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What game are you wasting time on?

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,088
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The Meat Circus is a level with timed events, that's your first cue of "Uh-oh". All the levels before had no real timer and could be completed at your leisure.

Also IIRC, it doesn't call upon any of your 'newly-acquired' powers to be beaten. It's pure reflexes for the first half, and straight-up boss battles for the rest of it.

I sincerely hope you got some enjoyment from the game, because it's one of a handful of games I've played since 2005 to actually deserve being mentioned nowadays.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Apparently my Wasteland 2 camera woes were fixed by several post release patches. YOU KNOW. You would think that DC which had camera changes as one of its features would have those features in the release version. YEAH GOOD JOB FARGO. Jesus.

Still. Made it to Highpool. Oh fuck this is boring. Why should I keep playing, I know the boring story already. The combat is the same.

So maybe inspired by a lazy new upcoming release of NWN, I digged around and found my old NWN 2 and 1 copies and installed those. So, NWN 2 has jerky animations and requires an external client because Obsidian can't code and linked the game speed with the computer internal clock. I don't know what to say. That's on the level of incompetence of Bethesda. :retarded:

I can't play this though. This is so horrible and I was only running around for 5 minutes. I got updated character textures and meshes, but that's just my toon. OH MY FUCKING GOD HOW COULD YOU RELEASE A GAME THIS UGLY WHEN YOU HAD THE TECH TO NOT DO SO. Lol this fucking armor what the fuck is this Dragon Age Origins?

Ah NWN. It actually looks better than NWN 2. In its own way. The camera is much better. Still, this is a D&D game? I thought D&D was supposed to be NOT BORING.

edit: oh lol. The game is 1.69, except it doesn't actually update everything, and the nwn BioWare servers are long gone. So you gotta get the full patch yourself. Oh BioWare.

UUUUGH. One good blobber is all I ask for. No Grimoire, I saw a video of you, you have some stupid fucking video game meta-references in you. That's fucking dumb as fuck.
 
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ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
Fallout New Vegas. Afterwards I plan to replay Fallout 2, as well as Tactics. Then the Metal Gear Solid series, starting from 1 to V. With other minor games that i'm also playing on the side intermittently, i've my hands full for the foreseeable future when it comes to videogames.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
Trying out some nes games:
Sweet home-a horror jrpg/adventure.
Horrible because of multiple reasons:
-Interaction with anything requires you to access a menu every single time,see that note on the ground,well you have to go the menu and select look.
The same thing for talking. So annoying.
-The main gimmick is that multiple characters have multiple items that you can use in advancing the game.The problem with that is that means you are going to backtrack multiple times to get that character.You can have a max of 3 characters in a party,but that till means backtracking for the other 2.
-The combat system is typical jrpg,meaning nothing special.And you get even less options in combat considering you are playing a non fantasy title.

Famicom wars,predecessor to advance wars.
Pleasantly surprised.
-No campaign,just a couple of maps with no events which means replay value is not so strong.But the core mechanics are fine so you can find plenty of replay value if you want to.
-Like advance wars units have ammo,movement,health and strength.And you have both land,naval and air units.
-Like advance wars you capture locations and you earn money at the begging of turns.
-Ai is so so,it captures locations,and always builds a variety of units(it mixes infantry with tanks and transports),it never attacks tanks with infantry and never leaves the base defenseless.
So nothing special but not an idiot,and you have two difficulty modes for ai,although they are not that different.
-The game expects you to use swarm tactics considering capturing is important and you get plenty of funds for fodder.But fodder has a price,tanks and others will rip them apart so it is balanced.

Generally i like this game considering this is one of the few famicom strategy games.
The series continues on the snes,game boy,and then goes on into the advance wars series.
The game is fully translated and you can get the translation from here:
http://www.romhacking.net/translations/2590/

Here is a couple of pictures:
famicom_wars0002.png


Famicom+Wars.jpg



Also bonus for having true Nippon warriors on the cover:
205188-famicom-wars-nes-media.jpg
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
Trying out some nes games:
Sweet home-a horror jrpg/adventure.
Horrible because of multiple reasons:
-Interaction with anything requires you to access a menu every single time,see that note on the ground,well you have to go the menu and select look.
The same thing for talking. So annoying.
-The main gimmick is that multiple characters have multiple items that you can use in advancing the game.The problem with that is that means you are going to backtrack multiple times to get that character.You can have a max of 3 characters in a party,but that till means backtracking for the other 2.
-The combat system is typical jrpg,meaning nothing special.And you get even less options in combat considering you are playing a non fantasy title.
Don't believe his lies.
I loved this game, the atmosphere is great and the puzzles are great from start to finish. Party splitting is one of the good features of the game, both when you need to and when it happens against your will. Sure it's more of an adventure game than a typical RPG, but what a good one, combat is simple but it works well in the game context.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
Trying out some nes games:
Sweet home-a horror jrpg/adventure.
Horrible because of multiple reasons:
-Interaction with anything requires you to access a menu every single time,see that note on the ground,well you have to go the menu and select look.
The same thing for talking. So annoying.
-The main gimmick is that multiple characters have multiple items that you can use in advancing the game.The problem with that is that means you are going to backtrack multiple times to get that character.You can have a max of 3 characters in a party,but that till means backtracking for the other 2.
-The combat system is typical jrpg,meaning nothing special.And you get even less options in combat considering you are playing a non fantasy title.
Don't believe his lies.
I loved this game, the atmosphere is great and the puzzles are great from start to finish. Party splitting is one of the good features of the game, both when you need to and when it happens against your will. Sure it's more of an adventure game than a typical RPG, but what a good one, combat is simple but it works well in the game context.
So backtracking most of the time is a good feature?
And why not have 5 people in a party since they already allow 3? It seems stupid.
And why even have a jrpg type combat system if you aren't gonna utilize any advanced things the system allows?
This game lasts more then 2 hours and the combat never gets more complicated or requires anything special.
I mean you mash the attack button for more then 90 percent of the encounters,in a game with random encounters.

I agree with the atmosphere and puzzles,but that is it.
If the game removed the jrpg elements and focused solely on the adventure parts it would have been fine.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
So backtracking is a good feature?
And why not have 5 people in a party since they already allow 3?
It seems stupid.
Yes, maybe this is somewhat stupid but I still loved the multiple party thing : puzzles involving multiple parties, that one character can be sent out of nowhere alone...
It's really one of the things which make the game this good as far as I'm concerned.
If the game removed the jrpg elements and focused solely on the adventure parts it would have been fine.
I disagree. Basically because multiple parties is an important feature I think this game is better with combat than without combat, leave alone resource management and feeling breathless all the time being cool features in an horror game. And this kind of combat is the good one for simple party-based combat. Combat may range from easy to hard depending on how many characters you carry, you have to carefully manage your parties and resource. Now about advancement, well why not, it does not break the game, it tends to make some parts harder at some points and make backtracking faster, it's not exactly an essential feature here but I wouldn't say it's a bad thing.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Doki Doki Literature Club

What I expected:
698780_20171120222247_1.png
+
Screenshot_48.png

:shredder:

What I got:
Flower.png

:|
That kind of game.

At least it's free, and it's still interesting to see how it uses this gimmick. Sometimes new images and txt files appear in the game folder, it "deletes" characters and save files, reads your Steam account, etc. But I couldn't shake off the initial disappointment I felt when the twist happened, just when the game was getting kind of dark and interesting. Why should I care about these girls and their mental disorders and suicides when they're just mindless bots programmed to fall in love with the protagonist? And the only "real" girl can go fuck herself.
I also wouldn't call this a horror game.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Had SRHK sitting on my desktop for a while and finally decided to give it a try beyond the first battle.

Well shit. It's not as pretentious as DF in its writing but I can't say I'm any more invested in it either way. And why, senor writer, do you insist on describing events that don't have animation support. X throws dick in your face - meeeanwhile, character doesn't do anything. Don't do that senor writer, it's bad.

Well anyway, fuck writing I'm in this for the gamuplay. Eh, not much of that because not much of anything has changed since DF. Like 4 new pieces of gear, just numbers really, and still no fucking deltaware. Missions while pretty visually, and hey that goes for the whole game - shame it's Unity so performance suffers, are so far utterly uninspired. AI is garbage and dumb, skills offer nothing new. I read decking has been remade, but that's really not enough to hold my interest.

Why do I even bother.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,304
Finished To The Moon,a nice little game with FF6 style graphics,the gameplay is just basic and it mostly about the story and the music,so if you are a storyfag you should give it a try.It is really shot too,about 3 hours
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Gave Darkest Dungeon a try. Lul. Another indie overhyped title that blows its gameplay load in the first five minutes like Death Road to Canada. There just isn't enough varied content to keep interest alive with repetitive combat and loot.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,944
Tried playing earthbound prototype for the nes.
I just can't do it,i have managed to have a 100 random encounters in 10 minutes or so.
Sometimes i get random encounters every step for a couple of seconds.
And each enemy has his gimmicks(enemy gibberish) which means that even with fast forward this is still too slow.
The game looks interesting but such a high random encounter rate is making me quit.
Edit:
Fuck the piece of shit confused life contemplating enemy called mr bat.
He makes battles so slow with his bullshit text.
 
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Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Been playing Dark Corners of the Earth a bit more. These are still pretty early impressions.

Aside from being riddled with game-breaking bugs and having "console port" written all over it, on paper it's almost like a dream game of mine: a detective mystery that seamlessly combines adventure game elements with stealth and some combat. The Cthulhu thing is really just the icing on the cake. The problem is that the game (for the first few hours, at least) is so goddamn linear, and the individual mechanics are so shallow. You get to wander around a town looking for clues, but every door is locked except the one you're suppose to go through. There are no dialogue trees, you just press the "use" key on people until they start repeating themselves. The same goes for detective work: you walk up to every object and use them to hear a bit of monologue and occasionally pick something up, and the actually important items glow so brightly they're impossible to miss. There are some neat environmental interactions like bolting up doors and pushing pieces of furniture, but those things are only useful in specific places, and you can't do anything creative with them. Instead of actually solving a mystery you're just going on rails looking for the next place the developers want you to go, which is pretty disappointing. I really hope the game will become more open at some point, maybe give you side quests or multiple objectives or something.

The writing's alright and manages to capture the Lovecraft vibe, and the sanity system seems interesting enough. The horror elements unfortunately seem to be of the cookie-cutter variety.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,304
Finished the Sexy Brutale, an interesting Groundhog Day inspired little adventure-like game where you have to go through the same day again and again trying to figure out way to save some people from getting murdered in a casino-mansion.It's pretty original but it's short,I finished in under 5 hours and it doesn't have any real replayability so get it during a sale if you want it,it's not worth the full price.

I am off to finish Dex and Alan Wake's American Nightmare
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
Slowly walked through 'Everybody's Gone To The Rapture' today. Was OK, I guess I enjoyed it, despite what's got to be the slowest walking speed in any first person game ever.
 
Joined
Dec 19, 2012
Messages
1,633
I had been playing Lost Dimension- a turn-based, tactical JRPG with an intesting premise. The goal is to make it to the top of a giant tower to stop the big bad, the twist being that upon reaching the end of a stratum you're forced to vote one of your teammates to death and can't proceed until doing so. There's a randomized defector every floor, and aside from combat you spend time sniffing out the traitor, building bonds and convincing your other teammates who they need to vote for. Sometimes you're not certain who the traitor is when voting time comes, and a bad vote can bite you in the ass later and leave you questioning your decision the whole playthrough. Other times you may have to bite the bullet and vote for your waifu's untimely disintegration. I thought it was an intriguing enough premise to give it a shake- and while it's a neat JRPG mashup between XCOM and Valkyria Chronicles, the game just eventually became way too easy. It had some interesting skill trees, unique mechanics and characters to play with but devolved into 1-shotting everything and didn't scratch the itch for challenging, party-based combat I wanted.

REALLY what I want some good, old-fashioned, full-party creation and challenging combat fun. In my youth I played plenty of Eye of the Beholder, Day of the Destroyer, Dragon Wars, Exile, etc... but the one series that always tops the Codex charts that I've never given a good effort is Wizardry. I never would have given World of Xeen a look without that top 50 list, but ended up loving that game immensely. I always see Wizardry 7 described as some amazing magnum opus, so I guess I'll give the trilogy a whirl. I'm starting with the SFC W6 port. Hopefully I can cheat in some of the stuff that would normally get imported when I start with Wizardry 7.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
Try Labyrinth of Touhou 2. It's challenging, there's a bunch of party customization, and the combat is quite challenging. Ignore the waifus tho.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
you know, I actually played MGSV over the weekend. It was pretty boring at first but once I powered through, it has some good enough mechanics. Too bad a large amount of the missions are extractions in the same old areas.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Wasted a couple of hours on Prey (2017) and enjoying it so far. Seems like a proper 0451 game, or whatever you want to call it, and I love the visual design of the station. Not a fan of the garbage collecting though. It's not exactly satisfying to upgrade my inventory just to carry more garbage and minimize trips to recyclers.
Thanks to RoSoDude for recommending the Interface Customizer. The game is virtually unplayable without it, and disabling motion blur gave me like extra 10 fps. :salute:
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Got some shit that's been lying around ticked off, shoulda done it sooner since it just took 10 minutes in one case.

Ticket to Earth. I don't know why I bothered. Turns out it's a mobile conversion, although turnbased but you have to run through matching tiles to build up attack power, um what the fuck. And the interface is oversized mobile shit. LOL FUCK THIS.

Some EA (early shitness) crap called... Deep Sky Derelicts? Anyway, turn based rogueish-like. Uses cards in combat. Eeh, I fucking hate card random shit. I also hate that it uses an energy system to limit your access to an area - you have to regularly fly your ship back to a station to recharge. LOL WHAT. Who the fuck comes up with the shitties gameplay ideas ever thought up I don't know. Anyway, areas are plain as shit, make no sense structurally, but the combat despite card game dumbness is ok. But there's very little to do, it's all the same shit, very little difference between classes really and game's unfinished so. Would need a total overhaul the way it's looking right now.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
1,951
Location
Potatoland aka Prussia
Just finnished Titan Quest Ragnarok (well... finished... just normal difficulty).

There are still few bugs, mostly with translation (I've played polish version) - item generator could not find item "gender" (yes, in polish we have genders for items, we are progressive), few mosters act in a weird way (e.g t moving at all), but generally it's playable.

I am not sure if I could play it from the start (game gives you possibility of creating a new char on 40th lvl and start in last, new act) cos' I usually got bored with TQ in 3-4th act, but my current build is quite fun and I am going through epic lika a thunder (Leonidas in ~10 minutes) so maybe...


I hate new icons for items, they are just ugly and seems much worse that old ones. New levels are nothing special, I never got that "WOW" feeling in any location (like Great Wall in vanilla), and final boss is silly. Story is okay-ish for H&S.

Overall level of this add-on is a bit lower than TQ:Anniversary, but it's still solid action RPG.
 

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