Excidium
P. banal
Bad example, if there was such an issue the answer would be fixing the stealth
Don't see how that's any more or less lazy/interesting than cooldowns and action points.Yup those are some good examples
Depends on how you implement. Most CRPGs unsurprisingly do it wrongDon't see how that's any more or less lazy/interesting than cooldowns and action points.
Bad example, if there was such an issue the answer would be fixing the stealth
[OP snip]
(EDIT) IMPORTANT SPOILER: DO NOT THROW AWAY OR DESTROY INERT STONES! since you will need them in the endgame even though they look useless. (realized that at about lvl 14 and had to start over after like 2 days of constant playing)
both, i have to admit that it was more fun walking around skyrim than it is walking around in this game. even if i hated features like dragonfuckingshouts or dragonspam or the fact that my first elder scrolls game, morrowind, never even had anything to do with fucking dragons and didn't need to, and it lacked some nice spells like levitate and the story was shitty, it did feel good to have some space while exploring and not having to follow a fucking corridor in the fucking woods of all places...Well, at least that statement is true.
Question: Do you actually fucking think that D:OS is worse than Skyrim? Or are you just trying to be provocative?
Anyway, I'm almost certain that CtH is level scaled, testing isn't perfect, but my non combat character, who has not improved in any way related to stats or skills outside of speed has went from 3-21% CtH in about 3 levels.
no one cares what your point isSure, plenty of people do. But that wasn't my point, was it?
idiot... finding the assfucking sword of death +5 is what makes an RPG a good RPG. but you don't have to hide it in plain sight. it doesn't even have to be loot drop. it can even have to be improved by crafting like the flail of ages 4 example. there's more than enough ways to make something special hard to achieve and yes it shouldn't be easy to get it, but it must exist. it just needs a bit more planing and knowing the game you're making than some random loot.Level-scaling the loot helps avoid the early-game-power-armour-run; if you could just duck into some high-level cave (not difficult with invis.) and grab overpowered gear, you could clear Cyseal in an hour. The reason people complain so much about level-scaling on this forum (I mean seriously, not 'lolol codex doesn't scale") is because dumbfuck developers like Bethesda see it as an alternative to manually balancing a game; in Oblivion, every-fucking-thing scales to your level so it feels like progression is totally absent. In DivOS, leveled loot actually has an interesting synergy with the zoned difficulty, since the player has to come up with more novel means of jumping the difficulty gates than just finding an Assfucking Sword of Death +5.
actually, i haven't had the patience to begin the fucking game again cause of the same fucking stuff i would have to do all over again and just moved on and if i'll someday get to the end of the game and need that stone i'll probably look around for it at the traders. thing is it's a fucking common item with no hint whatsoever that you will still need it. can't remember anything having been said about inert stones. only blood stones and star stones or such crap.LOL. Boon.
Oh, this item that fucking teleports me to the end of time. This item that the entire plot of the game revolves around. Yeah, let me destroy it. Also if you threw the thing away or sold it to a vendor it still exists in the game and you can find it. If you destroyed an item related to the main plot of the game you deserve to have to restart. Deal with it you fucking troglodyte.
Tell me about level scaling. Specifically, DOS' implementation thereof, how it benefits the game and how it compares to the likes of Wiz8 or Oblivion.Then ask me about level scaling
Zeriel
Nah, they're both shit, one makes it so you'll always encounter enemies your level(Ruining the feeling of progression) one artificially boxes players in. Retards are wrong when they say that NV forces you to take a certain path by the danger it puts in front of you, if it had this kind of shit mechanic then they'd be right. Now, there are exceptions, and the exceptions are mages, but it doesn't change that the mechanic itself is crap. I personally couldn't care less about morons who support any type of level scaling, and it's hilarious that they're even on the codex.
It's -clearly- an evil design, shitty in the MMOs that the feature resides in, and shitty here. Stats? Build? Equipment? Naw, just grind exp until you level, man, I love this game but the more I argue with people defending asinine shit like this, the more the game feels like.
Reapa I don't know what to say to that, I wouldn't put Skyrim anywhere near Divinity, it's broken in so many ways, armor system, crafting, level scaling, yeah you can go anywhere, and everything's scaled to your level to make it way easy. It's ARPG, and even with my mods to enhance it still just feels al'right, but not a CRPG. It's a decent game, but nothing more than a time waster to me, a hiking simulator with respawning trash combat.
By comparison, as many flaws as divinity has, it's got the character systems and progression I like, the type of combat, encounters, and is actually a CRPG. It has some decline mechanics and a couple of flaws, but overall it's a good game, need to play moar before I give a solid opinion.(Not in the eyes of the retarded fanbois but who cares what they think.)
I guess someone should slap you irl to pay attention...thing is it's a fucking common item with no hint whatsoever that you will still need it. can't remember anything having been said about inert stones. only blood stones and star stones or such crap.
idiot... playing like RPGs I like is what makes an RPG a good RPG.
make a thread about how you dislike pitiful trolling attempts, and bother other people with that bullshit.The couple of actually valid points you have in there got drowned in the pitiful trolling attempt. 1/10.
Shamefur disprey!