so you understood I'm proud of you.Reapa said: ↑
idiot... playing like RPGs I like is what makes an RPG a good RPG.
so you understood I'm proud of you.Reapa said: ↑
idiot... playing like RPGs I like is what makes an RPG a good RPG.
both, i have to admit that it was more fun walking around skyrim than it is walking around in this game.
..But there is no level scaling in D:OS. We have constantly people managing to do the quests in the 'wrong orders', and it's not a question of 'mages' either, as people using non-mages do it too.Tell me about level scaling. Specifically, DOS' implementation thereof, how it benefits the game and how it compares to the likes of Wiz8 or Oblivion.
no one cares what you confirmOP is confirmed piece of shit/dumbfuck/douchebag/steam forum user.
EDIT: inb4 "Nobody cares yadda yadda..."
Yes, I think it is also stated in the manual (or some interview?) that there is no level scailing regarding the enemies. Who says otherwise is a moron who doesn't know what s/he is talking about...But there is no level scaling in D:OS. We have constantly people managing to do the quests in the 'wrong orders', and it's not a question of 'mages' either, as people using non-mages do it too.
The only level scaling in D:OS is non-handplaced loot is scaled to your level (hand-placed one is not).
as if there were any handplaced loot..But there is no level scaling in D:OS. We have constantly people managing to do the quests in the 'wrong orders', and it's not a question of 'mages' either, as people using non-mages do it too.
The only level scaling in D:OS is non-handplaced loot is scaled to your level (hand-placed one is not).
then you should ask 4 evidenceI care.
who said anything about level scaling enemies?Yes, I think it is also stated in the manual (or some interview?) that there is no level scailing regarding the enemies. Who says otherwise is a moron who doesn't know what s/he is talking about.
..But there is no level scaling in D:OS.
loot is scaled to your level
i wouldn't count quest items as hand placed loot.Those statements are mutually exclusive.
Anyway, if mobs don't scale but the loot they drop does, does it mean if you kill a lvl 20 dragon at lvl 1 he'll still drop only 1 copper coin and a rusted sword? And what's the ratio of hand-placed to random loot?
Baccus Rex's axe says hello.as if there were any handplaced loot
No they aren't exclusive.Those statements are mutually exclusive.
Well, first it's fairly common to get loot that's over your level- so killing a lvl20 dragons when you are level 1 will probably drop level 20 things. The 'scaled to your level' loot is the merchants, not the drops from enemies, i should have been clearer.Anyway, if mobs don't scale but the loot they drop does, does it mean if you kill a lvl 20 dragon at lvl 1 he'll still drop only 1 copper coin and a rusted sword? And what's the ratio of hand-placed to random loot?
please post stats on axe from different sources.Baccus Rex's axe says hello.
No they aren't exclusive.
Well, first it's fairly common to get loot that's over your level- so killing a lvl20 dragons when you are level 1 will probably drop level 20 things. The 'scaled to your level' loot is the merchants, not the drops from enemies, i should have been clearer.
hand-placed loot is fairly rare (mostly spells and scrolls, but also some weapons).
like i told Onholyservicebound, make new thread about me and we can discuss me there.Who are you and why are you using Sandro as your avatar? I thought you were that douche Phealot for a minute and I nearly challenged you to a game of HoMM3.
Ok, those are stats from another unique drop that you can gain as long as you are in an area where lvl13 enemies can spawn:please post stats on axe from different sources.
so the sword is random loot with same stats? how is that hand placed? also how am i supposed to know these are different sources?Ok, those are stats from another unique drop that you can gain as long as you are in an area where lvl13 enemies can spawn:
I sadly don't have any screenshots about the AXE from other sources, but as you can see unique weapons are the same regardless.
This show that unique items have the same stats, /and can be gotten when you are more than one level below the item/.so the sword is random loot with same stats? how is that hand placed?
By noticing the above picture has 2-men and 2-women in the party, while mine has 3 women and Jahan. Also utterly different stats on Madora (i don't think you can respec henchmen, and mine, which is a level lower, has glass canon).also how am i supposed to know these are different sources?
like i told Onholyservicebound, make new thread about me and we can discuss me there.
well i guess if some unique items aren't level scaled no items are level scaled :facepalm: (why can't i find the facepalm smiley when i need it?)This show that unique items have the same stats, /and can be gotten when you are more than one level below the item/.
By noticing the above picture has 2-men and 2-women in the party, while mine has 3 women and Jahan. Also utterly different stats on Madora (i don't think you can respec henchmen, and mine, which is a level lower, has glass canon).
TL;DR: you are the only one imagining that it has any form of item scaling, and while i am a sucker enough to provide with proof that it doesn't, the burden on proof should be on you showing it has level scaling.
I... Sorry, i had forgotten you were just trolling. You are good.well i guess if some unique items aren't level scaled no items are level scaled :facepalm: (why can't i find the facepalm smiley when i need it?)
also if you are in an area of a certain level and you get lucky you can get hand placed loot :facepalm:
also as the one who stated the thread i do not need to deliver evidence, it is up to the others to contradict me if they can.
I... Sorry, i had forgotten you were just trolling. You are good.