I once had a dream where I had gotten a new game on CD. I think the game came with a game magazine, but it is a bit hard to remember specific details (I had this dream a few years ago). Anyway, I was eager to try it, all I knew was that it was some kind of RPG. So I installed the game. It had one of those auto-run install screens, like CD games frequently had. The installation process was completely automatic and I didn't get to choose even where it would be installed. But when it finished, my computer rebooted and instead of starting up windows, it started the game directly. I tried resetting a few times, but to no avail.
Then I tried to access the BIOS, and although it looked like a bios setup screen, all of the options had to do with the game. I could choose several aspects about the game and its setting. For instance, there was a genre setting, a year setting (no idea what this would do if genre wasn't historical), a magic setting, world size setting, etc. There wasn't any way, it seemed, to restore my computer. So instead I decided to try out the game.
The game looked a bit like wasteland, but the tiles were bigger, maybe two or three times on each dimension. I remember it had a really complicated character generation process where you would choose several options about your family, your childhood, your training, etc. The game seemed to have lots of subsystems you could interact. Two that I remember being important were the relationship and the guild system. Relationships were important because you could start a family, and if you did you could play with one of your descendants when you died (and you could die of old age). The guild system was important because a lot of your abilities were tied to guilds (or other organizations). It was a bit like Daggerfall in this way, but with more unique stuff per guild. For instance, a necromancer could use different effects when making his spells than a wizard.