Arktwend was created for Morrowind, prior to Nehrim for Oblivion and Enderal for Skyrim.Are there any overhaul mods that make this a good game - like Enderal or whatever the Enderal maker's mod was for Oblivion?
Are you trying to make Morrowind look like a mobile phone game?
Has it no taste?
It looks less vibrant and sharp than vanilla MW, and more (but not quite) like modern games with a limited palette.
Well, not more vibrant, but sharper.
I guess I should have said "properly modded", since I hardly ever played vanilla.
Anyway, I think you can make Balmora look much better.
Is dreamy synonym for faggotry?I like it because it gives it a dreamy feeling.
Is dreamy synonym for faggotry?I like it because it gives it a dreamy feeling.
Nibba your game looks like some thot put an instagram filter over it.Is dreamy synonym for faggotry?I like it because it gives it a dreamy feeling.
Imagine getting triggered over what someone's game looks like.
Nibba your game looks like some thot put an instagram filter over it.
Ok, I'll admit, it was missing a single ingredient.Nibba your game looks like some thot put an instagram filter over it.
But it doesn't.
Ok, I'll admit, it was missing a single ingredient.Nibba your game looks like some thot put an instagram filter over it.
But it doesn't.
you could say that about a lot of things in Morrowind. Always looks dead and terrible on pictures, but not al that depressing in game.Pics are worthless, need to see it in movement. Vanilla Balmora looks depressing in stills but it's comfy ingame.
Pics are worthless, need to see it in movement. Vanilla Balmora looks depressing in stills but it's comfy ingame.
I can't fathom why anyone would want to play with gold weight mechanic turned on.
Now put anisotropic back on (if anything it helps make the game as sharp as DDK as it allows excessive smearing of textures when seeing them at oblique angles), remove the vignette filter, up the resolution a bit and we're talking.[
Here's a similar pic taken without the DoF shader on. It makes even less of a difference than I expected. For those who want their games sharp as a blade, you can always disable Anti-Aliasing and Anisotropic Filtering...
If people still dislike that, then it's a matter of preferring absolute vanilla over any mods, and I'm not interested in such criticism.
I fully agree with that and it's amazing how much gold weight, ammo weight and strict inventory limitations incline Skyrim with Requiem.I can't fathom why anyone would want to play with gold weight mechanic turned on.
It sounds like an annoyance but it's really cool when you can't fork over insane amounts of cash to satisfy your needs. Money becomes something to take care of and considering in your travels, as opposed to a bottomless pot of gold.
It's pretty much the reasoning behind inventory limits/weight limits in any RPG. Just taken one step further.
If the modded had any lick of sense, he would have added pay orders and stuff to help you manage.My only worry in Morrowind would be being ever able to enchant something powerful, given how much money you need to bring to enchanter for that.
Apart from incredibly few exceptions that's actually pure retardo.
- Equipment now has stat requirements. Depending on what mode you use, you suffer penalties when using equipment above your skills, or you cannot equip those items at all.