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Wasteland Wasteland 2 moving from Unity 4 to Unity 5, PBR, better modding tools, balancing

Akratus

Self-loathing fascist drunken misogynist asshole
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
To me, Wasteland 2 has a perfect style. It's not serious or very pretty, but it's perfect for the setting and what they were going for. I would much rather keep everything in the game if it had meant losing any of it so they could spend more time on graphics.

All of the problems with combat and ai, and all you guys can bitch about is graphics, for fucks sake.

I'll admit though, those screenshots look really nice.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,866
It's still unity, but now with higher poly models and higher resolution textures and new graphical effects... I bet performance will be just as bad if not worse than it is now.

There will be no such things as new textures or more polygons.

What will change though will be general look of game (different lighting engine) and speed. Unity 5 is lighting fast compared to 4.5
 

Zeronet

Learned
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Apr 16, 2012
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250
It's still unity, but now with higher poly models and higher resolution textures and new graphical effects... I bet performance will be just as bad if not worse than it is now.

There will be no such things as new textures or more polygons.

What will change though will be general look of game (different lighting engine) and speed. Unity 5 is lighting fast compared to 4.5

Sorry, but one of the developers posted in this very thread about how there will be such things as new textures and more polygons.

For the GOTY Edition we are redoing large portions of our environment art and character models, in addition to stuff like lighting and shaders. This means things like new trees and foliage, new environment textures (almost everything has been redrawn or up-rezzed), and so on. While we are not redoing the graphics entirely from scratch, there are huge differences when you look side-by-side.

A lot of this is in part due to Unity 5, which is capable of handling much, much higher-res assets. Our texture size has doubled in some scenes, for instance, yet in some of our internal test cases the game is actually running more smoothly and using less memory than Unity 4.

You can see some of these changes (in a still early state) at the PlayStation Blog PS4 announcement post.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,866
wow didn't expect that.

This looks like something CDPROJECT would do EE edition TW1.
 

Zeronet

Learned
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Apr 16, 2012
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250
The standout change is this one.
jpg
 

ArchAngel

Arcane
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Mar 16, 2015
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20,016
It's still unity, but now with higher poly models and higher resolution textures and new graphical effects... I bet performance will be just as bad if not worse than it is now.

There will be no such things as new textures or more polygons.

What will change though will be general look of game (different lighting engine) and speed. Unity 5 is lighting fast compared to 4.5
When you say lightning fast does that mean it works better on same hardware?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,866
It's still unity, but now with higher poly models and higher resolution textures and new graphical effects... I bet performance will be just as bad if not worse than it is now.

There will be no such things as new textures or more polygons.

What will change though will be general look of game (different lighting engine) and speed. Unity 5 is lighting fast compared to 4.5
When you say lightning fast does that mean it works better on same hardware?

yes. Unity 4 had poor performance. U5 they really changed things in it and it works amazing.
Recent game with U5 is Cities:Skylines and it works like charm pushing tens of thousands of buildings without a problem:

just look at that:

Z4EQuUd.jpg


naturally if someone is shitty codder then it will as well work shitty.
 

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