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Oh shit yeah that's another one.Hitman: Blood Money.
If you said 'make me a game about a hitman that takes place in puzzle-esque maps with near-endless ways to complete them,' you're probably not going to get the best game ever just by the defaulting and prohibiting nature of the task, but you can definitely design a game that's perfect within those constraints, or within that context. Blood Money is that game, IMO.
...are rarely the same ones.the best/most perfect games...
Hitman: Blood Money.
If you said 'make me a game about a hitman that takes place in puzzle-esque maps with near-endless ways to complete them,' you're probably not going to get the best game ever just by the defaulting and prohibiting nature of the task, but you can definitely design a game that's perfect within those constraints, or within that context. Blood Money is that game, IMO.
meh, no, you're just supposed to go on your feelz and not start a whats an RPG debate...are rarely the same ones.the best/most perfect games...
It's easy or at least feasible to achieve perfection or near perfection when you're striving for mediocrity, OTOH when aiming for the stars it's doomed to fail.
Street Fighter 2.
SMT: Nocturne