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Yet Another Morrowind Thread

Self-Ejected

Excidium

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Yeah but that is exactly what you do when you have alchemy.
Technically, what you should do if you have alchemy and portable alchemical apparatus is carrying ingredients and producing all but a small bunch of general purpose emergency potions on demand, instead of lugging a wagon of bottles everywhere you go.
That would make sense but the problem is that generally the ingredients are heavier than the potions :hearnoevil: :bethesda:
 

DraQ

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Yeah but that is exactly what you do when you have alchemy.
Technically, what you should do if you have alchemy and portable alchemical apparatus is carrying ingredients and producing all but a small bunch of general purpose emergency potions on demand, instead of lugging a wagon of bottles everywhere you go.
That would make sense but the problem is that generally the ingredients are heavier than the potions :hearnoevil: :bethesda:
True, the potion weight is calculated as average of its ingredients (which already bleh), and there is some unknown factor that can decrease it even further.
 

octavius

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Why do I even bother?

Because you're an obsessive compulsive autist with nothing better to do than endlessly debating ad nauseatum the most inane minutiae (and thus missing the bigger picture) of games of which you are fixated?

:martini:
 

Bahamut

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It's still the best TES despite all the bullshit. Shame about the steeply declining successors, the series could really have evolved into something truly special.
No, Daggerfall is the best TES game.
Morrowind was nothing but a decline messenger.

Yes and no,
Mechanicaly wise, yea it was decline (i really miss DF chargen) but at least they gave a great gameworld in exchange
Oblivion didnt give you a shit that was worth the change
 
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CHIM is basically Nirvana. Just read up on that and add elves on top.

If only it wasn't a grid inventory. Fucking nightmare if you are an alchemist.
It's alphabetic, if you don't churn out and carry tens of custom potions you should be fine.
Yeah but that is exactly what you do when you have alchemy. Next time I will use a mod to fix crafted potion weight. Why the hell are they so light anyway?

They use a combined value of the ingredients used to make it. Most ingredients are pretty light. I guess alchemist NPCs water down their potions? Would explain the cost/efficiency :M

Using a mod to set their value to zero isn't a bad idea - being able to craft better and lighter potions anywhere is already enough to make the skill useful, the money-making ability just makes it OP. Besides, I doubt alchemists would really buy vials of murky liquid from some random adventurer, even if he promises it's totally a potion of Feather + Restore Health. It'd be like a pharmacy IRL buying homemade Viagra from hobos.
 
Last edited:
Unwanted

CyberP

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I liked Morrowind's leveling scheme. I liked that it was confusing for idiots. I also liked the simulationist aspects of it, since it combined leveling up with actually rewarding you for skills that you use. I've always liked RPGs that incorporate usage into their leveling skills, because it forces you to specialize.
.

Let's not kid ourselves here, it was fucking terrible. Bunnyhopping around like an idiot, spamming spells constantly, switching to crap weaponry you have have no interest in for the attribute multiplier and so on. Immersion doesn't come into this even though that was probably what the devs were going for originally and it is the biggest fucking grind.

Despite it sucking hard I still kind of like it though.
 
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CyberP

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It's still the best TES despite all the bullshit. Shame about the steeply declining successors, the series could really have evolved into something truly special.
No, Daggerfall is the best TES game.
Morrowind was nothing but a decline messenger.

Yes and no,
Mechanicaly wise, yea it was decline (i really miss DF chargen) but at least they gave a great gameworld in exchange
Oblivion didnt give you a shit that was worth the change

This was my assumption. I couldn't picture DF's gameworld being even half as interesting as Morrowind's due to procedural gen. but I heard it has gameplay mechanics that were stripped in Morrowind. (though I'm sure MW got some new ones of it's own though).
 

Decado

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I liked Morrowind's leveling scheme. I liked that it was confusing for idiots. I also liked the simulationist aspects of it, since it combined leveling up with actually rewarding you for skills that you use. I've always liked RPGs that incorporate usage into their leveling skills, because it forces you to specialize.
.

Let's not kid ourselves here, it was fucking terrible. Bunnyhopping around like an idiot, spamming spells constantly, switching to crap weaponry you have have no interest in for the attribute multiplier and so on. Immersion doesn't come into this even though that was probably what the devs were going for originally and it is the biggest fucking grind.

I didn't have to do any of that shit. Nobody does. It is perfectly possible to level up in an unobtrusive way. What you're suggesting is that everyone has to powerlevel to play the game. If you ignore that shit, it is immensely more enjoyable.

ETA: I've been playing that game since it came out, and have used more mods than I can count. But never once have I fucked with the leveling. It is simply not necessary.
 
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CyberP

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[QUOTE="CyberP, post: 3341619, member: 17098"
Despite it sucking hard I still kind of like it though.[/QUOTE]

Because:

1. Gameplay depth - it's better than a popamole's RPG-lite systems.
2. It's something different (or not- Final Fantasy 2 (1988) had similar systems).
3. It encourages you to use game mechanics you probably wouldn't otherwise.
 
Self-Ejected

Excidium

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Yeah, the brokenness of the system is a bit exaggerated, just pick your skills intelligently. And you absolutely don't need 3 x5 multipliers every damn level
 
Unwanted

CyberP

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[It is simply not necessary.

1. If you want proper influence over the attribute multipliers, yes it is.
2. If you want to level up certain skills there isn't much choice aside from trainers.
 
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CyberP

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Yeah, the brokenness of the system is a bit exaggerated, just pick your skills intelligently. And you absolutely don't need 3 x5 multipliers every damn level

Maybe not, but you still need to pick and choose your skills to level if you want any influence over attributes at all, which I very much do.
 
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CyberP

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[It is simply not necessary.

1. If you want proper influence over the attribute multipliers, yes it is.
2. If you want to level up certain skills there isn't much choice aside from trainers.

3. It makes the game more engaging anyhow. Keeping track of your skill levels, spamming magic and jump in between battles (and therefore having no magic or stamina) and so on. Gives you something to do when raiding copy & paste shack #68
 

Decado

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[It is simply not necessary.

1. If you want proper influence over the attribute multipliers, yes it is.
What is "proper influence" here? Do you understand that you don't have to fucking min/max everything to have a perfectly enjoyable game?

2. If you want to level up certain skills there isn't much choice aside from trainers.
So? Trainers are part of the fucking game, you're supposed to use them.
 

Decado

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[It is simply not necessary.

1. If you want proper influence over the attribute multipliers, yes it is.
2. If you want to level up certain skills there isn't much choice aside from trainers.

3. It makes the game more engaging anyhow. Keeping track of your skill levels, spamming magic and jump in between battles (and therefore having no magic or stamina) and so on. Gives you something to do when raiding copy & paste shack #68

So on the one hand, it is "fucking terrible." On the other hand, "it makes the game more engaging." What the flying fuck are you talking about?
 

Decado

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These complaints about leveling are even more ridiculous when you consider how easy it is to get boosts to your skills/attributes through items and signs. It is easy to craft a relatively powerful character right out of the gate, if you are inclined to do so.
 
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CyberP

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So on the one hand, it is "fucking terrible." On the other hand, "it makes the game more engaging." What the flying fuck are you talking about?

Since when were the two mutually exclusive?
 
Unwanted

CyberP

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[It is simply not necessary.

1. If you want proper influence over the attribute multipliers, yes it is.
2. If you want to level up certain skills there isn't much choice aside from trainers.

FFS you god damn OCD munchkin, the game isn't anywhere hard enough to require it.

Also, trainers.

I'm using mods that does make the game more challenging, not that it matters. The systems are shite.
 

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