Morkar Left
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MM had always big, pretty worlds with lots of content like dungeons, treasures to find, good loot, puzzles, kind of collectibles, later on a minigame, lots of different enemies and freedom of movement. But it totally lacked in interaction with npcs and therefore anything other than fetch quests as well. It was pretty clear for the player that he is just there to kill and loot everything despite having an overall good world narrative.
That sounds like gaming owes most of the currently popular trends to M&M. I wonder what could happen to the series if it was released today.
Besides open world and maybe minigame I see no similarities. I guess the open world approach in modern games comes from the success of Morrowind/Oblivion on consoles.