450 HP slicerdicers already exist in the beta. With the best weapons, it's not hard to to 60-100 damage per turn with a character.1000 hp sounds a bit absurd, considering the weapon's damage... I hope it isn't a gimmicky battle.
You've just discovered the magic of making game trailers!1000hp seems really bad when comapred to the characters' hit points in that screenshot. I mean, is the scorpion gonna do 2 damage per hit? Cause if it does reasonable damage the characetrs simply won't be able tog et hit. Or do the characters do lots more damage. HP bloat is awful. It was one of the worse things about DA2 9amongst other games). Dumb dumb.
Did the same for the AoD & Underrail trailers... but I pasted a more decent UI over it later.You've just discovered the magic of making game trailers!
That is... cheats save a lot of time.
It's due to the pack-in extras being manufactured elsewhere and needing to be added to the existing boxes, which is not needed for the standard boxes. As for how long it'll be, I'm not sure on that one.sea How much longer will it take to send out the Collector Editions? Is this due to having to get everyone to sign the boxes (which appears to be around 1500 of them)?
Are all the same people still signing the box as stated on the KS?It's due to the pack-in extras being manufactured elsewhere and needing to be added to the existing boxes, which is not needed for the standard boxes. As for how long it'll be, I'm not sure on that one.sea How much longer will it take to send out the Collector Editions? Is this due to having to get everyone to sign the boxes (which appears to be around 1500 of them)?
Dat 1000 HP Scorpitron.
Well, i doubt linear map design in the first part of the game has been fixed, which was arguably the biggest flaw of the game, that and the lack of originality (which seems to still be there).Yup, I had doubts too, but it looks to be shaping up into a fun playable... almost the opposite of PE which i actually did back (it'll probably be okay but nowhere near as good as I thought it would be)...
You're mistaken http://www.rpgcodex.net/forums/inde...al-physical-release-drama.93976/#post-3470855So the same as D:OS. Roguey butthurt incoming.
Not yet! Since they don't give access to the game yet we won't distribute 'em until at release.http://af.gog.com/game/wasteland_2_digital_deluxe_edition?as=1649904300 Oooh. Can I get my gog.com key now please?
It's the Digital Deluxe edition. The game's release price is $40/€40/35 GBP (same as D:OS)€45?
I know D:OS is only €5 cheaper, but in some weird way it sounds more appropriate and appetizing a price for that sort of game.
None of my concern, though.
Well, it's not a matter of "solve", as in, it's not like we re-designed California from scratch based on feedback on AZ (though lessons learned were applied of course). California was always designed to have a more open feel, more Fallout-like areas, more non-hostile locations in states of faction-vs-faction tension. There's a number of reasons for that, some are intentional design (Highpool and AgCenter both really are kind of tutorial-esque, more contained levels, and serve that purpose well), the other one is as Monty's pointed out before, stuff you work on later tends to be better. They learned from making Arizona (shouldn't say "we" there really as this is before my time mostly), and applied those lessons to LA even before feedback came in. Now note I don't agree AZ is bad, I think it's pretty good, and I think a lot of the non-linearity problems are solved now that almost all starting areas are open with starting equipment (do need better radsuits for the last two), but yeah, LA is better. I'm looking forward to people playing it.Any words on California's level design? I've heard that the first half of this game is too linear, and I'd like to know if inXile tried to solve this.
More importantly, will sea and BN sign it? :3
Or maybe like a 20% chance of this happening or only happening for important encounters or something.I really liked the bullets-into-the-screen effect that inXile had originally for when encounters began. Can that toggle on/off? It was p. cool.