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Review WorthPlaying Loves Silent Storm: Sentinels

Circuitbreaker

Liturgist
Joined
Sep 23, 2004
Messages
114
Location
Netherlands
Balor said:
Strange, I found combat in Ja2 far inferior to SS:S. Especially with AP and HP rounds that were added in SS:S.
Half of 30 minutes is still 15 minutes, and that's still too long a period.
Don't be a jest, turns do not 'literally' take so much.
Even in the most crowded missions. And besides, in Ja2, in city-defending missions, with a lot of militia, situation was absolutely the same. I'd say even worse, cause there were no animation slider there.
I cannot understand these long enemy turns either and I don't have a "Volourn" class machine. I fully agree that SS:S combat is superior to JA2. I really hated the times that I was fighting together with the militia.

SS:S managed to almost eliminate all gripes I had with the original SS. There's one gaping hole though. It's next to impossible to find add-ins for SS or SS:S unlike JA2 :(
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Add-ins?
You mean mods?
I've already mentioned Sicle and Hammer.
There is also Die Hard, and some other already in production.
Those are great mods, btw.
And besides, those are relatively new games.
And really good Ja2 mods appeared not that long time ago... that makes a few years after release.
 

space captain

Liturgist
Joined
Jun 18, 2004
Messages
343
Location
U. S. of Fuckin' A. ...and dont forget it or we'l
i saw this on a forum:

"Sickle&Hammer is not a mod anymore... We help Novik and his friends to make it a full-blown game!
The game was announced in Russian yesterday. We're looking for a western publisher for this game and then when everything's settled, we announce Sickle in English."

What sets this game apart from S3 ?

In short:
1949 sets the scene for the game. The main action takes place at the Allies occupation area in Germany, somewhere in Bavaria and adjacent territories.

You're a Soviet military intelligence operative sent to this area to establish contact with Polish group, which acted aginst Nazis during the War, but dissappeared. Sudden reappearance of this group and repeating attempts to contact with Soviet intelligence seem quite strange and worrying...
Your mission is to infiltrate the occupation area, find the group and make the things clear. Although the mission looks simple enough, the things get weird.

Main Features:
- grasping non-linear plot
- large and free gaming world (fallout-style) which reacts to your actions (if you wipe out a village, you'll be sought for and non-welcomed in this area), your actions in one location may influence the other locations.
- detailed heroes and relations between team members (e.g. rogue mercenary refuses to ambush his friends, turns agressive and things like that)
- relations between various renegade groups, criminals and intelligence agencies
- non-linear dialogues and "quests"
- "karma" count (too negative means you started the WWIII)
- game time - clocks are ticking and you may find that you're too late for some events (ambush a convoy or meet with an informer, steal documents while a person is not at home)
- clothes and documents - proper clothes and (fake) IDs may help you to walk freely and unquestioned whereever you like.
E.g. dashing woodland fighter weilding a tommy gun will immediately draw police attention in a town, while civil garments will help you stay relatively intact.

Well, that's for the starters.

this sounds TO GOOD TO BE TRUE my friends!!
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
It's all doable in the Silent Storm engine. If people wanted to, they could remake X-COM in Silent Storm. Unfortunately, nobody wants to do that.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
this sounds TO GOOD TO BE TRUE my friends!!
No it's not. In fact, most of it was already in the 'demo'-mod.
Finally, it seems like SS engine will reach it's true potential.
 

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