Corporate_Jew_Master
Arcane
http://store.steampowered.com/app/242860/
Wannabe WW1 Red Orchestra that's still in early beta. Bought it on a whim, managed to play a bit, here are my thoughts:
1. There's a 10% chance you'll be able to join the server and play the game due to connection bugs/servers always being full. Absolutely infuriating.
2. Possible hitscan with rifles. Playing as a grenadier I noticed a few times that I was able to make some pretty good shots which means that there is either no bullet drop or there's hitscan. As a machine gunner I didn't had that problem as the best I usually managed to accomplish was force the enemy to go prone or hug their own trenches.
3. They are planning to add artillery strikes, both randomised as well as give corporals the ability to call them in a section of the front. In some discussions on the steam forums people complained that officer handguns are pretty accurate at range but after some time it was established that it's a bug that's gonna be fixed. Officers will be more of a supporting class for their squads than their red orchestra equivalent, which at least ensures that no dumbfuck popamoles will grab them.
4. Unity engine and ragdolls. Yeah.
5. You can only join the Frontline mod as part of a 4-man squad by either waiting in the reserves for one to fill up or joining one with a vacant position. Squads spawn very close to one another. There's light infantry squads and line infantry ones, each with a few variations in abilities and weaponry per class.
Good news is that so far I was able to co-operate with my squadmates pretty well. In-game community is surprisingly good and devoid of CoD k/d niggers or at least all of those join the Deathmatch servers. (more on that below) Played for an hour on so with the same squad and despite the German team being more experienced and organised we were able to defeat three attacks on our trench by the officer standing in ambush in a trench section, the machine gunner suppressing them as they moved, me lobbing grenades on the ones going prone and the sharpshooter taking potshots at the enemy machine gunners.
6. Frontlines mode. It's basically a pretty big expanse of a map (there are three maps so far) filled with trenches and dug outs suitable for a larger playerbase but manages to be pretty fun nonetheless and the variation between fortifications and the open wilderness does wonders for keeping you on edge. The Objective is to seize and hold several key points in the front which include friendly and enemy trench sections, parts of a devastated no-man's land as well as places in the wilderness so far untouched by war. (This is where Jaeger squads come into play who are experts in moving silently and remaining hidden. Funniest moment was when my squad and a german one managed to come face to face in the forest and ended up killing each other at point-blank range in the bushes)
Is it worth 10 buxx? Possibly. It's in the earliest of betas and that means the whole deal. What's even worse is that it's being worked on only by 3 people who have managed to do a lot of work so far but there is much more to be done. It certainly has potential and so far it's the only WW1 FPS apart from Necrovision (huehuehue). Personally I'd wait for another month or two for the connectivity issues to be resolved as the chances of joining a server are slim at best.
Wannabe WW1 Red Orchestra that's still in early beta. Bought it on a whim, managed to play a bit, here are my thoughts:
1. There's a 10% chance you'll be able to join the server and play the game due to connection bugs/servers always being full. Absolutely infuriating.
2. Possible hitscan with rifles. Playing as a grenadier I noticed a few times that I was able to make some pretty good shots which means that there is either no bullet drop or there's hitscan. As a machine gunner I didn't had that problem as the best I usually managed to accomplish was force the enemy to go prone or hug their own trenches.
3. They are planning to add artillery strikes, both randomised as well as give corporals the ability to call them in a section of the front. In some discussions on the steam forums people complained that officer handguns are pretty accurate at range but after some time it was established that it's a bug that's gonna be fixed. Officers will be more of a supporting class for their squads than their red orchestra equivalent, which at least ensures that no dumbfuck popamoles will grab them.
4. Unity engine and ragdolls. Yeah.
5. You can only join the Frontline mod as part of a 4-man squad by either waiting in the reserves for one to fill up or joining one with a vacant position. Squads spawn very close to one another. There's light infantry squads and line infantry ones, each with a few variations in abilities and weaponry per class.
Good news is that so far I was able to co-operate with my squadmates pretty well. In-game community is surprisingly good and devoid of CoD k/d niggers or at least all of those join the Deathmatch servers. (more on that below) Played for an hour on so with the same squad and despite the German team being more experienced and organised we were able to defeat three attacks on our trench by the officer standing in ambush in a trench section, the machine gunner suppressing them as they moved, me lobbing grenades on the ones going prone and the sharpshooter taking potshots at the enemy machine gunners.
6. Frontlines mode. It's basically a pretty big expanse of a map (there are three maps so far) filled with trenches and dug outs suitable for a larger playerbase but manages to be pretty fun nonetheless and the variation between fortifications and the open wilderness does wonders for keeping you on edge. The Objective is to seize and hold several key points in the front which include friendly and enemy trench sections, parts of a devastated no-man's land as well as places in the wilderness so far untouched by war. (This is where Jaeger squads come into play who are experts in moving silently and remaining hidden. Funniest moment was when my squad and a german one managed to come face to face in the forest and ended up killing each other at point-blank range in the bushes)
Is it worth 10 buxx? Possibly. It's in the earliest of betas and that means the whole deal. What's even worse is that it's being worked on only by 3 people who have managed to do a lot of work so far but there is much more to be done. It certainly has potential and so far it's the only WW1 FPS apart from Necrovision (huehuehue). Personally I'd wait for another month or two for the connectivity issues to be resolved as the chances of joining a server are slim at best.