commie
The Last Marxist
Antihero said:Probably too tedious to bother with, fixing all the encounters in the game. Plus just randomly deleting stuff might break scripts to advance the plot.
You need to check resources out so they're not read only - or make sure art assets don't have the read-only file flag on them.commie said:Maybe one day I'll learn enough to test out my theory using the editor. Strangely, everything is still 'read only' from the main modules though.
Change the script associated with the area in the property inspector. The random encounter areas are reused, so you can't just handplace monsters unless you want a "random" encounter with already defeated monsters.haven't figured out how to kill off the mobs, which are pretty much hand placed and not spawned, making it even more criminal that they exist in the first place: hand placed should ALWAYS trump random, spawned encounters!
Could possibly even still have stuff added by others through a PRCSCR - which would be harder to get rid of since you have no real control over that.
Thanks man. While changing encounters does indeed seem too much trouble, I think it's possible enough to kill off enough filler to make the game not only playable but even replayable(if you wanted to). That would be my first focus, and see what can happen from there. To have a trash mob killing mod gleefully grabbed by suffering players would be quite an achievement for me