Declinator
Arbiter
- Joined
- Apr 1, 2013
- Messages
- 542
Are you just guessing stuff? Main technical hurdle? What the fuck. Even carrying equipment is a bigger hurdle than that.In my mind, if you ask any movie director if he would want to use his current cameras, or new ones that are always sharp, from 0 to infinity, the only question he is going to ask is: "How much do they cost?" And unless that's a really exorbitant amount, he will buy and use them.
Simply, because focus depth is their main technical hurdle.
Chances are that any time you see a shallow focus shot in a film it's a deliberate choice and not due to a "technical hurdle." Possible exceptions include shooting 70mm film or with some 28K digital monstrosity, low budget/natural light night scenes, longish telephoto close-ups, and general incompetence. Maybe you heard about Orson Welles, Citizen Kane, and deep focus and though that maybe people have the same difficulties more than 70 years later. They don't.
No. There was even a small industry (before modern DSLRs capable of shooting video with respectable quality) around deliberately making the focus more shallow (35mm adapters).DoF is worse than cancer. It is a technical limitation of cameras
Games have no place for shallow focus though except for possibly an "I'm feeling woozy" effect etc.
3D movies suck because the 3D effect itself is pointless. (And because 24 fps is horrible in 3D but 48 fps on the other hand doesn't look like a movie anymore.)