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Zodiac and the Marauders of Sol, space game with RPG elements from Basilisk Games (cancelled)

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
First announced here: http://www.rpgcodex.net/forums/inde...ng-on-a-sci-fi-rpg.103651/page-3#post-4764678

http://basiliskgames.com/sneak-peak-current-project/

Sneak peak at our current project!

Zodiac and the Marauders of Sol” is the name of our next game- a sci-fi shooter/adventure hybrid with RPG elements. The teaser page is live, as well as the Facebook page (we’d love it if you liked and shared it!)

The official announcement with gameplay video/screenshots/game information will be released in early 2017.

zatmos_logo.jpg
 
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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://basiliskgames.com/zodiac-dev-update-1/

Zodiac Dev Update #1

Well, we’ve made it through the long holiday season. It’s great to have the time off, but not working for three weeks really messed the development schedule up!

We are currently working on a navigation system to direct the player to different mission points within each planetary system. Our original concept for this nav system was “wide open”, letting the player select any point on the navigation map to enter and explore. But since outer space is BIG, that meant may zones were just dead, empty areas where players burned up fuel. After some holiday brainstorming, we decided to re-build the navigation screen from the ground up using travel corridors between navigation points. It still allows the player to explore, but keeps them from wandering out into deep space.

Also working on visual effects, sound effects, and trying to decide the kind of music the game will have (testing out different genres and styles to see what fits). No screenshots on this dev update…maybe next one?
 

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