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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
I feel its a shittier version of fallout tactics, but without a clear mission based structure (which is a possitive). It doesnt look like its going to be a bad game, its just that the codex was expecting a LOT more than the banal shit boring by the numbers game that we seem to be getting.

DosBuster stop being a retard and check our top 50 thread. Also... amazing doesnt mean perfect, there are no perfect rpgs, but there are elements that are perfect or almost there in most of the RPGs we love.
 
Last edited:

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
I hope they would do something like the animated hand drawn cutscenes in homeworld 1, those are still my favorite
considering how undeniably goddamn sexy homeworld is, it's weird that there aren't that many devs taking cues from it.

The HD re release will be the only piece of software i will buy from those misogynist fuckers at Gearbox. :)
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Is there actually an rpg that the Codex will actually say, no argument at all that it is "amazing"? Because since I'm loving this and you guys are hating it, I want to see what I'd think of your perfect game?
the codex is not a a single entity and such a thing as perfection in games does not exist, as resources are limited and some cool systems do not work with other cool systems. as for me, i don't hate it, i just find some design decisions questionable. design decisions like making a turn-based game, which for me is cool because it means i can just put it on the side and do something else without the pause breaking flow, but then include realtime timed events which can fail due to you fighting with the gui if you don't happen to have the right skill in the limited space quickbar. there is a difference between liking something while whitewashing over all its faults and liking something while acknowledging them.
 

Arsene Lupin

Novice
Joined
Dec 17, 2013
Messages
28
So, to those who actually play this early on. How is it shaping up? Decent quests? Nice combat scenarios? Sense of discovery? How is the writing? Music any good? Any c&c? Is it, you know, any fun to play? What are its pros and cons so far? Worthy successor to Wasteland and perhaps even Fallout? Enlighten us bastards who are waiting for the whole thing to be released with your thoughts.

I haven't soaked too much time into it, and while there are several things I don't care for (mostly little mechanical quirks that annoy me), I think it's shaping up to be a solid game. The music is pretty Fallout-y, which I guess is... good? Not really my cup of tea, so to speak, but it fits the setting. The whole thing has a seriously huge David Brin feel. (They say the setting is inspired also by A Canticle for Liebowitz, but I don't really see it). The combat scenarios I've encountered have been pretty hit-or-miss, and honestly the game isn't terribly fun, both because of the lack of balance. Skills aren't balanced at all, and neither is loot--which is seriously annoying in a game where you have to manage ammunition. The combat scenarios are really made a lot more interesting with the "side" party members who will often act autonomously, which lends combat some nice unpredictability that you usually don't see in turn-based games.

As for the writing... I've very intentionally kept myself from playing much beyond the early areas. On the micro-level, yes, the writing is good. Characters have strong voices, dialog is interesting (don't have to worry about Kingdoms of Amalur-level dullness here) and well-defined personalities. The setting is pretty well realized through the "flavor" text and all in all it feels perfectly servicable for a "good" or "great" RPG. I would say that the writing feels Fallout-level. But that's the micro-level, and it's the macro-level that ultimately makes or breaks a game. You know: how the whole story comes together. And that we can't know until the game is released.

Personally, I'm still very positive about the game. In terms of pros and cons... The main thing is:

PRO: It's a classic-style isometric TBS-RPG with lite survival elements in the same vein as Fallout 1 that doesn't take itself too seriously.
CON: It's a classic-style isometric TBS-RPG with lite survival elements in the same vein as Fallout 1 that doesn't take itself too seriously.

The only thing I'm worried about is that Wasteland 2 may err in trying to be too much like OTHER games, and by doing so fail to establish a strong identity itself.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Lhynn, I was being a semi-dick there. In all seriousness I think if one formed their opinions based off what the RPG Codex people said then they are a pedophilic autist nazi.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,018
Divinity: Original Sin Divinity: Original Sin 2

Homebrewed intro for Wasteland.
If they manage to come up with something same as catchy as this, its ok in my books. For me half the video is the soundtrack and voice acting.

I hope the intro movie its not based on the idea of a nuclear meteor defense platform and satellites caught by surprise by a bunch of hard to find meteors preceding the not so hard to find other bunch of meteors that were kept a secret by US and seen as the opportunity to gain the upper hand against the soviets. (What?)
Because what is the best way to ease tensions and not start WW3 than to build in space a nuclear ballistic station and not to tell anyone about its purpose?
I mean, really. I can bet my life that none of those specialists they said were consulting (the hype!) came up with this childish, half baked intrigue.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
I've only seen everyone acting the same way, going berserk occasionally, but BN did said that some stuff was already in, like the Hobo stealing booze.
 

poetic codex

Augur
Joined
Aug 14, 2010
Messages
292
I've recently played the latest patch, and I must say that *now* it finally feels like a promising beta. What they had before was an alpha at best. It's just unfortunate that inXile has meanwhile generated so much butthurt and disappointment due to the poor quality of the previous builds.
 

poetic codex

Augur
Joined
Aug 14, 2010
Messages
292
Yeah they did an excellent job listening to feedback. Can't fault them for that. Perhaps they listened too much to feedback, and shouldn't be afraid to do their own thing. The game needs to distinguish itself a bit more as Arsene Lupin pointed out above.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,256
Location
Seattle, WA USA
MCA
Yeah they did an excellent job listening to feedback. Can't fault them for that. Perhaps they listened too much to feedback, and shouldn't be afraid to do their own thing. The game needs to distinguish itself a bit more as Arsene Lupin pointed out above.

What specifically is better game mechanics wise?
 

poetic codex

Augur
Joined
Aug 14, 2010
Messages
292
The inventory system is much improved. weapons feel more unique and have more specialized tactical use. There's better feedback during combat regarding AP costs of your actions. Status effects are more dangerous, npc's can go berserk. There is even a rudimentary cover system. There is much room for improvement, of course, but compared to the last time I played, the gameplay is much better. Game runs better too, and graphics look better since antialiasing actually works.
 

veryalien

Educated
Patron
Joined
Jan 9, 2014
Messages
237
Location
Drangleic
Codex 2014
The only thing I'm worried about is that Wasteland 2 may err in trying to be too much like OTHER games, and by doing so fail to establish a strong identity itself.

It's trying to be like Wasteland 1 only "modern" in some places. For example the keyword system is horrid. The reason it's in WL2 is because it is in WL1. That's a bad way of setting itself apart if you ask me.

I think it's not doing enough to bring WL1 into more contemporary design. Why does a game like Jagged Alliance 2 do combat -way- better? They both have squad turn based combat with guns.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
655
I wonder why people who don't care for WL2 return to this thread again and again to remind everyone that they don't care for it
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
The only thing I'm worried about is that Wasteland 2 may err in trying to be too much like OTHER games, and by doing so fail to establish a strong identity itself.
I think it's not doing enough to bring WL1 into more contemporary design.
bobby-kotick.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,475
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

veryalien

Educated
Patron
Joined
Jan 9, 2014
Messages
237
Location
Drangleic
Codex 2014
Well, one day I'll find out what hiver does that's so wrong other than make big posts you can skim past that are sometimes hilarious.

EDIT:

And that is better. Much better. (The UI).
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Why are the dialog options on top of the portrait? Certainly there's room on the screen for them elsewhere.

But it is better than the previous one.
 

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