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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

agris

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Apr 16, 2004
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6,810
could someone post an image of the new barter interface?
 

undecaf

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Jun 4, 2010
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Shadorwun: Hong Kong Divinity: Original Sin 2
Are the AP costs for reloading, crouching and other stuff visible in the hud this time around?
 

Zed

Codex Staff
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Oct 21, 2002
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17,068
Codex USB, 2014
Hello.
It's probably too late for this, but, the thing that stopped me from playing the demo, above all other legitimate complaints, was the rotating camera. Why can't the perspective just be thought out more and fixed? I can't see any advantage to the current camera system.

D:OS did just that and got complains that you can't rotate the camera... :M
There should be no compromise. No camera rotation at all!
 

SuicideBunny

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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
Hello.
It's probably too late for this, but, the thing that stopped me from playing the demo, above all other legitimate complaints, was the rotating camera. Why can't the perspective just be thought out more and fixed? I can't see any advantage to the current camera system.

D:OS did just that and got complains that you can't rotate the camera... :M
d:os tends to hide chests and other things in obscured corners, so it's a legitimate complaint there.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATED FOR EXTRA TRUTHINESS:

YSEOUVZ.png
 

Athelas

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Jun 24, 2013
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4,502
Constantly referring to a superior game you had a hand in in the past doesn't strike me as the best way of marketing your new game. :M
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Constantly referring to a superior game you had a hand in in the past doesn't strike me as the best way of marketing your new game. :M

Haha, are you kidding me? It's how all these Kickstarters got funded in the first place!



0:25-0:50
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Hello.
It's probably too late for this, but, the thing that stopped me from playing the demo, above all other legitimate complaints, was the rotating camera. Why can't the perspective just be thought out more and fixed? I can't see any advantage to the current camera system.

D:OS did just that and got complains that you can't rotate the camera... :M
d:os tends to hide chests and other things in obscured corners, so it's a legitimate complaint there.

I personally love that in games with fixed perspective.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Breath of Fire III & IV (JRPG) I think did that with the semi rotating camera or something, Was pretty alright, Kinda like the Hunting Rifle hidden in Vault 51 I think (F1) and was kinda great finding it. Instead of a see through wall so you notice the background, you rotate the camera a little.

Edit:
BoF IV rotates 180 degrees I think.
 
Last edited:

SuicideBunny

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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
I personally love that in games with fixed perspective.
i rather dislike it when something my character can see perfectly is hidden from me because of viewpoint. i like it more when dos hides things behind other things irrelevant of perspective, like switches behind paintings (or hams), hatches below carpets and so on.
 

Grotesque

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Vatnik
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Apr 16, 2012
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Divinity: Original Sin Divinity: Original Sin 2
UPDATED FOR EXTRA TRUTHINESS:

YSEOUVZ.png


From the guy that Tim Cain literally had to beg not to cancel Fallout and after it prooved a smashing hit, alienated its founding fathers by allowing the suits to take over their brainchild, Wasteland 2! (59.99 tax included)
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,008
Divinity: Original Sin Divinity: Original Sin 2
UPDATED FOR EXTRA TRUTHINESS:

YSEOUVZ.png

From the guy that played Fallout for a weekend and said, "when I go up a level, skillpoints aren't enough for me to do..." thus initiating the discovery of the perk system, Wasteland 2!
Disclaimer: Wasteland 2 will not feature a perk system or something remotely related.
 

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