- Joined
- Jan 28, 2011
- Messages
- 97,236
That myth again?
Thanks!My bad. Last three or four pages.
December 2014 NPD
http://www.neogaf.com/forum/showthread.php?t=972713
Insecure morons use it as a constant source of self-gratification. Normal people have moved on long ago. The funniest thing is watching retards scrutinize EA's sales and spread ridiculous gossip/conspiracy theories, hoping beyond hope that DAI wasn't a "commercial success".I can never understand how these threads constantly and unhindedly expand when the game at hand is just shit. Not even shit in a hilarious way, but just that dull brown stuff that's frogotten as soon as the toilet is flushed.
Dragon Age: Inquisition, "Bioware's most successful launch ever!", consistently fails to chart. Bioware's previous most succesful launch was Mass Effect 3, which debuted at the number one spot, although the word got out pretty fast that the game is pure shit in comparison to previous installments.Insecure morons use it as a constant source of self-gratification. Normal people have moved on long ago. The funniest thing is watching retards scrutinize EA's sales and spread ridiculous gossip/conspiracy theories, hoping beyond hope that DAI wasn't a "commercial success".
Dragon Age: Inquisition, "Bioware's most successful launch ever!", consistently fails to chart. Bioware's previous most succesful launch was Mass Effect 3, which debuted at the number one spot, although the word got out pretty fast that the game is pure shit in comparison to previous installments.Insecure morons use it as a constant source of self-gratification. Normal people have moved on long ago. The funniest thing is watching retards scrutinize EA's sales and spread ridiculous gossip/conspiracy theories, hoping beyond hope that DAI wasn't a "commercial success".
Let's assume that DA:I sold better than any other Bioware game - that would put it around the 5M units range. Assuming $60 a pop (which seems a little unlikely given some of the 40-50% fire sales we saw for most of December and January... but let's keep going) that's $300M in revenue. I'm not sure what EA estimates there were for this game, but let's just assume they were around DA2 levels - right about what NPD and other sources seem to indicate the game wound up at - of 3.5M, which would put it at total revenue of $210M.
Its numerically impossible for the difference, $90M, to be the driver for over 2% gross profit margin over expectations for a company that does over $4B a year in annual revenue. So... even in the BEST CASE SCENARIO, EA is making highly obscured and veiled, misleading statements to make DA:I look better than it is.
Software
- Dying Light (PS4, Xbox One, PC)
- Call of Duty: Advanced Warfare (Xbox One ,PS4, 360, PS3, PC)
- Grand Theft Auto V (Xbox One, PS4, 360, PS3)
- Minecraft (360, PS3, Xbox One, PS4)
- NBA 2K15 (Xbox One, PS4, 360, PS3, PC)
- Super Smash Bros. (Wii U, 3DS)
- Far Cry 4 (PS4, Xbox One, 360, PS3, PC)
- Madden NFL 15 (Xbox One, PS4, 360, PS3)
- Destiny (Xbox One, PS4, 360, PS3)
- FIFA 15 (PS4, Xbox One, 360, PS3, Wii, Vita, 3DS)
January 2015 NPD sales data out.
Software
- Dying Light (PS4, Xbox One, PC)
- Call of Duty: Advanced Warfare (Xbox One ,PS4, 360, PS3, PC)
- Grand Theft Auto V (Xbox One, PS4, 360, PS3)
- Minecraft (360, PS3, Xbox One, PS4)
- NBA 2K15 (Xbox One, PS4, 360, PS3, PC)
- Super Smash Bros. (Wii U, 3DS)
- Far Cry 4 (PS4, Xbox One, 360, PS3, PC)
- Madden NFL 15 (Xbox One, PS4, 360, PS3)
- Destiny (Xbox One, PS4, 360, PS3)
- FIFA 15 (PS4, Xbox One, 360, PS3, Wii, Vita, 3DS)
No DA:I to be seen.
they are also working on dlcIf it was a failure I doubt they'd be expending further resources to patching. It's been three months and they're still going. Bombs/disappointments don't get much post-release support because of the whole sunk cost thing.
If it was a failure I doubt they'd be expending further resources to patching. It's been three months and they're still going. Bombs/disappointments don't get much post-release support because of the whole sunk cost thing.
The bitching is immense because the game is in an appalling state. It wouldn't be a good idea to leave your fanbase out in the rain if you want them to buy Mass Effect 4 or any other Bioware game.If it was a failure I doubt they'd be expending further resources to patching. It's been three months and they're still going. Bombs/disappointments don't get much post-release support because of the whole sunk cost thing.
EA is not interested in making games that only break even or make a small profit. I doubt that an extremely expensive AAA game like DA:I sold as well as it should have if it never charted. Not to mention that the reception isn't great either.
I seriously doubt that EA will make another Dragon Age game. They will just have Bioware stick to Mass Effect and their new unannounced IP IMO.
Why Paradox boss wants "more Goat Simulator, less Call of Duty"
Paradox CEO Fredrik Wester and COO Susana Meza Graham discussed the future of the games industry at a media round table last week, focusing particularly on the viability of big-budget game development, the challenges facing an exploding digital market, and why a game about pinging a goat off a trampoline is preferable to the biggest shooter series in the world.
"Competition is really fierce," said Wester. "You have to have an edge in there, and that's why I say 'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing.
"People are tired of explosions and dubstep music. We've seen it a million times now, like, stop doing it. No more."
Paradox' bosses aren't planning to muscle in on the farmyard animal flap-about genre any time soon, but they are thinking hard about how to stand out in increasingly packed market of small and mid-tier releases. It's not surprising that they'd look favourably on a quickly produced viral hit like Goat Simulator, they've had success building niche games with relatively small teams, and are wary of the one-upmanship that accompanies big-budget blockbuster development. Susana Meza Graham thinks the arms race can't last.
"I think we're going to see a little bit of a scaling back as well. As an industry we've just tried to top each other every single time we release something, it's going to be bigger, better, bigger productions, bigger marketing budgets, whatever, whatever. Then all of a sudden it's released and we still can't meet consumers' expectations because some things don't work maybe as planned, the plans were too ambitious."
Assassin's Creed Unity provides a recent example. Wester has another that highlights the sky-high expectations developers and publishers set around their landmark releases.
"One signal there is when Square Enix shipped [Tomb Raider], the latest edition of that, it's like 'it's a new record for Square Enix! Shipping 5.3 million units day one!' And it's still 1.2 million units under their target. Then I feel like 'okay your target is 30 percent more than you've ever done before ever ever ever, and that's your target' There's something that's a bit strange here."
"You can always dream," Susana adds. "And there's reality, and at some point the two need to start meshing together a little bit more. Maybe it's easy to sit here and say—we don't face those realities on a day to day basis—but I just think it's gotten to a point where it's a rollercoaster, it's not going to be able to continue like this."
Paradox has had its own setback recently, cancelling their Norse mythology RPG, Runemaster, to refocus their efforts on other projects. Said projects include the wizardy co-op game, Magicka 2, Cities: Skylines, Hearts of Iron 4 and a new expansion for Europa Universalis IV. They're also publishing Obsidian's Pillars of Eternity, due out next month.
EA is not interested in making games that only break even or make a small profit. I doubt that an extremely expensive AAA game like DA:I sold as well as it should have if it never charted. Not to mention that the reception isn't great either.
I seriously doubt that EA will make another Dragon Age game. They will just have Bioware stick to Mass Effect and their new unannounced IP IMO.
While we're on the subject:
Why Paradox boss wants "more Goat Simulator, less Call of Duty"
Paradox CEO Fredrik Wester and COO Susana Meza Graham discussed the future of the games industry at a media round table last week, focusing particularly on the viability of big-budget game development, the challenges facing an exploding digital market, and why a game about pinging a goat off a trampoline is preferable to the biggest shooter series in the world.
"Competition is really fierce," said Wester. "You have to have an edge in there, and that's why I say 'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing.
"People are tired of explosions and dubstep music. We've seen it a million times now, like, stop doing it. No more."
Paradox' bosses aren't planning to muscle in on the farmyard animal flap-about genre any time soon, but they are thinking hard about how to stand out in increasingly packed market of small and mid-tier releases. It's not surprising that they'd look favourably on a quickly produced viral hit like Goat Simulator, they've had success building niche games with relatively small teams, and are wary of the one-upmanship that accompanies big-budget blockbuster development. Susana Meza Graham thinks the arms race can't last.
"I think we're going to see a little bit of a scaling back as well. As an industry we've just tried to top each other every single time we release something, it's going to be bigger, better, bigger productions, bigger marketing budgets, whatever, whatever. Then all of a sudden it's released and we still can't meet consumers' expectations because some things don't work maybe as planned, the plans were too ambitious."
Assassin's Creed Unity provides a recent example. Wester has another that highlights the sky-high expectations developers and publishers set around their landmark releases.
"One signal there is when Square Enix shipped [Tomb Raider], the latest edition of that, it's like 'it's a new record for Square Enix! Shipping 5.3 million units day one!' And it's still 1.2 million units under their target. Then I feel like 'okay your target is 30 percent more than you've ever done before ever ever ever, and that's your target' There's something that's a bit strange here."
"You can always dream," Susana adds. "And there's reality, and at some point the two need to start meshing together a little bit more. Maybe it's easy to sit here and say—we don't face those realities on a day to day basis—but I just think it's gotten to a point where it's a rollercoaster, it's not going to be able to continue like this."
Paradox has had its own setback recently, cancelling their Norse mythology RPG, Runemaster, to refocus their efforts on other projects. Said projects include the wizardy co-op game, Magicka 2, Cities: Skylines, Hearts of Iron 4 and a new expansion for Europa Universalis IV. They're also publishing Obsidian's Pillars of Eternity, due out next month.
http://www.pcgamer.com/why-paradox-boss-wants-more-goat-simulator-less-call-of-duty/
The movie industry imploding was something that Spielberg and Lucas warned about in an interview years ago (easy to dig it out). Nobody noticed that the same thing has been happening with the videogames industry too - larger and larger budgets, progressively more risk-averse investors leads to fewer and less imaginitive titles.