Zomg
Arbiter
- Joined
- Oct 21, 2005
- Messages
- 6,984
If you are on Swamp:5 - you are probably gonna have to kill Mara. You want to bring him near but not adjacent to an up staircase, so you can go up it, wait for his self-summons and ghost-you to disappear, then go back down and quickly kill him with Brothers-in-Arms and optionally a berserk (extremely dangerous, and Mara can blink, so only to steal the last hit from a bro to get full XP). He and his self-summons cast a fairly painful bolt of fire and you have no fire resist so it's gonna be dangerous.
If you are not on Swamp: 5 - Strategically: Skip the level, too dangerous with no rF. Tactically: Spam some bros to cover your escape. Use a blink scroll when necessary. I do not recommend burning your only teleport scroll if it can be avoided, having no teleport on you is terribly dangerous and only one scroll can easily put you in a worse position, but Mara could destroy it with a fire bolt too, so whatever use the force.
You are probably safe to quaff ID stuff since you have a clarity amulet. Otherwise a berserkitis mutation can ruin a melee character. Mages and archers can usually get away with it since only teleportitis is really bad and even that isn't completely crippling like berserkitis is.
If you are not on Swamp: 5 - Strategically: Skip the level, too dangerous with no rF. Tactically: Spam some bros to cover your escape. Use a blink scroll when necessary. I do not recommend burning your only teleport scroll if it can be avoided, having no teleport on you is terribly dangerous and only one scroll can easily put you in a worse position, but Mara could destroy it with a fire bolt too, so whatever use the force.
You are probably safe to quaff ID stuff since you have a clarity amulet. Otherwise a berserkitis mutation can ruin a melee character. Mages and archers can usually get away with it since only teleportitis is really bad and even that isn't completely crippling like berserkitis is.