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Incline We Do It: Resident Evil 2 HD

taxalot

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I bought the original Resident Evil remake for the gamecube when it came out and never completed it because of both the retarded puzzle design and some bits that wanted me to aim for the head of some dudein a very enclosed space making it impossible to maneuver.

Please tell me RE2 is different.
 

Deflowerer

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I bought the original Resident Evil remake for the gamecube when it came out and never completed it because of both the retarded puzzle design and some bits that wanted me to aim for the head of some dudein a very enclosed space making it impossible to maneuver.

Please tell me RE2 is different.

I can understand if you're put off by puzzle design, but wtf are you on about the aiming and combat?

Please don't be one of those "why can't I move" people.
 

taxalot

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I completed the original Alone in the Dark back in the MS DOS days, and the controls felt a lot better, thought that might be the gamecube gamepad talking here.

And I specifically remember being asked to shoot some asshole in the head in an enclosed space and that felt absolutely not worth the effort.
 

Ivan

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I think he's talking about aiming up at the red zombies' heads and praying it registers as a headshot.
 

Deflowerer

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I completed the original Alone in the Dark back in the MS DOS days, and the controls felt a lot better, thought that might be the gamecube gamepad talking here.

And I specifically remember being asked to shoot some asshole in the head in an enclosed space and that felt absolutely not worth the effort.

It never asks you to do it. You are probably thinking of the first encounter, but depending on the character, you are not required to shoot the zombie, or worse, have only a knife to deal with it anyway. :lol:
 

Why.jpeg

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I know its cynical but I have a great dread Capcom will fuck this up.
 

Talby

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I just want Capcom to give RE2 the same treatment they did RE1 with its remake. But they'll probably fuck it up by adding the over the shoulder camera and quicktime events.
 

TheHeroOfTime

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I bought the original Resident Evil remake for the gamecube when it came out and never completed it because of both the retarded puzzle design and some bits that wanted me to aim for the head of some dudein a very enclosed space making it impossible to maneuver.

Please tell me RE2 is different.

bubbles2.gif
 

Why.jpeg

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I just want Capcom to give RE2 the same treatment they did RE1 with its remake. But they'll probably fuck it up by adding the over the shoulder camera and quicktime events.
Part of me hopes that they keep the ridiculous VA or at least have an option for it.
 

Tehdagah

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REmake didn't had the ridiculous VA of the original game. Mikami wanted better acting.
 

ultimanecat

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Even though technology has gotten to the point that they don't really need to pre-render backgrounds, I still will miss them if they don't (and I'm almost certain they won't).

As long as the camera isn't some third-person over the shoulder shit.
 

Why.jpeg

Learned
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REmake didn't had the ridiculous VA of the original game. Mikami wanted better acting.
And it felt hollow inside for it. I'm still of the opinion that hammy VA is just as much a part of classic RE as anything else. Fucking revisionists.
 

Somberlain

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The original cheesy voice acting had a certain charm but it would have sounded absolutely retarded in REmake. Amateurish voice acting and voice direction was very common in PS1 days so it doesn't feel as ridiculous and out of place in the original.

Nostalgiafags gonna nostalgiafag.
 

Why.jpeg

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The original cheesy voice acting had a certain charm but it would have sounded absolutely retarded in REmake. Amateurish voice acting and voice direction was very common in PS1 days so it doesn't feel as ridiculous and out of place in the original.

Nostalgiafags gonna nostalgiafag.
Something is lost when you take away the bad VA, Hell it made RE feel like b movies. That and the absurd bio weapons storyline.
 

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