The Avatar
Pseudodragon Studios
It's been a while since I played it but overall I liked Origins. The individual origins at the start were a great intro to the world and adds some replayability to the game. The origins were probably the best part of the game and I wish they continued on with them for longer before having to join the Wardens.
It does become a bit of a drag towards the end both in terms of the story and combat. From the temple to the last battle just felt unfinished. The combat lost it's challenge and there were lots of filler battles that didn't need to be there. So, I guess that's what I hated about it.
Before that though, it was pretty good and moderately challenging. You have to use spell combos and backstabs to be effective. Or equip everyone with arrows and shoot volleys before engaging in melee. The boss battles were quite memorable, like the ogre dude in the lighthouse. The Fade and sloth demon encounter was good too.
I didn't mind the combat mechanics(at least in the beginning) and I liked the approach of passive abilities/spells taking up a portion of mana/stamina. It's good way of allowing you to keep your buffs up all the time but still paying a cost for them. I'm not sure if they came up with it or it's been used before, but I'd like to see more of it.
It does become a bit of a drag towards the end both in terms of the story and combat. From the temple to the last battle just felt unfinished. The combat lost it's challenge and there were lots of filler battles that didn't need to be there. So, I guess that's what I hated about it.
Before that though, it was pretty good and moderately challenging. You have to use spell combos and backstabs to be effective. Or equip everyone with arrows and shoot volleys before engaging in melee. The boss battles were quite memorable, like the ogre dude in the lighthouse. The Fade and sloth demon encounter was good too.
I didn't mind the combat mechanics(at least in the beginning) and I liked the approach of passive abilities/spells taking up a portion of mana/stamina. It's good way of allowing you to keep your buffs up all the time but still paying a cost for them. I'm not sure if they came up with it or it's been used before, but I'd like to see more of it.