adrix89
Cipher
Why are we talking about Mass Effect in a world-building thread?
Are you all idiots?
Are you all idiots?
I guess we are talking about worldbuilding but in proper, good game (i reckon) mechanics and worldbuilding are the same.
Buy a Oculus.
I guess we are talking about worldbuilding but in proper, good game (i reckon) mechanics and worldbuilding are the same.
I don't even
The problem here is people's perceptions gaming the entirety of game design, before the people themselves even have any say in it.I have no problems with people gaming the system - it's designing games with people gaming systems in mind that's detrimental to the genre.
You're simultaneously arguing that your favourite retarded space porn game has good worldbuilding and the kind of worldbuilding that is expected from a retarded space porn game.It doesnt need to be intelligent to be good. Its fucking space adventures, its inspired in the series that had a robot fuck a blond big breasted officer because space virus. How do you deal with the retards that believe it needs to be clever and deep to be fun? because i have no idea other than insulting them while explaining something that im fairly certain will go over their stupid heads.They're saying they're stupid, which is also true. They're extremely stupid. The fact that Star Trek did it and now they're referencing it doesn't make it intelligent or good.
You have described the polar opposite of what "good worldbuilding" means.Yet you refuse to acknowledge WHY this was done. Much like orion slaves it wasnt done to make a "3deep4u" statement, it was inspired in the serials of the past and they needed to be beautiful and blue skinned, and promiscuous to be effective.
Mass Effect fans in a nutshellIt doesnt need to be intelligent to be good.
Im arguing that you dont need it to be realistic for it to be good. Also "porn game" because it has about 15 seconds of flirty cinematics on a 40 hours game. Great reasoning there you stupid cuck.You're simultaneously arguing that your favourite retarded space porn game has good worldbuilding and the kind of worldbuilding that is expected from a retarded space porn game.
No i havent you closeted faggot. What i have said is that world building has to suit the needs of the plot and the genre, and ME1 does that well. Beautiful blue alien womyn are as much at home in the ME games as vaults are in fallout, or as much as evil wizards are in medieval fantasy.You have described the polar opposite of what "good worldbuilding" means.
Well, most fiction in a nutshell actually. And i meant intelligent in an intellectual and academic way.Mass Effect fans in a nutshellIt doesnt need to be intelligent to be good.
Why are you going to want to spend time in a simulated world if the mechanics of it are boring?
What wpuld Fallout be without S.P.E.C.I.A.L? Anyway I think lot of games do better when they consider mechanics before setting.
For fucks sake people still talking about Mass Effect?
That universe evaporated any semblance of world the moment the Reapers showed up.
They actually succeed in making SPACE not fucking mysterious and weird by killing everything off. That goes beyond the call of duty of fucking things up.
ME was very derivative of star trek.Judging by the standards of the genre your claiming Mass Effect is then its pretty crummy. The strange new worlds aren't that strange, we never seek out new life and civilizations and we hardly ever boldly go where no man has gone before and those sections are so handy holdy it doesn't count. The only thing Mass Effect has in common with Star Trek and that sort of scifi is some superficial elements and shameless political propaganda built into the world and plot.
Obsidian is the only developer I can think of right now who really understands this.
They come up with an interesting philosophical underpinning to a story prior to saying shit like "and I want my game to have a fire mage who shoots fireballs and they gonna wear steampunk outfits and there's gonna be a door that talks all mysterious and there's gonna be trees and it's GUNNA BE SICK"
Obsidian is the only developer I can think of right now who really understands this.
Stopped reading there. Unfortunately it was near the end.
They come up with an interesting philosophical underpinning to a story prior to saying shit like "and I want my game to have a fire mage who shoots fireballs and they gonna wear steampunk outfits and there's gonna be a door that talks all mysterious and there's gonna be trees and it's GUNNA BE SICK"
Pillars' story was, like, deep man. What was it about again?
To think that Fallout, PS:T, KOTOR2 were disigned without philosophical underpinnings is ridiculous.
To think that Fallout, PS:T, KOTOR2 were disigned without philosophical underpinnings is ridiculous.
It's not actually. MCA has stated in interviews (I can't find it at the moment -- I think it was a Eurogamer podcast postmortem-ing KOTOR II) that he doesn't approach his stories or characters with any particular philosophical or intellectual agenda. Rather his approach is almost exclusively character-driven. In the case of KOTOR II, Kreia as a character gave voice to MCA's frustrations with the Star Wars mythology, and these frustrations over time bled over into aspects of the storytelling. KOTOR II isn't about philosophy; it's about creative catharsis. It's indirectly informed by philosophical underpinnings, but it isn't built on them.
Shameless plug: entertain my LP of KOTOR II if you are really into this shit. I certainly am, and I will talk about this game's construction until the cows come home.
When philosophy comes first you end up with Morrowind.