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Review Worthplaying doesn't think much of Dungeon Siege LoA

Spazmo

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Joined
Nov 9, 2002
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Monkey Island
Tags: Dungeon Siege: Legends of Aranna

<a href=http://www.worthplaying.com>Worthplaying</a> have <a href=http://www.worthplaying.com/article.php?sid=14607>reviewed</a> the recent Dungeon Siege expansion, <a href=http://www.dungeonsiege.com>Dungeon Siege: Legends of Aranna</a>. They have mixed feelings about the expansion, saying it's not really worth $30. LoA ends up with an effective score of <b>6.8 out of 10</b>.
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<blockquote>The new voice acting gives a new definition to cheesy. Now when you tell your party members to move they'll offer up their thoughts on the situation. Some thoughts are better left unsaid. For instance, when I'd command a character to open up a crate (of which there are a ton) he'd say, "I am not afraid." He shouldn't be; it's a crate. It won't hurt, I promise. And that's just the random voice bits. When you hit the first boss in a dungeon you are greeted by what is supposed to be a sinister sounding spider, but in reality sounds like a raspy Grandmother. The soundtrack and the ambient sounds are well done though doing an effective job at setting the mood.</blockquote>
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Given that bashing crates is the only thing you have to do yourself in Dungeon Siege, they probably should have made it more exciting. Maybe a barrel smashing skill and fun quips like "Have at you, wooden loot-bearing fiend! ROOOOAR!"
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Spotted at <a href="http://www.bluesnews.com">Blues News</a>
 

Otaku_Hanzo

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Oct 19, 2003
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The state of insanity.
"I am not afraid." He shouldn't be; it's a crate. It won't hurt, I promise.

Never make promises that you can't keep. What if he smashes the crate and a splinter flies into his eye. Ooops. Promise broken. Or let's say he swings at the crate, rolls a critical miss because the damn thing's armor rating is through the roof, and lops off his own foot. Huh? What happens then?
 

EEVIAC

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Joined
Mar 30, 2003
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Given that bashing crates is the only thing you have to do yourself in Dungeon Siege, they probably should have made it more exciting. Maybe a barrel smashing skill and fun quips like "Have at you, wooden loot-bearing fiend! ROOOOAR!"

Funniest news tagline ever! That would be an awesome device to put in a game though, you kill the crazed evil, walk into his treasure lair to reclaim the missing jewel/sword/princess/whatever, and it turns out to be a map with exactly two thousand crates.
 

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