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What do you think about AoD?

Discussion in 'Computer RPG Discussion' started by Vault Dweller, Jun 17, 2012.

?

Rate AoD

Good 115 vote(s) 57.5%
Bad 10 vote(s) 5.0%
Meh 75 vote(s) 37.5%
  1. Infinitron RPG Codex Staff Patron

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    20 Eyes
    Be that as it may, you're still acting like every classic RPG is a Diablo-style loot treadmill.
  2. FeelTheRads Arcane Patron

    FeelTheRads
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    What's the point, by the way? I thought it was a joke, but you keep insisting on it. LotR is a book. A game is a game. What the hell does what happens in a book have to do with what happens in a game?

    Having the option to grind doesn't actually promote grinding either. Just like Infinitron says, these AoD-fags somehow equate every other RPG besides AoD with Diablo. Suddenly every RPG released so far is shit and AoD will be the best RPG since Dragon Age.
    Marsal Brofists this.
  3. 20 Eyes Arbiter

    20 Eyes
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    Sometimes I speak in extremes, but this wasn't I was trying to imply.

    My point was pretty clear if you read the whole series of posts, dude just baited me into ranting about LotR:
    If you like it, more power to you. I don't. I think it's stale and boring.
  4. Mangoose Cipher

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    Does any mod want to Retardo this shit?
    VentilatorOfDoom and anus_pounder Brofist this.
  5. l3loodAngel Learned Patron

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    Not to mention that the whole design of encounters is retarded. Liches in taverns, demilich in an ordinary house surrounded by minotaurs, a shitload of spiders in graveyard and goblins in temple district, a party in a house with minotaur comrades that you can kill for no reason and get celestial fury.
    Even when I was twelve I wanted to cry, because nothing you do changes anything.Kill the cult, kill the bandits, kill the vampires, asylum killed by Irencus, kill the harpers, become a lord after you killed the trolls - No affect. [perception][intelligence] Killing is the answer!
    This raises few questions. Why Athklata is mentioned as a positive example at all? What city would be a good example for the given setting?
    I would say New Reno in FO2. Because as a player you have a lot of things to do in city and you don't have to fight retarded monsters. You can box, kill for gangs, you can cheat to get info, lie and you don't have to fight same bandit fucks all over again. The only thing the city is missing is that pure non-combat character can't accomplish much. So you can't annihilate factions by plotting and etc.
  6. Infinitron RPG Codex Staff Patron

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    I don't think you realize this, but grotsnik was describing Athkatla positively, not negatively.
  7. l3loodAngel Learned Patron

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    I did understand that. Is there anything conflicting what he wrote in my post? It is ridiculous city with silly encounters and unresponsive to players actions. If you mean emotional engagement - I cannot comment on in, because I didn't feel it.
  8. Infinitron RPG Codex Staff Patron

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    The difference between Athkatla and New Reno is that an extremely high percentage of BG2's gameplay takes place in Athkatla, while New Reno is just one area out of many.

    An entire game taking place in New Reno, with New Reno's gameplay, would not be very fun. Now consider that AOD's cities are basically New Reno taken to its extreme conclusion.
  9. MetalCraze Dumbfuck!

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    Considering that you are getting teleported past the mobs when you have high enough diplomacy skills and into the mobs when you don't - by trash mobs that mean nothing you mean AoD design?
    TripJack Brofists this.
  10. toro Scholar

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    AOD will fail not because is not a good game, but because is clunky and messy.

    VD from all people should know how important is to sell a pretty functional product. AOD is neither functional or pretty.

    I understand that there are financial limitations and many other problems, but honestly: Why should I love a retarded child which is not even mine?

    I will support the game nevertheless.
  11. Weierstraß Learned

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    Good for what it is.

    It's basically a what a Bioware game would be if they were actually good. It's as good as it can be, but held back by the form.
  12. l3loodAngel Learned Patron

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    That's entirely your opinion. In Athkatla you roleplay a pest control specialist, that exterminates all vermin in the city for loot... While in New Reno it's about decisions, choosing sides etc. In Athkatla opening a door I kept thinking what non-sensual monster the game is going throw at me for no reason while in New Reno I kept thinking why all the game content is not like that. VD opened preoders to make monster models, maybe you can convince him to throw some into random houses.
    Commissar Draco Brofists this.
  13. Infinitron RPG Codex Staff Patron

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    Well then, I guess you are AOD's intended audience. The grimdark urban intrigue simulator crowd.
    Commissar Draco and l3loodAngel Brofist this.
  14. Roguey Cipher

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    This one makes sense, that's a group of slavers that you decided to barge in on. I'm pretty sure there's literature or a character somewhere telling you that's what they are.
  15. FeelTheRads Arcane Patron

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    I remember Bodhi was quite sensual. :smug:
  16. Raghar Savant

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    If that big city where you appeared at the beginning is called like that, then the complains about it are quite valid. It had one hard encounter after another, nearly no content, and the trouble was even these encounters which shouldn't end with combat, ended in combat as if the encountered side was retarded. Why would someone attack you when he didn't have any interest in attacking you?

    It looked like few additional people added enounters into the city where they were out of context, and didn't worked well with story, doesn't matter if it was quality one, or some another too flashy props placed in game because developers though a game without big flashy things will be ignored.
  17. fizzelopeguss Prophet

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    The game's a mish-mash of confused design, it feels like it doesn't know what it wants to be...which isn't surprising given how long it's taken to make.

    I hope it does well enough for you so you get a second attempt though.
  18. Raghar Savant

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    This is the second attempt. Don't encourage him to scrap it and do a third attempt. Jeff Vogel at least releases his games before he's doing remake.
  19. fizzelopeguss Prophet

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    By second attempt i mean an all new game/sequel. They need to stop fucking about and just get this released...too much faffing about and fiddling is why this game is the hodpe podge it is.
  20. visions Arbiter

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    Hard encounters aren't content? :roll:
  21. Infinitron RPG Codex Staff Patron

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    Another fan of the Urban Intrigue Simulator (UIS) genre.
  22. Mangoose Cipher

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  23. Excidium WOOOOORLD EATEEEEER

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    People will just find another thing to bitch about and it's not worth waiting another thursday while they polish the no-teleport option.
    SuicideBunny, Esquilax and Cassidy Brofist this.
  24. Raghar Savant

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    Did you ever played PnP RPGs? Let's give you a few simple examples.

    "This mirror would create your evil twins which would have the same powers as you and would be under my control." The result n.1 "Don't hurt me. I dislike pain. I'd do anything..." The result n. 2 "I oppose violence." Both girls stared at the man. The man screamed: "Who are you? Monsters." One girl had talent and learned black magic because of her hysterical fear of her sister The second girl learned magic from her birth, she was messed in her head because of her past, but she continued study. Both girls were far better mages than the man. The one of few things they had in common was massive violence.

    Technically it wasn't combat encounter. The man's tactic failed spectacularly, and both other participants were too tough to have any problems with waltzing over that men. If it was BGII the mirror would crate exact copies with the same personality, and participants would need to use several potions to have edge against theirs twins and man who has the mirror.

    In real RPG you often need to find clues about stuff, because searching 20000x20000 km of area is unfeasible. Then people could lie, or be mistaken, or records could be destroyed, you need to get into restricted areas possibly even legally. And you might like to avoid excessive killing because of situation like: "It was bounty hunter group n. 50. Boom. That was group n. 51. It doesn't look like they would be discouraged by fate of these previous groups."

    When a RPG has only hard combat encounters, it kills suspension of disbelief. In fact look at FF X-2. Famous words:
    I wouldn't call it a combat encounter.
  25. FeelTheRads Arcane Patron

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    Well, it's more and more obvious that many people here who whine about Bioware don't whine because their games sucks. They'd totally be OK with them if for example they were written by Avellone and not Gaider. Also, maybe if the "C&C" wasn't "you don't get to see this room, because you chose this dialog option" but "you don't get to see these two other rooms, because you chose this dialog option".

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