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What should be done with Tomb Raider?

A horse of course

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The classic formula of exploring tombs simply doesn't have wide enough appeal to support at least the B-tier productions values required for a third-person action/adventure title. One might argue that Portal demonstrates the possibilities for "purist" puzzle titles, but it's hardly worth using Valve titles as a barometer of success since they could market shit on a plate and morons would eat it up (which, coincidentally, is precisely what Portal is). Angel of Darkness had already tried to expand into light RPG/adventure and hub exploration, Legend attempted linear story-driven action/platforming sequences in the style of Uncharted, and the second reboot finally settled on a mix of linear action sequences and open-world crafting/exploration/collectible gameplay. No doubt Squeenix will mandate yet another reboot in the event of another formula becoming the new trend in third-person console games.

Make her boobs great again.

Her boobs are still pretty damn big. They're just realistic now so it's okay. :lol:


What they should do is who the fuck cares. That series was immensely overrated from the beginning. Now that it is renewed it plays like every other over-the-shoulder shooter.

nigga u blind. They were "realistically" large in the 2013 reboot but they're barely worth mentioning in Rise.

Also, this is the shittiest music ever associated with Tomb Raider:



Nathan McCree is doing a remastered classic OST soon:
 

markec

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To make Tomb Raider great again, we need the following:

1. Bigger tits

2. Hotpants

3. Less moping around.

4. Minimalistic story in vein of Indiana Jones, thats only about finding lost treasures.

5. No QTEs.

6. Less shooting, more puzzles.

Quite simple really.
 

Kutulu

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Womb Raider?

Trelele, i actually own this:
AXcpNBY.jpg
 

Kutulu

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Its terrible... Its like 90 min of softcore bullshit that tried to be an actual movie, i only own it cuz i sold dvd's once, i think i bought it in a lot with pamela anderson porn dvd's and other assorted trash. I sold those for like 1€ a piece.
 

Lyric Suite

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I think tr was a product of its time, 1-3 + that Egyptian one just couldn't be released today, the controls/moving Lara would put people off that don't know that's part of the core mechanics (same as tank controls in RE). Precise platforming after all the automated platforming in games would again be too hard for people to get used to, I think.

Yeah, people aren't used to games having actual gameplay anymore.
 

A horse of course

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Diaz's Lara Jones comics are superior to anything produced by the pornographic movie industry
 

DJOGamer PT

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why do you have such a silly username?

:lol: Welp. You got me.

Seriously, I don't know. It was just something that came to my mind when I created my Steam account. Been using ever since.

DJOG is my name's initials, PT is self explanatory.

It's indeed silly, but I like it.
 

Ezekiel

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The classic formula of exploring tombs simply doesn't have wide enough appeal to support at least the B-tier productions values required for a third-person action/adventure title. One might argue that Portal demonstrates the possibilities for "purist" puzzle titles, but it's hardly worth using Valve titles as a barometer of success since they could market shit on a plate and morons would eat it up (which, coincidentally, is precisely what Portal is). Angel of Darkness had already tried to expand into light RPG/adventure and hub exploration, Legend attempted linear story-driven action/platforming sequences in the style of Uncharted, and the second reboot finally settled on a mix of linear action sequences and open-world crafting/exploration/collectible gameplay. No doubt Squeenix will mandate yet another reboot in the event of another formula becoming the new trend in third-person console games.
Obviously, auto-aiming isn't gonna fly in today's market. I don't want auto-aiming anyway. Or over-the-shoulder. As I said, Tomb Raider's gunplay should be closer to Max Payne than Uncharted. If the successes of Shadow Warrior and Doom are indicative, run and gun action still sells. I know modern players are also bloodthirsty. Since mercenaries really don't belong in most of these ancient, desolate locations, I recommend monsters, like in The Guardian of Light, but not so many of them. There can be mercenaries when the story calls for them, but for the most part just monsters. They should be integrated more naturally into the exploration instead of placed in boring arenas and shooting galleries that require you to crouch and fire from one side until it's over. Uncharted didn't need upgrade systems to become the popular series that it is. So I think it's safe to drop the XP and upgrades from Tomb Raider. Uncharted also didn't need to be that grim and serious to become a mega hit. Tomb Raider can lighten up. I want platforming that's less automated, but it should also be more fluid than in the original games. The first thing that needs to happen is for the publisher to stop acting like Tomb Raider has the appeal of today's biggest franchises and scale down the budget.
 
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DemonKing

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I replayed Underworld recently after replay the 2013 reboot and while the 2013 combat isn't stellar, the Underworld combat is woeful. For every single battle whether it was against spiders or armed humans I was leaping around like a maniac and spray-firing indiscriminately and letting the auto-targeting take care of things for me. At least in the 2013 reboot you could use cover and had to aim a bit and certain skills let you do coup de grace style attacks.

The puzzling/platforming is better in Underworld but the combat is so awful it brings the whole package down.
 

orcinator

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I replayed Underworld recently after replay the 2013 reboot and while the 2013 combat isn't stellar, the Underworld combat is woeful. For every single battle whether it was against spiders or armed humans I was leaping around like a maniac and spray-firing indiscriminately and letting the auto-targeting take care of things for me. At least in the 2013 reboot you could use cover and had to aim a bit and certain skills let you do coup de grace style attacks.

The puzzling/platforming is better in Underworld but the combat is so awful it brings the whole package down.


The combat in UW sucked but there wasn't all that much of it and the game had other forms of gameplay. I mean I wouldn't rate UW that high, but it's a million times better than the reboots since everything but the combat in the reboots plays itself.
 
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Ezekiel

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I'm still not used to this forum. I noticed that beneath my OP is written "citation needed." What needs a citation? Wouldn't it have been easier to just ask? Never been a fan of comment rating.
 
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JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Its terrible... Its like 90 min of softcore bullshit that tried to be an actual movie, i only own it cuz i sold dvd's once, i think i bought it in a lot with pamela anderson porn dvd's and other assorted trash. I sold those for like 1€ a piece.

That's like five million times better than those boring "real" porn movies where people just fuck. Like what the hell, where's the story??? Did you even hire a writer at all????
 

Wilian

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Divinity: Original Sin
I just miss the time when I had to count steps to make some of the jumps. And time the grab of a ledge.
 

Zombra

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They should split the franchise into two different series:

1) About an ass-kicking, back-flipping action heroine with a dynamite rack who solves environmental puzzles, shoots giant spiders with uzis that never run out of ammo, and performs over-the-top action stunts. The point of every game level will be "Get from A to B". Gameplay alternates between navigation of tricky, linear level design, simplistic filler combat to break up the exploration, and dangerous twitch challenges. Level traversal is organic - there is no such thing as a special wall where you have to use a climbing arrow. In fact there will be no special tools at all - just Lara jumping and climbing with her bare hands, dodging hazards and overcoming obstacles. Nothing has to make sense: fire can shoot out of the walls and jagged metal doors can gnash together like angry mouths for Lara to jump through if it's cool and good gameplay. Dialogue is limited to 30 seconds for the entire game. Lara's butt is gorgeous.

2) About an angsty young woman going on adventures to follow in the footsteps of her father. The game is open world with lots of little things to do and collect. It will be about 90% "side quests". The main quest is not urgent at all, so it makes sense for Lara to fuck around collecting rabbit pelts and defacing evil symbols. There are puzzles sometimes, and Lara gathers many items over the course of the game to help her get past them, "Metroidvania" style. There are lots of cutscenes and a large cast of characters that have to do with whatever bullshit story it is about. Lara discovers many ancient treasures and whatnot due to her protagonist powers of having the right items in the right places to unlock things, and being the unofficial "chosen one" of the story. There may be a little climbing but Lara is a human being. The geography of the levels will make sense as if human beings lived there. No temples that require you to swing by a rope to get to the altar. None of this climb 5 miles straight up without resting. Lara never hangs by her fingers for more than about 10 seconds. If she slips and falls 30 feet, she breaks her ankle and it's game over. In fact if she ever takes any kind of substantial injury, it's game over because she is supposed to be a person now. Perhaps the game will guide things so that she can never take damage, e.g. invisible walls stop her from walking off cliffs and you can't press the jump button unless you are close enough to make the jump. Because what does that really add? There may even be one or two scenes of violence, but Lara is the type of character who will drop the gun and gasp if she is ever forced to shoot someone. If anyone dies over the course of the game, it will be a huge deal, requiring a minimum of a 3 minute cutscene for Lara to agonize about it every time. If Lara comes up against any actual combat troops or warriors of any kind she will have to hide or they will immediately kill or capture her (instant game over unless it leads to a cutscene).

Not kidding, these are both games I would play and enjoy. But they need to stop trying to mix the two together.
 
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Ezekiel

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Underworld should have had a sequel. That was criminally underrated.
I didn't like it. But I'd probably take a game which improves on that over another of these imposters. I forgot that they even made the grab automatic with every (half-automated) jump. There's almost no challenge anymore.

I only remembered the grab is automatic now because I was trying to think of a modern control scheme that new players might be okay with and was playing the different games to compare them. This is what I came up with:

s0fghQJ.png


I prefer a mouse and keyboard, but Tomb Raider isn't that complex and mapping the controls to a M&KB should be easy enough.

I didn't even change that much from the reboots. I just removed the nonsensical alternate fire, the survival instinct, the sprint button, some of the automation and the forced OTS view.
 
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