Hey everyone! Guess what? Time to pick up this LP again!
For those who lost the thread of our story:
In update 1, we saw Max crash a car and escape the sanitarium through an angel's arm, sent on a quest.
In update 2, Max found out his name as he arrived to save the town of Genet. Includes digging up kiddy corpses.
In update 3, Max defeated Mother and freed the children of Genet.
In update 4, Max found himself back in the asylum, where a friendly gargoyle reflection interpreted his wish to see his sister as a wish to be his sister.
In update 5, his sister finds himself at the circus, looking for Mr Clown, but instead encountering a town terrorized by a Squid Monster Thing.
So in update 6? Do we find Mr Clown? Or does Mr Squidman find us first?!
Here's where we were, just after convincing Geno to get a tattoo. Because everyone knows if you're stalking a woman and she's not responding, getting a tattoo of her name will certainly do the trick.
Inferno! Guess what! Geno is getting a Tattoo for you!
Really? Maybe I misjudged him. He must have meant what he said in those sweet, simple poems!
Yeah ok whatever.
We've talked to everyone so now obviously we need to go around and pick up more stuff. This is an adventure game.
Starting with this pin. Then let's head to Wilbur's Smith. He's busy with tatooing now, so I guess he wouldn't mind if...
I swiped one of his needles. Perhaps we can use it to give the octopus man AIDS!
Cantcha see I'm busy? Scram, ya nosy brat!
Actually, the needle is for lock-picking. It's time to let the dogs out! Hope he doesn't bite.
FRAPS started acting up so I don't have a good screenie, but he lopes off north.
Nearby, some expert application of the oilcan gets the merry-go-round machinery unstuck, and we can get on.
Wheeeeeeeeee!
But it grinds to halt soon enough. Nevermind, it now allows us to pass to the...errr..."funhouse".
Only we're not allowed in.
(I remind you FRAPS fucks up the cinematics, so I just link to them on youtube from now on, thanks to the Sanitarium LP from LParchive)
My name's Sarah. What's yours?
Oliver Tweed, and I may say that I have never seen so little a Sarah in my life! You're small, kid. S.M.Alll!!! Har de har har!!
Well that hurt my feelings.
(Clown) Who's that clown on the roof?
That's Spanky the clown! He sits on the roof so he can see far and wide!
Why?
Oh my.
(Tickets) How many tickets to get in?
It don't matter to you, runt! Spanky's arm was way over yer head, so am-scray! Come back innabout three years! Haw haw haw!
Gahahaha.
This is an easy enough challenge. The clown needs a red ball, so...
He tosses Sarah a ball.
Thank you!
You're welcome!
We take a detour to see what happened to Timber, the werewolf we set free.
A hole.
Let's look down it.
Oh sheee! It got Timber! Can we save him?!?! But then, a voice!
On your way home, beware the pit of darkness. You can only pass through safely when you have sought out the wand, flask and reflection.
Oh my. Let's head to the funhouse to try and see if the red ball helps us get in.
It does.
(Tickets) How many tickets to get in?
Five tickets, kiddo! I don't know how you did it, but you grew up real quick. Dat's da damndest thing I ever saw!!
I got you your five tickets.
Thanks, squirt! The house of horror awaits!
Into the maws of horror.
Well that was...interesting.
Checking our inventory, we find a broken piece of mirror. That must be the reflection the voice spoke of! And two cents to the dime that the baton is the wand and the alcohol the flask. We bring fire and truth!
We talk to the clown.
Are you my mummy?
Oh wait, wrong show.
My name's Sarah. What's yours?
Well I'll be! Hee hee hee! A leprechaun! Where's yer pot of gold, little leprechaun? Heh heh heh.
I'm not a leprechaun! I'm a girl!
Ah, you don't fool me, leprechaun! Hee hee hee! My name is Laughin' Larry. Heh heh heh. Show me to your pot of gold!
Drunk idiot.
(Circus) Do you like it here at the circus?
Oh sure. Nothing beats waitin' to die of starvation or bein' eaten alive by some freak, ha ha ha ha! Oh, let the good times roll! Hic!
(Starvation) Don't you guys have enough food?
Situation: dire!
(Eaten) Eaten alive, you mean?!
That squid's gonna eat us all, I tell ya! We're all doomed! Heh he he, ha ha ha HAAA!! It's enough to drive a clown to drink! Hic! Belch!
Poor circusfolk. Moving up we find a tent with a lady in it.
Hello, my name is -
Sarah.
Wow! You knew!
She's a witch! Burn her!!!
Of course I did. I'm quite skilled in the mystic arts, my child. My name is Lady Ivanna.
We can ask her about Zippy but I forgot, and asked my Fortune instead.
(Fortune) Would you tell me my future?
Normally I would charge you... but with the way things are, I see no point in it. Come closer, I will need to see your palm.
On your way home, beware the pit of darkness. You can only pass through safely when you have sought out the wand, flask and reflection.
We heard that before. I think I'm doing things out of sequence again and we're supposed to hear it here first.
And then she teleports us back to the big tent!
So, we now have the three items she listed, so let's head after Timber.
Can't head into the water. Here's where our tools come into play.
Use the mirror to set the kindling aflame, then use the fire to light the baton. And head in.
Gotta burn some tentacles and dodge some falling stalactite on the way.
He rises! Looks like just another dude to me. Bit pale, bit big...
What is this I don't even
So basically you have to dodge his poison spit. Rush back in and burn him.
It is, in fact, popamole.
If he nails you three time you drift back, seemingly dead. Harsh. You pop right back up tho.
Burn, you murdering bastard!
See you in hell, freak.
Oh my.
Now we head to a short but extremely well-done part. I'll save it for my next update.