Zeronet
Learned
- Joined
- Apr 16, 2012
- Messages
- 250
Promising but ultimately disappointing, maybe i overhyped it by expecting something equal to fallout, but it's barely half the game that was. I got bored around Seal beach and stopped playing. The Companions are the only part of the game that really shines and some the reactivity when it isnt forced on you (Arizona prison, Highpool/AG). Reactivity is wasted when your repeatedly thrown out of your immersion because of incongruities within the setting.
Here's a bunch of questions i kept asking myself.
Where did the red scorpians get such powerful auto turrets from? Why does this group i,ve never heard of before have better equipment than the rangers who own Guardian citadel? Why do none of the rangers have power armor, did they sell it all to hobos? Why do these hobo vendors sell me power armor and energy weapons? Why does this guy have psuedo-chitin armor? Where do the mutants get their food from? Why is the ranger base in California a glorified radio shack, did a bunch of dogs really kill these elite rangers?
In conclusion, i'd rather get a bunch of keycards from ancient pre-war military bases full of cool loot, like psuedo-chitin armor with lore and story behind them, than hunt for cat litter and buy my ancient artifacts from small time vendors and hobos.
I,ve mentioned this before, but a key moment in Fallout is getting your hands on cool energy weapons and power armor, via quests. It wouldn't nearly of been as cool as just buying it from some vendor (like San Francisco in Fallout 2).
Here's a bunch of questions i kept asking myself.
Where did the red scorpians get such powerful auto turrets from? Why does this group i,ve never heard of before have better equipment than the rangers who own Guardian citadel? Why do none of the rangers have power armor, did they sell it all to hobos? Why do these hobo vendors sell me power armor and energy weapons? Why does this guy have psuedo-chitin armor? Where do the mutants get their food from? Why is the ranger base in California a glorified radio shack, did a bunch of dogs really kill these elite rangers?
In conclusion, i'd rather get a bunch of keycards from ancient pre-war military bases full of cool loot, like psuedo-chitin armor with lore and story behind them, than hunt for cat litter and buy my ancient artifacts from small time vendors and hobos.
I,ve mentioned this before, but a key moment in Fallout is getting your hands on cool energy weapons and power armor, via quests. It wouldn't nearly of been as cool as just buying it from some vendor (like San Francisco in Fallout 2).