Talby
Arcane
- Joined
- Mar 15, 2008
- Messages
- 5,507
Really? What a tragedy.
Now apparently there's something I don't know. So how about you tell me something that makes UE4 "very very competitive" or even "(better)".
Use RPG Maker 95, everything else is hipsterism.
Use RPG Maker 95, everything else is hipsterism.
I was thinking about this. Since I disagree with you, I must conclude that at least to a certain extent GRAPHIC WHORISM IS JUSTIFIED. Just think about it. If we only cared about game content and sophisticared mechanics, every developer should use RPG Maker or other barebones engine and ignore detailed art, soundtracks and atmosphere. However, we do care about art, soundtracks, and atmosphere. When a developer says that he only invest on art to ensure sales, he is lying trough his teeth, because he could make a cheaper game with less art and have the same profit with less sales. They invest on these things because they matter. We already played decent cRPGs that excel at these things and we know too well that they wouldn’t be half of the games they were without these elements. The first FOs would an empty shell of themselves without the art and the soundtrack, and a mediocre game such as W2 would be much better with better art. Playing cRPGs is not just a matter of pressing buttons or choosing the right tactic, but having an experience. Just look at Battle Brothers. The game wouldn’t be half as good without the awesome art. Tdlr properly, if every game was made with RPG maker and looked like a 32 bits JRPG, I would not play any of them.
Can someone explain me what is going on ?
Free version which most of people use is still free and that didn't change.
Aside from on version with source code access i don't see why anyone should choose not free version.
Which one would you rather bang?alan alda x jason carter
I have no idea who Jason Carter is.
he is an englishman who played the character marcus cole on babylon 5. he is nice imho.Which one would you rather bang?alan alda x jason carter
I have no idea who Jason Carter is.
Would you rather watch "After Earth", or read Ray Bradbury?
That is not a good analogy, because you are comparing two different media.
If graphics are irrelevant and the only that matters is crunching numbers to make a better build you could just stay with pen-and-paper and forget about RPGs in videogame format altogether.
Of course, nobody really thinks that way, because this is a very reductive point of view.
I think you are misunderstanding "graphics matters" to "great graphics matters". Also, Interactive Fiction is a genre that has great games yet the only graphics there is the text, which clearly proves that 'graphics matters', but not that 'great graphics matters'.
Not where it matters. I'm making an parallel between non-interactive media and interactive media for storytelling. Both are capable of relaying the experience via merely text, or rich visuals. And both are capable of creating or destroying immersion via either.
Most of what makes a CRPG complex is not the graphics. It can present a well-built world, character development, combat system, almost any mechanic your heart desires
and it can do it just as well through minimalistic visuals or text
That is just your opinion, though.and worse game, played only via text
Can someone explain me what is going on ?
Free version which most of people use is still free and that didn't change.
Aside from on version with source code access i don't see why anyone should choose not free version.
edit:
also lol about people talking like Unreal will comeback to indies. No one want to write C++, their store is garbage and to create games you have to read shitload of materials to even properly begin working with it unlike Unity which you can start to work with in less than 15 minutes from 0 knowledge.
Sure it is slower than Unreal but no one cares and especially idies which either way won't be pushing much graphics.
Unreal is only good option for bigger projects who have money and tech and NEEED to run game faster to actually use it properly not for poor dudes with lack of tech knowledge on level of veteran.
It is indeed reductive to the point of being nonsensical. Computers offer a HUGE potential advantage over PnP in a wide variety of aspects. The most important parts of it have nothing to do with graphics, but with maintaining a complex set of gameplay mechanics in an interactive world.
Have you ever actually tried PnP? It makes me fucking fall asleep. Everything takes 3 hours to happen. I get an existential crisis just by sitting down in the chair. Fuck PnP. That's why games like Fallout made a big leap in offloading the worst of PnP-like gameplay to the computer.
Completely disagree. I'm not a great fan of PnP roleplaying but it offers completely different experiences than CRPGs do, despite early CRPGs being based on said games. To get the most out of PnP roleplaying you should NOT play them as mechanistic dungeon crawlers - this reduces them to bad wargames with too many players.
The ideal version of PnP would involve a system where the DM is free to use his strengths, while offloading his weaknesses onto a computer.
All other factors being equal, better graphics are better than worse graphics.
shihonage What I’m saying is that if a developer decides to use a character model to give you the illusion that you can run from point A to point B, and design a world around it, he better have good art, a.k.a, graphics, to foment player’s immersion. Otherwise, he should stick with pure text and invest heavily in game content, mechanics, etc., thus letting the player immerse himself with his own imagination. Wasting time with bad art that will not help immersion at all is a waste of resources. It's counter-productive.