Lord Andre
Arcane
Don't pull the "it makes sense card". It makes sense to get ambushed , it doesn't makes sense that Levir had 5 guys on his payroll that all rival the arena champion in stats. (yes I'm butthurt).
I like the difficulty.
Don't cross the mob and then walk on their turf if you want to live unless you are the hardest motherfucker in the world.
My strategy was to move to the carts, shove the guy there behind them, pass through and block the passage behind me with liquid fire.
The way to this state is doable, but only by keeping your fingers crossed, that the two-hander guy does not get a good swing at you and crossbowmen don't hit (too) hard.
Not everyone has Alchemy 10 and i fought the non-weakened form.Dude, alchemy 10 + power armor + canister and you can kill him in the first turn with a little luck.
Also, anyone going melee needs eagle eye to be really effective, even at skill 10 + dreamweaver.
Feint is indeed perfect for this. I also was only able to beat this by holding the choke point. But had to push the hammer guy with me on the other side (with blocker/sword char).My dagger/dodge guy beat the slums fight this way:
Turn 1 - neurostimulant, rush up to the hammer guy, feint him to get on the other side of the bottleneck
Turn 2 - fire vial the hole, and then start beating up on one of the xbows
Turn 3 - kill the xbow A (if lucky, helped by xbow B shooting you, and then you dodge and the bolt hits xbow A in friendly fire)
Then kill xbow B and if you're good, make it to the chokepoint in time to hold it. If not, take another vial.
My dagger/dodge guy beat the slums fight this way:
Turn 1 - neurostimulant, rush up to the hammer guy, feint him to get on the other side of the bottleneck
Turn 2 - fire vial the hole, and then start beating up on one of the xbows
Turn 3 - kill the xbow A (if lucky, helped by xbow B shooting you, and then you dodge and the bolt hits xbow A in friendly fire)
Then kill xbow B and if you're good, make it to the chokepoint in time to hold it. If not, take another vial.
Arbiter isn't the best choice for debuffing though, since it's a 3AP dagger and does only a -5 to stat for -20 in total. 4AP daggers can achieve -30 with the same 12 AP available.
Arbiter isn't the best choice for debuffing though, since it's a 3AP dagger and does only a -5 to stat for -20 in total. 4AP daggers can achieve -30 with the same 12 AP available.