GrainWetski
Arcane
- Joined
- Oct 17, 2012
- Messages
- 5,078
Seems like the usual set of retards are whining that a 3d platformer trying to be like a late 90s 3d platformer is like a late 90s 3d platformer? Makes sense.
This makes no sense, he complains that the quills are scattered and hidden through the maps instead of being on sight to guide the player. Supposedly this makes exploration a bore. But why would collecting stuff that is right on your sight be more fun than searching for them on an exploration-based game? Maybe he should be less of a retard.
This makes no sense, he complains that the quills are scattered and hidden through the maps instead of being on sight to guide the player. Supposedly this makes exploration a bore. But why would collecting stuff that is right on your sight be more fun than searching for them on an exploration-based game? Maybe he should be less of a retard.
Because the game mistakes big world for level design.
It is not about fun but guiding the player in a big world toward content.Almost all rare platfomers in the past did it.