Tacticular Cancer: We'll have your balls

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Vapourware Would you like an RPG that switches between 1st person / isometric?

Discussion in 'Codex Workshop' started by DavidBVal, Jun 12, 2017.

  1. V_K Arcane

    V_K
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    Of modern games, 7 Mages has a sort of a compromise version of this. The perspective stayed first-person both in and out of combat, but while in exploration your party moved as a blob, in combat all characters could move separately and had their own initiative and AP pools. The game even did some fun stuff with the setup, but was let down by some technical limitations because it was developed with mobiles in mind.
     
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  2. luj1 Learned

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    Good thread
     
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  3. AetherVagrant Learned Patron

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    I vastly prefer ROA and Krondor/Antara style over classic blobber. I don't mind exploration being in first-person but I absolutely detest party-based combat that way. If I have a party I want isometric, turn-based. No party...real time 3rd or 1st person is fine. Breaks my immurshun and feels like final fantasy otherwise.
     
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  4. gaussgunner Liturgist

    gaussgunner
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    I think it's worse than that. For iso you want a big world with low detail, designed to be viewed from only one angle. For first-person you need high detail from all angles, and to make it more realistic you'll need moveable furniture, doors, climbing, jumping, all that shit. It's a lot of modeling work. Also, those details could be interesting in combat, but implementation will be a bitch. Sounds like too much for one game.

    I want to make an "exploration" rpg sometime if I can get a team together. Completely different feel from a party-based rpg, more like action rpg without the shit combat. Realtime, close-up iso camera (or maybe over-the-shoulder or first person) so it feels like you're hunting or tracking, with horrors lurking just off screen, and some tasteful jump scares. It's not a fully formed idea yet. Gotta do some prototyping and see what feels right.
     
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