TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,567
Haggling with a cluncky interface
Collecting tons of ingredients cluttering up your inventory, only to realize you have 4x instead of the 5x required Black Wyrm Scales when you finally want to press the 'Craft' Button
No concious effort or planning required, you just pick up all the garbage along the way and after a while you check the crafting screen to see what you Clan do
Ususally completly ignorable from a gameplay/systems POV. Which makes it all the worse for COD-fags like me because I will still feel the obligation to craft from time to time for a 'complete'
experience
Crafting as a system makes sense if its supported by the gameplay and setting. Playing a techie in arcanum, post-apoc with scarcity etc.
Otherwise it should be limited to a few upgradable items with their own storyline, quest etc.
The Sword in Betrayal statt Krondor comes to wit. You really had to pay attention to find all the parts figure out how to put it together. Bo handholding. Great stuff.
Collecting tons of ingredients cluttering up your inventory, only to realize you have 4x instead of the 5x required Black Wyrm Scales when you finally want to press the 'Craft' Button
No concious effort or planning required, you just pick up all the garbage along the way and after a while you check the crafting screen to see what you Clan do
Ususally completly ignorable from a gameplay/systems POV. Which makes it all the worse for COD-fags like me because I will still feel the obligation to craft from time to time for a 'complete'
experience
Crafting as a system makes sense if its supported by the gameplay and setting. Playing a techie in arcanum, post-apoc with scarcity etc.
Otherwise it should be limited to a few upgradable items with their own storyline, quest etc.
The Sword in Betrayal statt Krondor comes to wit. You really had to pay attention to find all the parts figure out how to put it together. Bo handholding. Great stuff.