moon knight
Matt7895's alt
DA:O was the last game from Bioware I played. Didn't finish it due to losing interest in the grind.
Origins isn't grindy. That's Inquisiton.
DA:O was the last game from Bioware I played. Didn't finish it due to losing interest in the grind.
Origins isn't grindy. That's Inquisiton.
They traded trust for trend
The root of the average bsntard was there right after bg1's release. The fact that some characters were bound by a certain type of union (marriage, loyalty, ritual, work) instantly made them think about romance and fanfiction. I don't deny it's an interesting mechanic that gives more "meat" to your gameplay and parties, but it enabled... this.
Yeah, that happened with u8, but when they did u7 they were already under ea.
Is DAO the u7 of the CURRENT GENERATION?
Companion customisation was gone
The year is 2011. the Indi renaissance has yet to take off, and crowdfunding RPGs is a distant dream. Not long ago Bioware shook the pillars of heaven with Dragon Age: Origins, a game declaring itself the spiritual successor to Baldur's Gate. The game had its flaws, but it restored the party-based RPG to the limelight, and for the first time in many years there was hope.
And then the Dragon Age II demo promptly dashed hope against a rock and feasted on the gooey innards. It was quite simply the most shocking betrayal of a party-based RPG franchise since... well, Ultima VIII actually (EA got to that one too). Companion customisation was gone, enemies would warp in via drop pod, the dialogue system was replaced because Mass Effect II had become very popular a year prior, the interface was clearly designed for consoles, and someone had given the characters the animations for the Teenage Mutant Ninja Turtles.
It was so shocking that fans refused to believe it, coming up with the theory that the demo was from the perspective of an unreliable narrator and wasn't representative of the final game.
I mean, who the fuck keeps dumbing down their games? When Steet Fighter 2 was a a massive hit they didn't think "fuckinghell, we really need to simplify the controls, make special moves easier & fewer, & strip back everything else too!". .
I mean, who the fuck keeps dumbing down their games? When Steet Fighter 2 was a a massive hit they didn't think "fuckinghell, we really need to simplify the controls, make special moves easier & fewer, & strip back everything else too!". .
This of today is seen by the big corporation as an industry not really different from...I don't know, car industry.
An industry that is totally devoted to profit at all costs. If a product is a big hit, the sequel must be bigger. If a product sold well, the sequel must sell more. The point is to create a franchise of games like Ferrari, Nissan, Mercedes, realising games under the same brand until people stop buying it.
The problem is...EA is a constant failure. They buy Software Houses with games currently under development, these games makes a lot of money, then they orded to dumb down the sequel to make even more money, and it always fail. Then EA close the SH that they have themself destroyed and look around to buy another. And the cycle goes on and on.
NWN. Shit game in its own right (one companion?! yeah, fuck right off), and I was personally triggered by hijacking the name of my beloved, much missed dead MMO only to come up with this.
Yeah. Life's too short. I think it was the NWN OC that first ingrained in me a habit of clicking past dialogues without reading them. Getting through Bioware's dialogue trees as fast as possible is almost like a QTE mini-game for me. The challenge is to click on the text option that says "ok I accept this shitty quest" while avoiding actually reading/listening to anything or accidentally clicking on any "I reject this quest" options.DA:O for me. And not because the game is particularly bad by the standards of its siblings. It's because DA:O confirmed to me beyond any shadow of a doubt that Bioware was committed to developing talking simulators.
An its not even good talking simulators, why settle for dull shit crappy bioware writers churn out when you can play Legacy of Kain games, an listen to some pretty fucking excellent prose? If you're gonna make a game cutscene heavy then at least make em good.
the NWN OC
However, resenting them because of the on-line compairson to an old MMO is a bit strange considering most of the people who liked (nay, loved) NWN 1 were the people who played it on-line in small groups where companions were irrelevant, other people played your companions. I tried at the time but had a shitty dial-up service so had to abandon that idea, but if you were already an experienced on-line player, how come you didn't get into that aspect?
However, resenting them because of the on-line compairson to an old MMO is a bit strange considering most of the people who liked (nay, loved) NWN 1 were the people who played it on-line in small groups where companions were irrelevant, other people played your companions. I tried at the time but had a shitty dial-up service so had to abandon that idea, but if you were already an experienced on-line player, how come you didn't get into that aspect?
The original NWN was a fucking Goldbox game through and through. Bioware NWN was Bioware rtwp junk.
Technically it was ME3 when I decided Bioware was a shit developer. But I bought DA:I because I wanted to play knight enchanter and that was kind of like how a lot of people can't drink tequila anymore after a bad night of puking from drinking too much and now the smell of tequila makes you nauseous and the thought of drinking it again is just awful.