MicoSelva
backlog digger
First dog You meet deals damage equal to 2/3 of a character's HP? I foresee a lot of incline in this thread .
Closer now, you can hear the conversation of the men you saw when you
came in. There is a short silence after each man voices his thoughts. They
speak of varmints who are impossible to kill. The varmints are stealing their
food faster than ever before and they seem to be massing for a major attack.
The simple weapons of the farmers are not enough to stop them. They have no
idea what to do. One of them jumps as he notices you and they all turn to face
you. A stocky man they call Miguel approaches.
Yeesh said:You kids with your rich vibrant colors. I had to play it in CGA.
Admiral jimbob said:Yeah, I was heading to Highpool. Didn't care enough to reload for Jackie's sake, though.
One thing, is there any way to check the stats of weapons/armor, or is just down to experimentation? Armour will probably be obvious enough as it comes, but I'm not sure (for example) which is my best bet out of a crowbar, knife or pickaxe for weaponry.
Nah, there were just IBMers in the family. Brokeness is my heritage.Blackadder said:Yeesh said:You kids with your rich vibrant colors. I had to play it in CGA.
Well, that does tell me that you or your parents (depending on how old you are) were quite well off enough to afford an expensive computer. I still remember how expensive an IBM PC was back then. I played this on a C64.
Yeesh said:Nah, there were just IBMers in the family. Brokeness is my heritage.Blackadder said:Yeesh said:You kids with your rich vibrant colors. I had to play it in CGA.
Well, that does tell me that you or your parents (depending on how old you are) were quite well off enough to afford an expensive computer. I still remember how expensive an IBM PC was back then. I played this on a C64.
Anyway if party members don't start dying off soon, how will I get a chance to shine? But now I seem to remember that Wasteland didn't have the (now) conventional save game system that we're all so used to, so generally the game didn't hand out death quite as frequently as more reload-friendly games. Or am I wrong? I'm just an old man. Don't listen to me.
MicoSelva said:Have You enforced a 'no comment' policy for the screenshots, or is there something wrong with mah internetz?
There are times when skills/attributes can be used manually. If you think something might be somewhere for example, use your perception master (remember what I said about making specialists?) to check again. Use skill - perception - direction you wish to use it. Space means the square you are standing on when it comes to using said skill/attribute. The root cellar at the ag station is a nice place to see this in action. Use perception on the boxes if nothing turns up just walking over them.
http://wasteland.wikia.com/wiki/Wasteland_weapons
It's rather easy to say which armour is better and which worse just by names.
In the shadow of an enormous satellite tracking dish stands the old
man. Over 100 years old, he is still vigorous and bright of eye, although he
rambles incoherently at times. The farmers remove their hats as they approach
and wait for him to speak. Frowning, deep in thought, he stares at what appear
to be the remains of a 15-foot tail carrot. He holds a long shaft of broken
metal in one hand and mumbles something about wascally wabbits that he had to
beat away with his best rake.
Miguel explains that you have come to help. The old man studies your
weapons, and tells you that he doesn't think your peashooters will do any good
against the armored varmints, but that you're welcome to try. If you succeed,
he wants you to come back and see him. There is something he would like to show
you.
Free to roam the veggie field, you head towards the carrot patch. From a
distance, your hear the old man warn you, "Watch out for Harry, the Bunny
Master!"
The diary talks about the last days during which the satellite
facility was operating. "Las Vegas is still intact. Needles wasn't damaged
by bombs, but some flooding occurred when the river level rose. Quartz
suffered a lot of damage." In hurried script, the last diary entry reads,
"We're abandoning the satellite installation so we can join the farmers out
at the Ag Station. We've deactivated the alarms and electronic
countermeasures that protect this place."
You have come upon the rail-nomads' camp. Ornery looking longhorn
cattle wander among dusty tents, from which sullen faces peer. In the
background, a ramshackle collection of railroad cars, patched with wood,
hide, and an odd piece of corrugated aluminum, sits on a rail siding. Two of
the cars, the locomotive at the front and the caboose at the rear, appear to
be in better condition than the others. As you approach, a strained silence
fails over the camp and you grow uncomfortable under the collective gaze of
the assembled nomads. Finally, one of the nomads steps forward. "Welcome,
Rangers. I am the Brakeman of this train. I would be honored if you would
visit with me in the caboose before leaving our camp. In the meantime,
please accept our hospitality." The Brakeman turns and strides back into the
camp.
As you pass the open doorway of this car you are almost overcome by
the strong odor of fermented cactus fruit. As your eyes become accustomed to
the darkness of the car you can make out a straw-covered floor littered with
numerous bottles of Dr. B. Bilious Balfour's Snake Squeezins. At the back of
the car lolls a rotund Bearded figure rocking back and forth as if the mere
act 01 sitting offered a difficult feat of balance. Finally, seeming to take
notice of you, the shadowy figure issues an invitation: "Welcome to my
humble abode, gentlefolk. Step on in."
The Brakeman tells you, "Take this visa card and give it to Head
Crusher in Quartz." As the Brakeman passes you the card, the sunlight
catches the dove hologram and glints brightly. You slide it into your breast
pocket as he turns and leaves without another word.
You know the Guardians to be strange collectors of old items and as
xenophobic fools who would not hesitate to kill strangers without ever seeing
the whites of their eyes. You've learned that the flags are in place to mark
the closest an outsider may approach the walls without being attacked.