Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Website Updated! New Screenshots!

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Ander Vinz said:
Elhoim, Flashback, very good work with bricks :wink:. This is the quality I hoped for. But please tweak the ground texture.

That's much harder, because it's not a regular 3D objects in TGE, but a TerrainBlock. There are tons of issues with it. And in fact it's not possible to make the ground texture more detailed/varied.

We'll check some workarounds later, though.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
Flashback said:
And in fact it's not possible to make the ground texture more detailed/varied.

We'll check some workarounds later, though.
Super, super.
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
The key word is "workarounds". I meant that Torque doesn't provide the functionality I need, so I'll have to add it myself or use some tricks. Making impossible possible, that's what my work is all about.

If we'll consider that the result worth the time, we'll do it.
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
But if i remember right, this is already off the table.. no demo or beta-test planned.


D'oh! I was wondering why I never got my beta invite.

I was under the assumption there would be a limited closed beta. I know some friends and relatives were/are already playing/testing it. Either way I am very much looking forward to this game.

I even scaled back my visits to the AoD forums just to keep from getting overly excited about the possible beta testing last Fall/Winter. And to somewhat distance myself and limit my knowledge of the game.

Not that I wouldn't want to help beta test it. I would still jump at the opportunity if given. Because I love playing games and this is of the type that is few and far between. So don't fuck this up VD. :lol:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Well, there would be a demo. After all, it's a shareware game. As for the beta, it's not off the table yet. We have plans for several different "demos" (combat, faction questlines, etc), but implementing them takes time and I'd rather not delay the game any more than it's necessary.
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
Don't want to kiss up since that bobble-head you gave us is kinda cheap looking... but I will admit the delays if any for the changes that have been made are really paying off. Seems to me you know what is best. You're all doing great from the look of it.

Since you have peaked my interest again would you be willing to estimate AoD status? Any major issues to resolve? If I remember correctly you are fine tuning, polishing, and play testing to make the game a more enjoyable experience. So you are content complete as far as locations, quests, and story are concerned?

As far as the shareware statement goes that will be a net demo which will contain those (combat, faction questlines, etc) aspects which can be unlocked for the full version? But we can purchase AoD as a whole from day-one also correct?
 

Naked Ninja

Arbiter
Joined
Oct 31, 2006
Messages
1,664
Location
South Africa
@ Flashback : Yeah, the Torque terrain is a bit painful. I Looked at trying to modify the terrain blender but it is pretty nasty and I decided it wasn't worth the headache for now.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Very nice work on the armor and clothes. Already roqua is complaining over at RPGwatch how the game attracts the Gfx whores now ;)
Glad you could fix the blurry rock textures, too.Now you just have to get it out before it looks old again :)
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
About the gfx whores' complaints: is it not possible to add detail textures to the engine?
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
I AM fucking shocked about the quality of armor sets... many full-budget games can lick AoD's balls in terms of artistic quality of textures... Call me a Gfxwhore but i do like this shit...
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
Flashback said:
The key word is "workarounds". I meant that Torque doesn't provide the functionality I need, so I'll have to add it myself or use some tricks. Making impossible possible, that's what my work is all about.

If we'll consider that the result worth the time, we'll do it.

Are you saying there are no terrain decals or such in Torque?
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Graphical answer to Mayday and nihil:

Terrain look with and without detail texture (which is allowed single per map):
detailskp3.jpg


Painting different terrain textures with the SMALLEST brush:
brushjr2.jpg
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
Flashback said:
Graphical answer to Mayday and nihil:

Terrain look with and without detail texture (which is allowed single per map):
...

Painting different terrain textures with the SMALLEST brush:
...

Ouch. And no way to add specific decals like cracks and stuff? You should license id tech 5 and use Carmack's megatextures. ;)
 

Paranoid Jack

Scholar
Joined
Jul 3, 2006
Messages
186
nihil said:
Flashback said:
Graphical answer to Mayday and nihil:

Terrain look with and without detail texture (which is allowed single per map):
...

Painting different terrain textures with the SMALLEST brush:
...

Ouch. And no way to add specific decals like cracks and stuff? You should license id tech 5 and use Carmack's megatextures. ;)

I hear VD has already planned to do just that for AoD2:The Wastelands :wink:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom