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World of Whorecraft: Battle for Asseroth

Caim

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It's time for another Good Idea, Bad Idea.

Good Idea: Teaming up with a fellow Horde member to gank an Alliance character.

Bad Idea: Teaming up with a fellow Horde member to gank an Alliance character in the middle of an Argent Dawn camp.
 

shihonage

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What is the draw of these Vanilla servers if you have extensively played vanilla when it was live? You have seen and done everything, with various alts, and the game cant progress since bc isnt vanilla anymore, there cant be anything new? Or do I miss something about these private servers?

Welp, I unlocked all the weapons and classes in Tribes: Ascend, know every crevice of every map - guess I have seen everything, time to stop playing!
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,628
Lol, there is no chance for Blizzard putting up official legacy servers because:

1. This would be Blizzard admitting that their current game sucks and the previous iterations were much better;
2. It would require considerable splitting of resources to maintain the old version of the game along with mainline WoW;
3. It would discourage players from buying new expansions;
4. As evident from Old-School Runescape, not that many people would actually play on the legacy servers in the first place.

As evident from Nostalrius and countless other Vanilla servers, there is clearly plenty of demand. I can't even imagine you would need any maintenance would you? Once they publish the servers and finalize the code to where it was in Vanilla I am pretty sure that would be it, because making any refinements beyond how the game existed at the end of Vanilla would essentially make it non-Vanilla. You get the good with the bad.

I think the expansion loss thing would be countered by the influx of players who wanted to play specific era content. I mean, imagine a player who hangs out in Vanilla with his guild for a year. And then said guild moves over to TBC. Blizzard could even sell services like xfering your toon over to TBC from Vanilla.

I agree with you wholeheartedly about #1 though. I think Blizzard knows that strong interest would amount to a damning repudiation of where Blizzard has gone with WoW. I could even envision a server list where classic servers are all listed as "FULL" while the newer shit is all LOW population.. lol.

I think Blizzard is really losing out on a shit load of $$$ by denying that this demand is there. I will go even further by saying that if you want to make the argument to Blizzard, pointing out the $$$ aspect is probably not a bad way to argue the point.
The WoW team is larger now than it ever was. Manpower is not an issue.

If they really wanted to shit on their prior dev decisions they could branch the game at vanilla and create an alternate gameplay experience with the existing artwork.
 

Havoc

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Read this before you read anything else that involves Mark Kern

https://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5

tl;dr Mark is a complete tool.
Yes he looks like a tool but the idea of vanilla servers is not his idea. Its a community's idea. So i guess he just jumped on this train for whatever reason, fame?

What? You know he was one of the people creating WoW, right? So doing an interview with him is obvious. Do you really need to blame everything on the guy?
 

Revenant

Guest
As evident from Nostalrius and countless other Vanilla servers, there is clearly plenty of demand.
Yeah, plenty of demand for, like, 1000 people? While regular WoW still has millions. Don't forget that Nost was free, it's a big question how many people would have played if there was a sub.

I can't even imagine you would need any maintenance would you? Once they publish the servers and finalize the code to where it was in Vanilla I am pretty sure that would be it, because making any refinements beyond how the game existed at the end of Vanilla would essentially make it non-Vanilla. You get the good with the bad.
That's one more reason it will never happen, because it would hurt Blizzard's prestige to maintain a frozen buggy version of the game. If they did put up a vanilla server, they would have to iron out bugs while keeping the game mechanics as they were, and that would be quite a bit of work. Also, you make it sound like a server up and running doesn't require any maintenance whatsoever, which obviously isn't the case considering how often Blizzard has to investigate server issues that simply arise because of a lot of people playing.
 

hivemind

Guest
What is the draw of these Vanilla servers if you have extensively played vanilla when it was live? You have seen and done everything, with various alts, and the game cant progress since bc isnt vanilla anymore, there cant be anything new? Or do I miss something about these private servers?
People might just enjoy the core gameplay even though they have already done the content 10 years ago. Also because of how active and impactful other people were on your experience in vanilla it's going to be quite different if played again today I think.

It's also important to consider how many people who played during early WoW actually have "seen and done everything, with various alts," like you might have leveled a character or two but how many people who currently want a legacy server actually did like Naxx 40, or AQ opening gates event or even AQ itself or the rank14 grind or thundery questline ? There is also the whole thing of people playing only from the perspective of one faction and stuff. In regards BC I think that most people want a progressive server that offers the ability to eventually transfer the server characters to a fresh TBC server(and so on through the expansions) once Naxx has been farmed(this the plan with nost) so that people who want to play TBC after being done with the vanilla experience can do that.

I only got to level 30 something on Nost but the early questing and adventuring was comfy as fuck even though I basically knew what almost everything was like and had an overreaching databse with any additional information easily available to me.
Questing in the early alliance zones, forming a group for the Rare Foe Reaper spawn in Westfall that ended in an anticlimatic stomp and no drop, going into Deadmines as a level 16 and actually having to use downranked heals to not run OOM always and sometimes even have to use bubble + loh so we wouldn't wipe, going Deadmines like 3 more times because I wanted more loot and I liked the dungeon and I didn't have the VC q the first few times
Helping a nelf hunter that barely spoke English and had all equipment broken tame the spirit cat(the one from the statues) in Darkshore and getting a white kitten non combat pet and a few gold coins(character was probably an alt) as a reward. Feeling like the richest guy ever afterwards and buying some Auction House greens.
Organizing a group to Wailing Caverns and tanking it after a journey through STV and Barrens(instead of just being lolported there) and having the Murlock boss drop me my sweet breastplate that I was still using when the servers got shutdown, following and chatting with the healer after the dungeon because he know where to hand in the quest from the last boss and I didn't.
Spamming /chicken on Horde in contested zones until they turn on their PvP(I was playing on the PvE server because the PvP one was unplayable because of pop reasons) and we can fight each other, flagging other ally players with PvP after they buff me.
Organizing and healing a group to Shadowfang Keep for the Paladin quest which rewarded you with a fucking amazing hammer and having to try 4manning Arugal because "afk 1 min", eventually kicking the guy and inviting another one to finish the dungeon. Instigating a pretty big group fight in front of Shadowfang Keep between the alliance and horde lowbies in front of the entrance after we were done.
Grouping for elite qsts in almost every zone with other people. Tagging Stiches before it reached Darkshire and looting off the femur after the guards and players killed it.
Dying in Ashenvale a few times because the horde I /chickened were a few levels above me and I had cooldown on loh. Healing a Blackfantom Depths run and getting the blue leather healslut leggings
Smacking people around with Verigans Fist once I finally completed the q, feeling unstoppable after getting the Onyxia buff from a guild handing in the head
Playing the auction house with 1c lowest bid and normal price buyout for all of my leathers
Going 2-2 on kills with an Orc hunter in STV before he ran away from our fighting place, dying to a subhuman UD priest because I had to go afk mid fight.
Running into the same guy a few times while qsting around in Arathi and learning that he was an alt of the second best raiding guild's GM, talking with him about lategame stuff for a bit.
Meeting the same druid in both a RFK group and a SM:G/L group and adding each other.(she was p good and knew the details of all the fights so I wanted to inv her once I was ready to tank cathedral and armory)

The journey was still fun for me in the same way as re watching Deadwood after a year was fun for me last month or how jerking off to my favourite porn scene is fun for me over and again. Quality experience lasts through time and even repeated consumption.

Like to be completely honest I would prefer a fresh game made with the same tenets and quality as Vanilla/TBC WoW but far as I know there is nothing like that in production so old WoW is the best bet currently.

While regular WoW still has millions. Don't forget that Nost was free, it's a big question how many people would have played if there was a sub.
And how many people didn't play on Nost because it was unofficial and "wrong" in their eyes?


they would have to iron out bugs while keeping the game mechanics as they were, and that would be quite a bit of work.
Nost literally has an almost perfect core available that I'm sure they wouldn't mind sharing with blizzard. And if a bunch of people can make the game work in their free time can a gargantuan company not manage it itself much easier ?
 

Israfael

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Joined
Sep 21, 2012
Messages
3,604
Well, as far as i understand, Wildstar tried to recreate that feel, but it looks like people don't really yearn for it (especially attunement/end-game part of it). i'm ambivalent, I know WoD is shit, but Vanilla/TBC also had it's slew of problems. WoD problems for me personally mainly come from their dumbfuck decision to destroy 10 man raiding and essentially kill all the guilds that were clearing content at highest level at their own pace (we never had the goal to clear the SoO (well, and HFC now) but we still did or are really close to now).
 

Cromwell

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Feb 16, 2013
Messages
5,443
Well, as far as i understand, Wildstar tried to recreate that feel, but it looks like people don't really yearn for it (especially attunement/end-game part of it). i'm ambivalent, I know WoD is shit, but Vanilla/TBC also had it's slew of problems. WoD problems for me personally mainly come from their dumbfuck decision to destroy 10 man raiding and essentially kill all the guilds that were clearing content at highest level at their own pace (we never had the goal to clear the SoO (well, and HFC now) but we still did or are really close to now).

wildstar had its own problems that had nothing to do with trying to recreate classic wow.
 

Xor

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Yeah, plenty of demand for, like, 1000 people? While regular WoW still has millions. Don't forget that Nost was free, it's a big question how many people would have played if there was a sub.
Nostalrius had tens of thousands of active players all from word of mouth alone. If you weren't actively looking for WoW private servers, you'd probably never hear about it. Now consider how many people there are who'd want to play vanilla but don't want to play on a private server, or who have never heard of private servers. The demand is obviously there. Everyone I played with on Nostalrius was passionate about the game and I doubt they would hesitate for a second to pay for a subscription in exchange for a bug-free experience with no risk of ever losing their characters. If Blizzard offered classic servers with a progressive timeline, maybe with some kind of season system where they reset everything every year or so and move all the characters to the next expansion, people would come back in droves.
 

GarfunkeL

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As evident from Nostalrius and countless other Vanilla servers, there is clearly plenty of demand.
Yeah, plenty of demand for, like, 1000 people? While regular WoW still has millions. Don't forget that Nost was free, it's a big question how many people would have played if there was a sub.
Oh come on, don't be a retard like that. Nost didn't have 50k-100k active players because it was free. The kids who can't afford to pay subscription are playing on private MoP and WoD servers. As Xor said, you only played on Nost if you were actively looking for a private vanilla server. With proper advertising and Blizzard's blessing, we're easily looking at a million players. Plus, as Mark Kern said, originally Blizzard had 500k subscriber target for WoW at launch. I've personally talked to hundreds of players on Nost who did claim that they would pay a sub to be able to play. It's not a lie either, when you realize that far more gamers are now in their 30s and 40s, to whom $15 a month is nothing.

Besides, Nostalrius had equivalent population to the four most populated US realms combined. Or the 24 least populated US realms. Blizzard is killing WoW, whether on purpose or through ineptitude I don't know.

I can't even imagine you would need any maintenance would you? Once they publish the servers and finalize the code to where it was in Vanilla I am pretty sure that would be it, because making any refinements beyond how the game existed at the end of Vanilla would essentially make it non-Vanilla. You get the good with the bad.
That's one more reason it will never happen, because it would hurt Blizzard's prestige to maintain a frozen buggy version of the game. If they did put up a vanilla server, they would have to iron out bugs while keeping the game mechanics as they were, and that would be quite a bit of work. Also, you make it sound like a server up and running doesn't require any maintenance whatsoever, which obviously isn't the case considering how often Blizzard has to investigate server issues that simply arise because of a lot of people playing.
There are hardly any bugs in vanilla that need to be fixed. Most of the private server issues come from the emulation and lack of information on how game mechanics exactly worked. Blizzard should have their original documentation in storage, considering they do employ an archivist. The claim that they don't have the original code is a big fat lie - and even if it isn't, Nostalrius proved that the buggy mess that is stock Mangos emulator can be fixed to provide a stable platform for over 10k players. And if four devs, same number of QA testers and maybe 10-15 gamemasters can keep Nostalrius running, don't even try to use that crap that Blizzard couldn't afford it. That's absolute bullshit.

What is the draw of these Vanilla servers if you have extensively played vanilla when it was live? You have seen and done everything, with various alts, and the game cant progress since bc isnt vanilla anymore, there cant be anything new? Or do I miss something about these private servers?
To replay that stuff or relive through it. Plus I kinda doubt that you actually had the time to really go through every raid, every quest, every nook and cranny of the world, reach R14 and so on. I know that some people did actually no-life WoW from 2004 to 2006 so they did all that, maybe you were one of them - but usually when I hear this question, the person asking it only raided MC/BWL and had one 60.

Nostalrius especially actually gave you a better experience than retail vanilla - the most populated retail vanilla servers had ~3k to 3.5k population. Nostalrius had a bit more :D
 
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Doktor Best

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Joined
Feb 2, 2015
Messages
2,849
Yeah, plenty of demand for, like, 1000 people? While regular WoW still has millions. Don't forget that Nost was free, it's a big question how many people would have played if there was a sub.
.

1000 people? Nostralrius alone had over 150 000 active accounts. There is a petition with over 200 000 signs full of people that want classic wow back.
 

Xenich

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Mar 21, 2013
Messages
2,104
Well, as far as i understand, Wildstar tried to recreate that feel, but it looks like people don't really yearn for it (especially attunement/end-game part of it).

They didn't though. Wildstar was mainstream WoW with difficulty in the dungeons. Vanilla WoW could provide much challenge and interest in play outside of the dungeons. That is, it was not treated as simply a means to fast level to the top.

Wildstar didn't create their game in the spirit of Vanilla WoW because they had no clue what that spirit was. It is like seeing people today remake movies, or games of old. They don't get it, they have no clue...
 

hivemind

Guest
Also for the last like week or so the most watched stream classed under World of Warcraft on twitch has been Kungen talking about vanilla wow and promoting the idea of legacy servers .
r00fles
 
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Don Peste

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New Character Stats Pane
You will need an addon to view the stats that have been removed. But not for your ilvl. HAHAHA

blizzardo.png
 
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Metro

Arcane
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Aug 27, 2009
Messages
27,792
Sure, but what's missing?
Here's something for comparison, and you can scroll it down to infinity

attributes.jpg

Resistances haven't been a thing in WoW since idk my bff jill? TBC and the Mother Shahrazz fight. And a lot of those offensive stats have never existed in WoW. I'm sure some defensive stats are visible on tank classes, but a mage isn't going to need to display block chance.

If you want to compare it to a vanilla WoW stat pane, sure... but Diablo? They're different types of games. Especially the combat.
 

Metro

Arcane
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Messages
27,792
Personally I think that's a step in the right direction since WoW has been boring for several expansions now.
 

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