Mangoose
Arcane
Repeat after me: Wildstar's not a good action game. That does not mean that Wildstar is not an action game.
How the fuck do you dodge away from an enemy's attack - the first principle of action games - when the ability to dodge is on cooldown?Not at all comparable, because playing a game like Defender means you are shooting and dodging a couple dozen enemies. In Wildstar you fight your standard mob which attacks slowly which you either dodge or you don't dodge depending if dodge is on cooldown lol.
I don't see how a "cooldown" has anything to do with a game being twitch or not. /shrug
Via tactical positioning and timing of both your character and the use of the dodge ability. You do it all the time in games like TSW and even NW. That is, your dodge ability is kept in reserve for special needs, or in cases where there is a pattern in timing of a NPCs ability and the rest of the time you keep your toon positioned in a manner so you can easily sidestep or run out of the area of effect. Funny thing is, I rarely use the dodge ability in games like TSW. I just position myself at the apex of a traversal area so I can easily step out of the area, or in cases where it is omni directional, I watch for the tell tale and then run away out of the area early. The point is, dodge being on cool down doesn't change the fact that I am using "player action" ie "twitch play" to be able to avoid or defeat the encounter.
Dude, Neverwinter is a VERY easy game to play. I've multiple characters and dozens of hours on it.
And as for TSW, nobody uses the dodge skill. Because TSW is about synergy of your skill choices and activating them correctly, not twitchiness. FFS.
Stop playing shit-easy action games and thinking you're good at action games. LOL @ trying to describe your tactics and strategy as if you're a master. Are you fucking kidding me? Yes, you're the master at twitch games that a 10 year old can play. When's the last time an enemy in Neverwinter or TSW moved out of the way of your attack in the same way that higher level enemies in an arcade game like Defender do?
Something tells me you've heard of these "so called arcade games" but never played them to see how butt-rapingly hard they are compared to the MMO twitch-shits that you play.And there were many arcade games that had special abilities that were limited or timed use which you had to strategically use at optimal times to get the most out of them.
Yes, you get a fucking one second reaction window to dodge in Neverwinter, whereas in Ninja Gaiden you have 1-5/10th of that.It is about player reaction time
A non-actiony game would be chess, or a turn based game, etc... the point is that Wildstar is a very twitchy game.
No-one is saying Wildstar or NW or TSW is non-twitchy. That's you projecting your black-and-white-thinking and straw-manning my points. My point is that Wildstar, NW, are bad performing twitch games. If you can't get through your thick skull that there is a nuance amongst "not a twitch game" "is a twitch game" and "is a bad twitch game" not to mention the other logical possibilities "is a good twitch game" "is a good non-twitch game" "is a bad non-twitch game" then you might be not a moron.
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TLDR there is only one good twitch-based (well-populated) MMO and that is Planetside 2 because it's a shooter that for the most part plays with the freedom of a shooter, and the enemies are players that both attack and avoid you at the same time.
It's not twitch when you have a cooldown on your dodge.
Repeat after me: Wildstar's not a good action game. That does not mean that Wildstar is not an action game.
I will never see why mmo devs keep insisting on adding the dodge command to their games.
All the dodge command results in is that each class defends and avoids damage in the exact same way. And encounters all too often just fall into dodge the big bad attack then tank the rest of the weak attacks and spank. I dont know about you guys, but I greatly prefer avoiding damage through good use of your class skills and abilities. Does anyone here know if they at least got the dodge command right this time in Wildstar or is it still the same old crap?
So the game can now be pre-ordered. The game will not however come with a Collectors edition by the looks of it.
However it will still come with amore money than common sensedigital deluxe edition for 75 US dollars.
That video was hard to watch.
Welcome to the WildStar Beta!
Welcome, intrepid tester! Thank you for signing over your assets to the Protostar Corporation in that Non-Disclosure Agreement you most likely skimmed through. Don't worry, we'll take good care of your family for you.
That video was hard to watch.
They really, really need to stop trying so hard. Just look at this shit:
Welcome to the WildStar Beta!
Welcome, intrepid tester! Thank you for signing over your assets to the Protostar Corporation in that Non-Disclosure Agreement you most likely skimmed through. Don't worry, we'll take good care of your family for you.
Yes, that is only half the description I made of Wildstar.It's not twitch when you have a cooldown on your dodge.
That is what started it.
My Same Post said:It's twitch only when enemies make big telegraphed attacks, while you spend the cooldown trading little blows.
My Same Post said:Compared to all MMOs, sure it's as twitchy as it gets, besides maybe Vindictus
Well TERA isn't any better or worse, its AI was shit and offered no serious lessons to me given that I play non-MMO action combat games.Tera exists, you know.
It's too bad people wrote off Tera as a shit game, since it was the only MMO to actually do action combat well. I mean, yeah, it is shit overall, but it offered some serious lessons if anyone truly wanted to do action combat well in an MMO. I'm guessing since no one bothered, that "action combat" was just a buzzword for the genre to move boxes.
Oh okay. I didn't try PVP but I'll take your word for it because I can imagine how it can be pretty challenging in PVP.There's no AI in pvp.
Of course it is.Is it to simulate sex with animated pixels?