MRY
Wormwood Studios
I have very good recall for crap from when I was <15 and basically no memory of all for what happened yesterday. So many commercial jingles in my head.
I don't think you understood my post, princess. JRPGs were hardly doing big business at the time. FF6 was not a huge hit as it only gained a cult following many years later and it was also released in '94 on an entirely different console. There were essentially 3 years of nothing in between and no big launch title JRPGs for PS1. Derp. FF7 was a massive success and very much did put the genre back on the map, just as numerous games inspired by it came along after. How can you even deny this? Even Sony themselves tried to mimmick its success with Legend of Dragoon (terrible failure).Oh, please. FF6 was a pretty major hit itself. JRPGs were not 'fizzled out'. As for trying to give credit to FF7 for PST (even though there are similarities) and FO (in which there is no non artificial similarities) is bullshitz...
btw, I like FF7 fine but to say it 'revitalzied' anything is bullshit.
P.S. The only reason you played PST was because of BG1. no BG1 no PST. PERIOD.
The original SNES version of Final Fantasy IV did have a poor English translation. The funny thing is that every later translation was actually worse than the original, except possibly for the DS version which has horrible graphics.It has been a long time since I played it, but color me skeptical. Even as a young child, there were several things that didn't really work, though I suppose that this might have been a product of shoddy translation on Square's part or poor comprehension on mine.
When you return to Mysidia from Mt. Ordeals, the Elder recites an ancient legend mentioning the moon (this legend is inscribed on the sword you received). Later, after gaining an airship, you can first visit Agart, which has an observatory from which you can observe the second, smaller moon. The astronomer there mentions that this moon has signs of life and seems to be turning red, which are good indications you'll be visiting the moon later on. Later still, after Kain comes to his senses and rejoins the party, he informs you that Golbez is gathering all the crystals in order to open the way to the moon. This is followed by the underworld sequences, more above ground sequences, more underworld sequences, and finally you venturing to the moon via the Big Whale.In particular:
- Notwithstanding some foreshadowing with the moon in a telescope sequence in Palom and Porom's town (is that where it was?), I always thought the whole moon sequence came out of nowhere and wasn't connected in any thematic and structural way to the rest of the game. It particular, it stands in very poor comparison to how the similar plot moves were handled in the Phantasy Star series.
To some extent, though the English version leaves out information at the very beginning of the game about Cecil being an orphan. Golbez hesitates to finish off Cecil after their second meeting, without any explanation at the time, but this makes sense in retrospect in the context of sensing a kinship.- Golbez as your brother comes from nowhere and is a bizarre Star Wars ... homage?
Kain falls under Golbez's control twice, and the first time occurs off-screen after he's been separated from Cecil.- Kain double-crosses too many times. Also, Kain as a traitor's name is a little much.
After the second confrontation with Golbez, the loss of Toroia's crystal, and Kain rejoining the party, you learn that another four crystals (the "dark crystals") are located in the underworld and that all eight crystals are needed to open the path the moon. The "dark crystals" aren't thematically different than the first four crystals (unlike the rest of the dark/light juxtapositions) and serve as an extension of the same MacGuffin. I suppose you could argue that everything involving the underworld and the dark crystals is fundamentally extraneous to the plot, which could have skipped directly from losing the final "light crystal" to the journey to the moon --- although that would have made for a too-short game...and there wouldn't have been certain memorable scenes involving Yang, Cid, Rydia, and Edge.- The underworld sequence, though having a couple of my favorite scenes as a kid (the evil dolls and the crazy Dr. Lugai horror sequence, which is totally inconsistent with the game's tone elsewhere), doesn't feel meaningfully connected to the earlier plot. If the crystals are just a McGuffin, then they need to stay consistent as an object of attainment, without changing the rules as you go. If they're meant to have some narrative heft, I certainly didn't get it.
- There seems to be something thematic going on in the game about light and dark (Cecil's transformation, light crystals and dark crystals, light moon and dark moon), but damned if I can actually figure out what it is. Sometimes, dark is equated with evil (e.g., Cecil's transformation), but sometimes it isn't (e.g., dark crystals).
As far as why 8 is such a piece of trash, well:
FF8 was one of the dumbest fucking games I've ever played. Seriously the most retarded "plot twist" I've ever encountered, even by Japanese writing standards. Level scaling? Emo characters? Spell drawing? Just terrible. Anyone arguing it was better than 7 which basically revitalized the entire genre is beyond help. There is shit taste, then there are people who praise FF8 and call masterpieces like Arcanum bad. Get out.
This pretty much says it. If I had to elaborate though, I supposed I would list off FF8s failings as follows:
1. Squall. Squall is a horrible main character, and like most of the side characters in this game, he can be largely characterized by his personality. Squall is the angst and nothing else. A lot like how Zell is the loud obnoxious one and nothing else. The characters in this game are largely forgettable, and nothing meaningful ever happens with or to any of them. Sure, we find out at some point that they all grew up together in an orphanage (minus Rinoa) but the game does absolutely fuck all with this revelation.
2. Speaking of Rinoa, and how her and Squall have such an enchanting love story, maybe you oughta go and watch Grease first. In one particular scene when the party thinks Seifer has been executed, Rinoa heavily implies that her and Seifer shared some Summer Nights magic. In other words, remember the opening scene to FF8 where Squall and Seifer are crossing swords? Yeah, I'll leave that as it is.
3. Ultimecia. Who?! Yeah, just, fuck. If I need to tell you whats wrong with Ultimecia, then you're probably just never going to get it. Ultimecia is dumb cause she's an act three shoe-horn for a final boss. Imagine another, better game, if it pulled some shit like this. Imagine FF6, if you've just beaten Kefka, but all of a sudden everyone starts talking about, "Oh, uh, we gotta go to the end of time or something and fight John. Don't ask why, just shut up, dick."
4. Nojima. They let Nojima design this abomination. It isn't unheard of to promote other writers and even developers to the level of lead designer, but Nojimas only other noteworthy work prior to this was telling Sakaguchi that killing Aeris in FF7 was a pretty good idea. *sigh* Nojima would later go on to be a lead designer and co-founder of Nova Fabula Crysta-agh, it hurts. He would later go on to make the FF13 trilogy. The guy is hot garbage as a writer is what I'm saying.
5. Everything about its combat system and design. Holy fuck, you spend more time in menus in this game than anything else. Swapping magic charges, Gfs, junctions, using abilities to create items from cards to use those to make magic, using lesser magic to turn into higher magic. And then we have the damn Draw command. Followed closely by level scaling. Gross. Not to mention, every playthrough has the same dominant strategy. Grind up gfs while keeping your chars levels low, create and junction powerful magic, get Lionheart, cast aura, win. Wow, so simple for all the dicking around getting to that point will cost you.
Those are my top 5 issues, but I could seriously write a book about how much Final Fantasy 8 sucked. Don't get me wrong, I can tolerate it. I occasionally enjoy playing it, but I don't delude myself that its in anyway a great game. Maybe it's special to you, and that's just dandy, but to say its the bestest one EVAR is just ignorant.
It's hard to know how much my complaints are simply a product of a faulty translation filtered through a child's comprehension filtered through a failing memory. Still, I dunno. Something seems fundamentally off about the plot. The game starts with a prophecy about "one to be born of a dragon" -- who or what is the dragon? Rydia is "born of a dragon" (her mom is the mist dragon, right?) but I'm pretty sure the prophecy isn't about her. And what is the business about veiling the moon with the light of eternity about?[fill in many gaps in my memory]
There's a really good game hiding in FFX.
My problem was that my healing couldn't keep up with the damage the final boss was doing, and that the weaker characters simply didn't have enough HP to survive if the boss decided to do two powerful attacks in a row. I just had to level up a couple times and he went from impossible to easy, so I think I was just underleveled.
All are decent pre X-2, some are more some are less. It all goes downhill post X.
X-2 got WYMMYNZ, XII is a SP MMO XIII is just garbage
Nintendo itself published the original Final Fantasy (released in Japan in 1987) in the United States in 1990 as part of an effort to promote games by small Japanese developers in genres that were underrepresented on the NES. They had done the same for Dragon Warrior the previous year, but Nintendo promoted Final Fantasy by releasing a special edition of Nintendo Power magazine that was nothing more than a guidebook for FF. Due to the success of Final Fantasy in America, Squaresoft was able to self-publish the first Super Famicom Final Fantasy under the name Final Fantasy II on the SNES in 1991. Many other Squaresoft RPGs followed: Final Fantasy Mystic Quest, Secret of Mana, Final Fantasy VI as Final Fantasy III, Chrono Trigger, Secret of Evermore, Super Mario RPG (published by Nintendo), on the Gameboy three SaGA games using the name Final Fantasy Legend and Seiken Denketsu as Final Fantasy Adventure, and Squaresoft even published the American version of Capcom's Breath of Fire. Although some of their RPGs, including Final Fantasy V, the Romancing SaGa series, and 2 or 3 others never made it out of Japan, SquareSoft did establish itself as one of the major SNES developers in North America and far-and-away the main RPG developer for the SNES. It took SquareSoft longer to reach other parts of the West, but their RPGs, and the Final Fantasy games in particular, were well-known in the United States. They even ran commercials on television for Final Fantasy III (VI) in 1994.Look, Final Fantasy was pretty much unheard of in the West in the 16 bit era, I for one didn't even knew about FF6 and my friend who had a SNES had to import it. At least the SNES was not region locked (aside from the PAL/NTSC thingy).
By contrast, I think Final Fantasy 6 has a pretty clear subject matter: "What becomes of a person when he loses his family*?"
"Look, Final Fantasy was pretty much unheard of in the West in the 16 bit era,"
This is bullshitz. I played FF1 from its release as a little kid and I was fukkin' no name silly 'town' in the middle of fukkin' nowhere. (Super) Nintendo was popular and FF series was amongst its most popular (behind Mario obviously).
Do you need numbers you weird retard? How about crayons and therapy horses?
http://vgsales.wikia.com/wiki/Final_Fantasy
FF 6 - NA/EU 860k
FF 7 - NA/EU 10 mill
It is 100% true that FF7 was an order of magnitude more significant than prior Square games, but the rest of this post reads like you've generalized your own weird experience. In the west, Chrono Trigger sold only 34% the number of copies that Final Fantasy III/6 sold, and only 37% of what Final Fantasy I sold. (Source: http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27) It's just that CT ultimately had a great cult following and its next-gen sequel was poorly received (overall selling less than CT), while FF7 was a game changed in terms of the magnitude of sales. So CT is seen as a pinnacle and FF6 as a kind of John the Baptist, but when you actually do a head-to-head comparison, the Chrono franchise actually didn't have much impact in the West until emulation and so on. Probably because CT came out late in the system's life and was so expensive.Look, Final Fantasy was pretty much unheard of in the West in the 16 bit era, I for one didn't even knew about FF6 and my friend who had a SNES had to import it. At least the SNES was not region locked (aside from the PAL/NTSC thingy).
Then FF7 was the big thing, helped by the pioneers like Chrono Trigger. The hype extended as far as FFX, but not further. It doesn't help that the general quality plummeted after that, besides, the online games, made toward a pretty different audience, distracted people from the franchise.