipe. And its all Guns. So why be a Sniper when you can be Rambo with a sniper rifle?
    Just drop Con and Dex by one and up Str to 7 and your build is Endgame ready on level 1...
     
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  7. Make America Great Again Parabalusgender: ⚧ Arcane

    Parabalus
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    Have to agree, those stats are really wasteful. SMG with low DEX is straight up inferior to AR, even "flavour" wise there is little difference since usage is practically the same and there are no differentiating feats - AR's will just massively outdamage.
     
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  8. Sykargender: ⚧ Arcane

    Sykar
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    2 points is quite a bit espcially early game and for feat requiremends. Also there are quite a few great feats for Snipers which revolve around high single target burst and stealth which you can supplement with either PSI, traps or grenades.
    Endgame Sniper rifles can hit for well over 1500 with a 24 AP Sniper over a really long range.
     
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  9. Gaius maximusgender: ⚧ Learned

    Gaius maximus
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    With a sniper you can open with snipe and a 12.7 bipod rifle for an instant kill,next turn use aimed shot again with the 12.7 for another kill and then use a rapid spearhead for 2 shots per turn,staying in maximum range with some dodge/evasion is quite viable even with 3 con in hard.
    For pesky rathounds and the like you could bypass them with stealth or rathound regalia.
     
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  10. Sykargender: ⚧ Arcane

    Sykar
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    Trust me, the Spearhead one shots everything just fine. No need to waste a round when you can snipe someone for over 1k damage and 800+ damage in Aimed Shot in the first round.
     
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  11. Gaius maximusgender: ⚧ Learned

    Gaius maximus
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    I don't doubt the lethality of spearhead,I used the above tactic in early/medium game to secure one shots.
     
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  12. Sykargender: ⚧ Arcane

    Sykar
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    I used the Dragunov a lot and one shot even Balor with armor piercing rounds.
     
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  13. Ivangender: ⚧ Arcane

    Ivan
    Joined:
    Jun 22, 2013
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    My personal problem with RPGs is once I find/experience fun with a build I tend to always fall back on that. Having said that, I loved playing a speedy Knife dude in Underrail. Which are some other fun builds to get me out of my comfort zone?
     
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  14. Styggender: ⚧ Stygian Software Developer

    Styg
    Joined:
    Aug 18, 2010
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    Serbia
    I hate searching for sound effects, man, I'd rather work on just about anything else in the game, and lucky for me, there's plenty. ;)
     
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  15. Black Angelgender: ⚧ Savant

    Black Angel
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    What's your most fun build you're gonna fall back to in Underrail? Have you tried PSI-Stealth?
     
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  16. Sykargender: ⚧ Arcane

    Sykar
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    Same here, I tried multiple other builds but completed the game only on my PSI Sniper and did so twice.
     
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  17. Jazz_gender: ⚧ Erudite

    Jazz_
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    I have never tried a melee building, it just doesn't appeal to me, I fail to see how it could be fun.
     
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  18. Stavrophoregender: ⚧ Educated

    Stavrophore
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    Aug 17, 2016
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    I'm most certain that only eastern/central/south europeans -slavs who were under USSR can make a great gritty/grim, semi realistic, rational, atmospheric game with sound mechanic. That's why underrail is so good, because its made by a an inteligent rational serbian guy.
    My Polish tribe is already getting too much westernized to do such masterpiece[especially without SJW bullshit].

    Western RPGS were, are, and will be always shit.
     
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  19. cioxgender: ⚧ Educated

    ciox
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    Played the first Fallout? Otherwise sort of agree, though I can also see why you're getting shitted, as Underrail relies on a lot hindsight toward western RPGs to be so good.

    The combat sounds are really good, especially the ding when your knife does 0 damage against a bot.

    It's a few of the environment sounds I found annoying like the dreadnought drill which is quite a bad grating sound, and the malfunctioning lights areas where the light switching sounds are just reused UI sounds that can confuse you, that's the part where I could tell the team doesn't like searching for new sounds too much.
     
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  20. Matadorgender: ⚧ Learned

    Matador
    Joined:
    Jun 14, 2016
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    I just came by here to say that this game is great. It has very sound combat and character system mechanics, and seems very replayable. I'm currently 32 hours in in Core city, playing a stealthy psi Monk, but it's obvious the different kind of interesting styles you can try to play. Impressive

    Decent to very good quests also, like the typical quest line in Junkyard with 2 factions. And some good locations like the core city.

    The only gripes I have is the lack of a map, because all the areas looks very similar. In a game like Dark Souls you can get away without a map because the areas look very distinct, but here it's no funny to remember all the random tunnels. The key locations are fine.

    It's a great accomplishment for a low budget game, and I'm very happy to have purchased it.

    It would be great the next game being party based, or at least having companions like in Fallout. With the talent designing systems I'm sure It would be amazing to be able to play more varied tactical scenarios..

    PD: now playing the arena and wishing An Underrail tactics game would exist.
     
    Last edited: Sep 18, 2017 at 11:48 PM
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  21. Crimson_Strikergender: ⚧ Literate

    Crimson_Striker
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    I can't wait for the expansion because once Shotguns are added to the game, Underrail could become one of my favorite crpgs, up there with Fallout 1.
     
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  22. HeatEXTENDgender: ⚧ Learned

    HeatEXTEND
    Joined:
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    While I agree there, the game works great as a solo romp. Don't think the "feel" would work as wel with a party.
     
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  23. cioxgender: ⚧ Educated

    ciox
    Joined:
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    I'm also looking forward to starting anew with a Temporal Shotgunner when the expansion arrives, even though that would be my 4th char, since the expansion seems to heavily encourage a new run, wonder when you get access to the new Atlantis area, guessing it's when you get to Core City.
     
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  24. epeligender: ⚧ Erudite

    epeli
    Joined:
    Aug 17, 2014
    Parrots:
    561
    Yup, Styg has confirmed as much. But the entire game is getting plenty of updates. Not just the expansion areas, though of course those contain the majority of new content.

    Continuing with your favorite end-game character has its perks too. I, for one, can't wait to see the feat specializations for some of my characters.
     
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  25. Gaius maximusgender: ⚧ Learned

    Gaius maximus
    Joined:
    May 25, 2015
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    Will there be new harder encounters in line with the added player lvls?(in the base game).
     
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