Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
Been trying to get through my immense Backlog on Steam and started with some Pixel games:
The Final Station: Russian-made post apocalyptic 2D pixel horror/mystery shooting game where you play as a train conductor that has to get out at every station due to some government policy that requires you to find a code for blockers before you are allowed to go on, have to accomplish some government missions while rescuing survivors for money and having to manage your pistol and shotgun ammo against the urge of wanting to explore every area of a map and kill everything. The worst part of the game was probably the "train" parts where the survival mechanics for passengers are kind of stupid in that you have to solve mini-puzzles to keep the train operational and constantly give them food and medicine that you collect on away missions from dispensers to keep em alive.
Rating: Okay time-waster with distinct style for like 4-5 hours, but nothing special.
Punch Club: Kind of a mix between Adventure game and 2D pixelized fighting management sim in old "Streets of Rage"-style with a lot of humor and gimmicks. You don't actually fight yourself, but have to train your character to keep his stats up (Strength, Agility, Stamina) and pick one of the three trees and fighting styles with distinct skills to specialize on while balancing Health/Food/Happiness/Energy of said character. The stats and skills aren't that particularly well balanced, which makes specific builds a lot more viable and others might be dead-ends and hamper game progression. Your character starts off as a Rookie Fighter who wants to avenge his dead dad going up the leagues, getting involved in Underground Fighting Leagues and eventually fighting mutants in the sewers and power-armored enemies in Evil Lairs.
Rating: Fun for what it is, funny at times, a bit unbalanced.
WESTERADO: Double Barreled: Another 2D pixel game where you play as a gunslinger and have to avenge the murder of your family and burning down of your barn, which throws you out into an open world Western world where you have to talk to lots of people, solve quests and shoot people for money and progression.
Rating: Couldn't get warm with this the hour or so I played, maybe I'll take another look at some point.
Dropsy: Wacky slightly surreal 2D pixel-adventure where you play a clown looking like he came from a horror-movie, have to hug people and objects around town day and night opening up more and more of the "open-world" overworld map, solve people's problems so they stop being sad with your animal friends (starting off with a dog that can go around town, dig up stuff and piss on hydrants) and ultimately discover his true nature and mystery behind him existing.
Rating: Good for 5-6 hours pixel adventuring.
Grim Fandango Remastered: Didn't remember very much about the game beside the starting area and a few minor details, although I'm pretty sure I finished it around the time it came out, so it feels like an almost entirely new experience. The best about it is still the art design/art deco/noir style/backgrounds/music/setting which even today still feels fresh and interesting characters. Didn't remember that many puzzles being based on "moon logic" as there were though.
Rating: Still great, but my memory remembered it being better.
The Banner Saga: Beautiful art and music and seems to have actual C&C woven into the story regarding a few heroes and overarching events, downside of which is that a lot of the overworld events are very simplistic and arbitrary choices that either do something positive, nothing at all or something negative. Combat starts off easy and gets more challenging the farther one gets and the abilities and their strength-HP/armor system offers different tacticool choices of how to take the enemies down. Story and characters seem varied and mildly interesting so far compelling me to keep going.
Rating: Much better than I thought it would be, so far I like it overall.
The Final Station: Russian-made post apocalyptic 2D pixel horror/mystery shooting game where you play as a train conductor that has to get out at every station due to some government policy that requires you to find a code for blockers before you are allowed to go on, have to accomplish some government missions while rescuing survivors for money and having to manage your pistol and shotgun ammo against the urge of wanting to explore every area of a map and kill everything. The worst part of the game was probably the "train" parts where the survival mechanics for passengers are kind of stupid in that you have to solve mini-puzzles to keep the train operational and constantly give them food and medicine that you collect on away missions from dispensers to keep em alive.
Rating: Okay time-waster with distinct style for like 4-5 hours, but nothing special.
Punch Club: Kind of a mix between Adventure game and 2D pixelized fighting management sim in old "Streets of Rage"-style with a lot of humor and gimmicks. You don't actually fight yourself, but have to train your character to keep his stats up (Strength, Agility, Stamina) and pick one of the three trees and fighting styles with distinct skills to specialize on while balancing Health/Food/Happiness/Energy of said character. The stats and skills aren't that particularly well balanced, which makes specific builds a lot more viable and others might be dead-ends and hamper game progression. Your character starts off as a Rookie Fighter who wants to avenge his dead dad going up the leagues, getting involved in Underground Fighting Leagues and eventually fighting mutants in the sewers and power-armored enemies in Evil Lairs.
Rating: Fun for what it is, funny at times, a bit unbalanced.
WESTERADO: Double Barreled: Another 2D pixel game where you play as a gunslinger and have to avenge the murder of your family and burning down of your barn, which throws you out into an open world Western world where you have to talk to lots of people, solve quests and shoot people for money and progression.
Rating: Couldn't get warm with this the hour or so I played, maybe I'll take another look at some point.
Dropsy: Wacky slightly surreal 2D pixel-adventure where you play a clown looking like he came from a horror-movie, have to hug people and objects around town day and night opening up more and more of the "open-world" overworld map, solve people's problems so they stop being sad with your animal friends (starting off with a dog that can go around town, dig up stuff and piss on hydrants) and ultimately discover his true nature and mystery behind him existing.
Rating: Good for 5-6 hours pixel adventuring.
Grim Fandango Remastered: Didn't remember very much about the game beside the starting area and a few minor details, although I'm pretty sure I finished it around the time it came out, so it feels like an almost entirely new experience. The best about it is still the art design/art deco/noir style/backgrounds/music/setting which even today still feels fresh and interesting characters. Didn't remember that many puzzles being based on "moon logic" as there were though.
Rating: Still great, but my memory remembered it being better.
The Banner Saga: Beautiful art and music and seems to have actual C&C woven into the story regarding a few heroes and overarching events, downside of which is that a lot of the overworld events are very simplistic and arbitrary choices that either do something positive, nothing at all or something negative. Combat starts off easy and gets more challenging the farther one gets and the abilities and their strength-HP/armor system offers different tacticool choices of how to take the enemies down. Story and characters seem varied and mildly interesting so far compelling me to keep going.
Rating: Much better than I thought it would be, so far I like it overall.
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