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News archive - search criteria
News listing - 6254 newsposts found
Drakensang: The River of Time Video Footage ( Game news ) posted by VentilatorOfDoom on Wed 10 March 2010, 21:23:43 More info on Drakensang
The time flows by, like a river, and in case you're interested in the prequel to Drakensang I'll take the freedom to point you to a bunch of videos. Yes, they're all in german. There's a whole youtube channel dedicated to Drakensang.
I actually didn't find the time to play it yet, but it's only a matter of time.
Spotted at: Gamebanshee There are 2 comments on this article. Click here to comment.
Dragon Age: Awakening News Bundle ( Game news ) posted by VentilatorOfDoom on Wed 10 March 2010, 21:12:21 More info on Dragon Age - More info on BioWare
I bring to you - comprehensively - the latest news about the Awakening of Dragon Age. It is my duty.
We'll start with this video footage.
Those guy were talking foreign and it was loud too, hence I closed the tab as soon as I copied the link. Let me know if something important happened.
I'll continue with an interview on a side called greywardens.com - Grey Wardens, rings a bell? - most likely a bunch of DA fanboys.
BioWare’s two-year DLC plan has excited a fair number of folks. What a number of Wardens are curious about, is whether BioWare will be releasing content for Origins, Awakening and any further expansions separately? As in treating each as a separate ‘game’, essentially, in the eyes of the DLC?
It will be easier to understand once we begin to talk about upcoming DLC.
But in the meantime I’ll reassure of you the following – you will be able to play the DLC regardless of whether you have Awakening or not. And where it makes sense, you will be able to play the DLC with your Warden from Origins or Awakening.
DLC, the way of the future. Are you excited already? I think so. Read the rest over there.
It doesn't end here. There are more things to look at, if you really don't have anything better to do.
Glad to be of service.
Spotted at: They are the gate to the Codex, and they know itThere are 4 comments on this article. Click here to comment.
Grim Dawn Screenshots ( Development info ) posted by VentilatorOfDoom on Wed 10 March 2010, 10:41:58
Some time ago I brought word to you that former Titan Quest devs are working on a new Action RPG.
Now they have the first few screenshots to show.
Spotted at: GB There are 13 comments on this article. Click here to comment.
Mass Effect 2 DLC News ( Game news ) posted by VentilatorOfDoom on Wed 10 March 2010, 10:33:15 More info on Mass Effect 2 - More info on BioWare
Since ME2 is the best BioWare game since Dragon Age you're probably delighted to hear that there's another free DLC available. This time it's a heavy weapon that lets you cast Chain Lightning.
The Arc Projector ionizes targets with a non-visible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated auto-targeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger. Careful aiming will also allow the user to arc shots to nearby explosives as well.
Spotted at: RPGWatchThere are 17 comments on this article. Click here to comment.
Dragon Age Awakening Interview ( Interview ) posted by VentilatorOfDoom on Wed 10 March 2010, 10:28:23 More info on Dragon Age - More info on BioWare
The guys at Gamebanshee forwarded a couple of questions to DA lead designer Ferret Baudoin regarding the Awakening of Dragon Age.
GB: What should we expect when starting a new character in Orlais? Is there an "origin" section that's only playable by new characters? If so, how does it compare in terms of size and scope to the original origins in the base game?
Ferret: The new Orlesian Grey Warden isn’t an origin like we had, well, in Origins. It’s a background option that adds color to your experience playing through Awakening. Since the invading Orlesian Empire were only thrown out of Ferelden a few decades ago, the memories of occupation and Orlesian cruelty are very fresh. Unsurprisingly, some people will react quite differently to the new Orlesian that is not only the Warden Commander of Ferelden, but also the arl of Amaranthine – a landed noble of a good chunk of the kingdom.
...
GB: By the time a character reaches level 20 in the base game, there really aren't any desirable talents left to choose from. How do you intend to keep things fresh and ensure that we have plenty of appealing advancement options when the level cap is raised even further? How many more spells and other talents are you implementing in the expansion? Will these fall under the existing talent trees (Archery, Entropy, Two-Handed, etc.) or will we be seeing additional talent categories for each class? Care to give us an example or two?
Ferret: When we extended the level cap in Awakening (from 25 to 35) we also added a ton of new spells and abilities. There’s over 50 new ones to choose from, so there’s more new high level talents than you can get with one character. There’s two basic type of talents we’ve added – the talents that support our new specializations and those which are available to the core classes. The ones that give more goodies to the core classes fall into existing talent trees. Each type of weapon combat has another talent chain added to it. So two handed weapons, weapon and shield, dual wield, and archery all have four new abilities apiece. Mages get two new spell chains, as well. You have to be high level to pick up the new talents, but they’re often more potent than anything you’ve seen before.
An example of a warrior ability is “Peon’s Plight”. This ability allows a warrior to outright kill any one normal or critter level enemy, or deal a lot of damage to anyone else. This allows warriors to really change the tide of many battles. For example, if you start a fight and you see a non-elite Hurlock emissary in the back ranks – just bull rush him and lop off his head in one fell swoop. Conan would be proud.
Another awesome ability that both warriors and rogues can pick up is “Accuracy”. It’s a modal ability for archers that once activated increases the effectiveness of all of your ranged combat stats. The difference is immediate and noticeable. If you get the entire Archery ability chain it feels like Legolas has got your back.
Spotted at: GBThere are 3 comments on this article. Click here to comment.
Bloodlines - Just Shy of Greatness ( Review ) posted by Jason on Wed 10 March 2010, 09:04:56 More info on Vampire: The Masquerade - Bloodlines - More info on Troika Games
The latest edition of The Escapist turns its gaze to games that are "nearly great," including Troika's Vampire: The Masquerade - Bloodlines.
Sadly, Bloodlines was the last game that Troika would ever make, as the company folded just a few months after its release. With more money, time and manpower, Bloodlines could have been a genuine masterpiece rather than the cult classic it eventually became. But even though it stumbled out of the starting gate, Bloodlines accomplished something great: More than five years on, there is still a dedicated community creating unofficial patches and restoring cut content, a feat that few games - even incredibly popular and well known ones - can boast. Great games may inspire awe, but Troika's swan song stirred a feeling in players that is just as powerful: devotion.
Spotted at: The EscapistThere are 48 comments on this article. Click here to comment.
Purgatorio Demo released ( Game news ) posted by VentilatorOfDoom on Tue 09 March 2010, 19:40:16
Rogue Dao Studios - you probably won't believe it - decides to offer a demo of their anticipated NWN2 mod Purgatorio, which is part of a planned Planescape Trilogy.
The news came from there and you can download the demo here.
thanks ghostdog! There are 25 comments on this article. Click here to comment.
Big Huge RPG Updates ( Game news ) posted by Jason on Tue 09 March 2010, 17:43:12
The Ken Rolston led RPG project from Big Huge Games gets a new lease on life thanks to 38 Studios, EA, and questionable taste.
Code-named "Project Mercury," the single-player RPG is being developed by Rise of Nations studio Big Huge Games. (After then-owner THQ threatened to close the studio in 2009, 38 Studios stepped in and bought the Maryland-based developer.) It will be an all-new intellectual property co-created fantasy by comic-book artist Todd McFarlane (Spawn) and author R.A. Salvatore (The DemonWars Saga). Both men helped Schilling found 38 Studios--then called Green Monster Games--in 2006, and respectively serve as art director and "executive creator of worlds" at the Maynard, Massachusetts studio. The game will not be based on any of Salvatore's or MacFarlane's previous work.
Though 38 Studios is a relatively new operation, Project Mercury has some seasoned development talent behind it. Its project lead is Ken Rolston, who was lead designer on Bethesda Softworks' acclaimed high-fantasy RPGs The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Several other Bethesda alumni are working on the project, as well as a senior designer from Lucasarts' the Force Unleashed. Veterans of Civilization and Civilization II are also on board.
According to EA Partners general manager David DeMartini, Rolston and his team will also be able to tap the minds of EA's own RPG powerhouse. "The guys at BioWare were actually involved in the early discussions with the folks at Big Huge," he told GameSpot. "They've had an opportunity to have some preliminary discussions and preliminary talks….So, I certainly think that you could expect strong collaboration that would include the BioWare team."
Spotted at: RPG WatchThere are 27 comments on this article. Click here to comment.
Dragon Age Info Service ( Game news ) posted by VentilatorOfDoom on Tue 09 March 2010, 12:04:47 More info on Dragon Age - More info on BioWare
Dragon Age gets patched.
There's also another preview of DA: Awakening. There are 21 comments on this article. Click here to comment.
DoubleBear Design Update ( N/A ) posted by VentilatorOfDoom on Tue 09 March 2010, 12:01:00 More info on DoubleBear Productions
IronBear Studios are revealing a few more juicy Zombie tidbits.
Since I'm not all that interesting, let's talk about characters for ZRPG. Since the team is rather small, we can't do a lot of characters. It's so small, in fact, that we're only going to do two, a male and a female version (personally, I like to call them Zombob and Zombette). That means, for example, that all male characters will share the same face [About the faces, we are going to have a couple of variations. Perhaps a scarred one, and definitely an old guy one, just like AoD – Oscar]. We're hoping that you won't notice with the camera zoomed out as much as it will be. Luckily, we can still make variations, through clothing, accessories and haircuts [Note: and facial hair and skin tones]. I'd have loved to be able to show you that, but we don't actually have any assets that can be swapped here yet. Expect an update specifically about all that when we've got a fancy and varied assortment of moustaches.
What's also worth noting is the difference between one version of Zombob here being alive and the other being undead. We've got alternative textures for every piece of clothing, so that zombies look more ragged than the humans, and are more easily distinguished from them.
How does that look?
Spotted at: ITSThere are 2 comments on this article. Click here to comment.
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