Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Let's play: W40K: Rites of War (Ultimate Victory)

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,837
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The next mission is the last I finished before losing interest. Keep going, you crazy fool.
:salute:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Mission XV - The Old Giants

row2107.jpg


row2113.jpg


Here's the map. We get a rather difficult start, on the southern spit with two chokepoints and shitloads of jungles and swamps. This will make movement difficult.

Two points of interest:

row2109.jpg


The main objective.

row2111.jpg


And some other silly standing stones.

Welcome to dolmen valley.

row2114.jpg


Both chokepoints are swarming with enemies. To the east, we've got a truckload of termagants and something new.

row2115.jpg


Biowhores Biovores are the tyrannid artillery. Just like all autocannons or weapon platforms of ours, they have a range of 3, hilariously low defence and moderate attack. Their special abilities, however, are the most annoying. They've got both Lethal and Explosive, which makes them an archnemesis of any non-single entity infantry.

row2116.jpg


To the west, there's another couple of termagants and hormagaunts.

row2117.jpg


And here are our bros, one of them is, as you can see by the red hex, a mission critical unit.

row2118.jpg


The Farseer Kryasanth. Farseers are, suffice to say, fucking awesome. With a range of 2, respectable defence and very high both melee and ranged attack, they make excellent fighters. Additionally, they count as Leaders, and retain all psyker powers of their warlock brethren, but also get a (fairly useless) new one - the Eldritch Storm. Eldritch storm hits an enemy for minor damage and makes him unable to retaliate when under attack.

row2120.jpg


We fall into positions and the tyranid try assaulting us (mostly dying in the process).

row2125.jpg


Some more stuff joins the fun in the west. All xenos closest to our bros are wiped out.

row2129.jpg


And further north, we spot yet another new enemy.

row2130.jpg


Tyranid Warriors. Tyranid heavy infantry, those troopers may not be that deadly in ranged firefights, but they're tough as hell, and you will often need many squads to bring them down. It's made even harder with their Heroic special ability, which means they never break or retreat.

row2135.jpg


Since genestealers cannot into swimming, the vypers use their grav drives and superior range to pester the tyranid from above water. The swooping hawk soon joins it for great justice.

row2137.jpg


Mopping up.

row2145.jpg


lol termagants.

row2147.jpg


The vypers are moved west and almost annihilate the biovores.

row2152.jpg


Our unstoppable eastern warmachine keeps grinding down the lesser tyranid.

row2160.jpg


More adversaries in the west. The vypers shoop biovores again and fall back.

row2162.jpg


And we get rid of genestealers.

row2166.jpg


More foolish gaunts crushed by the forces of Codexia.

All too easy...

row2171.jpg


Well fuck. Biowhores attack sisters of battle with awkward sex scenes and romance options, killing 5 of them, and effectively rendering them useless.

That's exactly what I meant when saying that biovores are nemeses of squads. The SoB squad now has 8 dead, which means it can't get a single point of hp back unless it stands on a structure.

row2173.jpg


The hawk is under heavy fire of biowhore romances, tyranid warriors and off-screen gargoyles, which takes it down to 2 hp. Fortunately, hawks are tough bros.

row2176.jpg


Vypers keep using range to their advantage. Biovores and genestealers are eliminated.

row2188.jpg


The hawk managed to run away and rest, and we fall into a defensive position, preparing for the onslaught.

row2193.jpg


Previous turn, the scorpion was attacked by lictors and warriors and had to run away (cowardly bastard).

row2200.jpg


Well, yay, the sob squad reached a dropship and rested to full strength!1

row2201.jpg


Lictors are down, genestealers die next turn from support fire, biovores suffer heavy losses.

And as for tyranid warriors... there's one thing that's kinda cool about them. They have 'formation' movement, which means they get huge penalties when fighting immolators :smug:

row2215.jpg


Western detachment is pretty much out of the spit.

row2216.jpg


The eastern dudes also cleaned up p. well.

row2217.jpg


Enemy forces on the standing stones (not a whole damn lot of them).

row2220.jpg


Lol one-hit kill.

row2221.jpg


The objective's defenders. Something new among them.

row2222.jpg


A zoanthrope. Advanced tyranid psykers, with moderate attack and defence. Abilities include Fearsome, Heroic and Leader. Apart from the Magus's psyker powers such as hypnotic gaze and horror, they also get psychic scream, which is basically like a librarian's armageddon.

row2224.jpg


lol one-hit kill. Did I mention how laughable is biovores' defence?

row2225.jpg


Then we proceed to the standing stones, and the dire avenger actually gets his ass seriously whooped by a warrior squad.

But we dispose of it soon and can check the site.

row2228.jpg


Yeah, we obviously don't have enough scouts :|

row2229.jpg


Turns out there's more stuff at the objective than I previously spied. They are only gargoyles, though, so...

row2233.jpg


They mob the vypers, failing drastically.

row2234.jpg


Seraphim and Hawk mob the genestealers, Avenger and Death Jester rape the gargoyles.

row2238.jpg


The gargoyles here are mopped up for great justice, although some manage to escape.

row2240.jpg


Not too far, though.

row2244.jpg


The last Tyranid grunts face oblivion.

row2249.jpg


And the zoanthrope is finally knocked out by a fire dragon.

The objective can now be captured by the farseer.

row2251.jpg


row2252.jpg


Yay!!11

row2253.jpg


Next mission: 12 turns to assassinate a zoanthrope. This will be messy as hell.

row2254.jpg


Great. Well, not much of a problem to choose which unit should be kicked to barracks. Since we now have a max level farseer, the warlock master is rather redundant and gets booted to barracks. The newly acquired level 9 harlequins I also remove. Won't be upgrading them for now, we'll call upon their services should our Great Harlequin or Death Jester die in an unfortunate accident.

row2255.jpg


And here's the artifact. Pretty neat, I guess.


And that's all. Next mission will probably see us fail horribly as we race with time to kill the friggin zoanthrope, so stay tuned :M
 
Last edited:

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
I disagree on eldritch storm being useless, but that's primarily because I still sometimes train up level 0 units late in the campaign. Making sure that whatever the low-level unit is attacking cannot retaliate, well.. Should be obvious.

Also, once you start seeing the really powerful entities such as Hive Tyrants, it can prove useful not to have them retaliate. :M
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Mission XVI - Witch Hunt

row2256.jpg


row2257.jpg


Here's the map. A zoanthrope is somewhere out there. The whole area is filled with mountains, jungles and swamps to further fuck up our movement.

row2258.jpg


Only one point of interest here, so we aren't distracted from the task at hand. We only have 12 turns to do this, so it will be short and sweet.

row2261.jpg


It might not look like it, but there's a new enemy here.

row2262.jpg


Venom Warriors are Tyranid elite devastators. Tyranid warriors sporting mighty venom cannons, they're pretty much as tough as their regular brethren, but also have a longer range and can provide support fire. Apart from the Tyranid Warrior ability set of Heroic, Leader and Fearsome, they also get Explosive, which makes them a force to be reckoned with, if engaging with squads.

row2263.jpg


So we start advancing and get the first wave of enemies coming against us.

row2268.jpg


WHAT IN THE FUCK, A TERMAGANT JUST REDUCED A DIRE AVENGER TO 1 HP.

That... shouldn't be happening. And I mean never :retarded:

row2269.jpg


I shall send the seraphim and swooping hawk to investigate the ruin.

row2270.jpg


Sum raep to be had.

row2277.jpg


BTW, this gargoyle squad has warp field, which makes it practically immortal. It dropped to 1 hp and still survived another 2 hits from the seraphim and swooping hawk. Such bollocks.

row2278.jpg


row2279.jpg


Multiple hostiles up north.

row2281.jpg


We continue the jolly slaughter.

row2282.jpg


Silly genestealers run straight into immolator + 2x fire dragon support fire. Lulz.

row2283.jpg


The aerial units keep whacking the tyranid at the standing stones.

row2286.jpg


The SoB squad has a deadly firefight with the warriors.

row2287.jpg


And then almost gets killed by incoming gargoyles. 2 HP left. Phew.

row2288.jpg


The magus finally runs away and we are free to investigate.

row2289.jpg


Cool. There's never enough wraithguard.

MEANWHILE...

row2292.jpg


We spot our target.

row2293.jpg


We keep shredding enemies. Notice the 1 hp gargoyle. Yup, that's the same one that previously attacked the seraphim. And again, it's COMPLETELY IMMORTAL :x

Also, trying to get all units through this narrow chokepoint with jungles and hills will take too long, so let's split up.

row2297.jpg


row2298.jpg


Yeah, venom warriors hate seraphim.

row2299.jpg


Termagants get fried by support fire.

row2300.jpg


The magus and genestealers are wiped out.

row2306.jpg


So are the venom warriors here.

row2309.jpg


While death jester, immolator and SoB score a kill against the carnifex.

row2311.jpg


Also against a magus.

row2315.jpg


Here, a carnifex loses barely half its hp after getting hit by a dire avenger and 3x fire dragon support fire.

The wraithguard disintegrate the upper-right biowhores, and then...

row2317.jpg


All that needs to be said, really.

row2319.jpg


The rest of the zoanthrope's bodyguards.

row2323.jpg


FFffffuuuuuu 2 turns left.

row2324.jpg


Bye biowhores. Dire Avengers aren't interested in romance options.

row2325.jpg


This concludes the enemy forces at the standing stones. Finally.

row2326.jpg


Yeah, the tyranid psyker actually packs a punch. The Fire Dragon is reduced 5 hp and is in the vicinity of a carnifex and warrior squad.

row2327.jpg


Better use a panic button and get him two hexes back.

row2329.jpg


lol termagants. It's like they refuse to take a hint.

row2330.jpg


The wraithguard vapourise them warriors, while the farseer casts doom and the fire dragon moves in for the kill.

row2333.jpg


:salute:

row2334.jpg


Yeah, before leaving the map I took the last turn we still had left and also killed the carnifex. But that doesn't matter much, now does it.

row2335.jpg


Briefung for the next mission. Next mission that will be p. difficult iirc. Many enemy warmachines and a fortress on a mountain, which will be a bitch to capture. Not quite good starting positions, too.


And, of course, as always, hordes of genestealers, gargoyles and other shit. Stay tuned :M
 
Last edited:

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,837
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Thread needs more rape. You should recruit an autarch Roxor.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Mission XVII - Stars in the Dark

row2336.jpg


row2337.jpg


row2339.jpg


To the north is this ruin,

row2341.jpg


North-west holds a generic-looking fortress,

row2343.jpg


Along the road is a smaller fort,

row2345.jpg


And at the end of the road, on a hill, is a factory and our objective.

row2348.jpg


Our starting positions are kinda sucky

row2350.jpg


So first thing we do is regroup at the dropship.

row2349.jpg


As you can see here, there are two sneaky gargoyle gits, whose sole purpose on this map is to cap our dropship the moment we take a unit off it. Irritating if you don't know the game by heart already.

row2352.jpg


They try to mob our swooping hawk

row2356.jpg


But reinforcements arrive soon, and one of the gargoyle squads hits the dirt.

row2357.jpg


After that, the Tyranid swarm begins its attack, without any successes (the wraithguard in the north had a p. lucky initiative roll and the genestealers rushing it are down to 1 hp, without inflicting any wounds upon our bros :M )

row2364.jpg


The sneaky gargoyles are eliminated.

row2365.jpg


Some typical clusterfuck. Warriors are reduced to 3 hp, carnifexes to 1 and 5.

row2371.jpg


Lictors and genestealers are down, most of the termagants too.

row2381.jpg


The terminators survive miraculously. The leman russ took them down to 5 hp, and then they were attacked by a carnifex. Fortunately, it got fried by support fire before it landed a hit.

row2384.jpg


WAAAAAAAAGH, after a massive assault the carnifex finally dies.

row2389.jpg


The tank is hit with an eldritch storm, so it won't be able to retaliate.

row2393.jpg


Pretty neat deal when engaging with squishy squads like SoB. But should have went with doom instead anyway. *shrug*

row2395.jpg


There's another leman russ in the north

row2396.jpg


And a land raider appears, shredding through the wraithguard.

row2397.jpg


While another almost reduces the immolator to dust...

row2398.jpg


The leman russ is superdumb, and, instead of pulling back a bit to finish off the immolator, dies to support fire while attacking terminators.

row2399.jpg


But a lictor also rushes the immolator. Shit survives with 1 hp. ITZ A MIRACLE. Not the first and not the last during this mission, too.

row2401.jpg


Chasing away sum aliens.

row2406.jpg


Here, a land raider suffers 20 out of 15 wounds after being hit by doom :thumbsup: Also, the warriors finally die.

row2413.jpg


Mopping up. The fire dragon moves ahead and raeps the off-screen fleeing land raider

row2420.jpg


row2421.jpg


An overlook of the whole deal thus far.

row2422.jpg


row2425.jpg


The ruined farmhouse to the north is guarded by a genestealer.

row2426.jpg


Hawk and dire avenger survive with but 2 hp each... Fortunately, no other enemy forces in the vicinity to finish them off.

row2431.jpg


Mopping up here

row2432.jpg


And here.

row2435.jpg


Osnap, a whirlwind.

row2436.jpg


Harlequin arrives to the fortress, but finds nothing inside.

row2439.jpg


row2440.jpg


The factory is heavily guarded.

row2442.jpg


:M

row2445.jpg


row2449.jpg


row2451.jpg


Osnap. Those traps are actually pretty useless against anything that isn't, like, level 0.

row2455.jpg


Eliminating the genestealer vermin.

row2456.jpg


Cool...

... but the seraphim already have an artifact, and Eldar can't use human ones, so we'll have to haul SoB squad's arse through half the map to this place :x

row2459.jpg


row2460.jpg


row2472.jpg


We fall into position and prepare to assault the objective.

row2473.jpg


Lol termagants.

row2474.jpg


The hawk(e) attacks two times, as I used insane courage on him 'cause the whirlwind kinda clobbered him good.

row2482.jpg


We keep pestering them melee dudes with aerial units :M

row2483.jpg


Meanwhile, the Sororitas finally reach the ruins and find the artifact.

row2485.jpg


WAAAAAAAAAAAGH!!!

row2491.jpg


And that concludes all enemy forces.

Let's check the factory.

row2492.jpg


Cool. We just got a max level rand laider.

row2493.jpg


Victoly!

row2494.jpg


Next mission = HATE

H A T E. There's a p. big map, strict time limit and two locations to secure (one has to be done ASAP).

row2495.jpg


The land raider is kicked into the barracks due to pop cap.

row2496.jpg


And we can now get fire prisms.

Fire prisms are pretty much the ultimate warmachines in-game. They have excellent movement, best warmachine damage and shitloads of abilities (pop-up attack, explosive, armour piercing) that make them effective against everything. The only downside is their rather low armour and initiative.


SO. What do we do? I mean, we have a tank in our army already - the max level immolator. But should we switch it for the land raider? Or, for added lulz, recruit a level 0 fire prism and watch it break down in the first mission? DISCUSS :M


Right, this concludes today's update. Stay tuned, for next mission will provide rape. In truckloads. Sweet, sweet rape.
 
Last edited:

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,837
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Exchange vyper for land raider, immolater for fire prism. And then maybe SoB for warlock master to make it easier to level the prism.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
THE POWER OF THE MACHINE GOD IS INFINITE!!!

(Translation: Use the Land Raider).
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Mission XVIII - Walk the Silken Path

Very well, decided to shelf the Immolator and got a Land Raider. Also, ditched the max level vyper and got a fire prism, as the fp's stats at level 0 are marginally worse than the vyper, and if we manage to keep it alive and leveling, it will become a beast.

row2497.jpg


Pretend that this box says 'Walking the Silken Path, Codexia's deployment'.

row2498.jpg


Right, so this is the region in which craftworld Iyanden-Codexia stages its assault this time.

row2500.jpg


First objective.

row2502.jpg


Band of space marines that we need to rescue. They will be getting quickly overwhelmed by the incoming swarm. This is like Macragge all over again.

row2505.jpg


A small derelict farmhouse.

row2503.jpg


And the final objective - a webway gate.

We need to secure all the locations, and we have barely 16 turns to do it.

row2507.jpg


Some enemies that come to greet our taskforce.

row2510.jpg


And with the Space Marines, first thing we do is check both the locations in their vicinity. First one is just flavour.

row2512.jpg


But the second one's bonus will come in handy during the defence.

row2513.jpg


And so it begins... the off-screen arrows are genestealers attacking the librarian and gargoyles attacking jump marines and terminator devastators.

row2514.jpg


Meanwhile...

row2523.jpg


Holyfuckingshit. That was a close call.

row2525.jpg


As you can see, the space bros are most likely doomed if we don't aid them.

Also, the jump marines would be perfect against all those hormagaunts, as they are flying units, if not for the silly fact that they use melee attacks :outrage:

row2531.jpg


Well, that's sum clusterfuck, alright.

Anyway, I order the great harlequin to do a hit'n'run on the tyranid warriors, when suddenly...

row2535.jpg


The fucking invisibility didn't fucking kick in, and the harlequin was shot dead before he could even attack :rage:

We just lost our primary scouting unit. What, sixth? casualty in the campaign? :salute: Fortunately, there's still the seraphim that has a p. long spotting range thanks to the scanners item.

row2546.jpg


The space marines keep getting clobbered.

row2547.jpg


The Librarian dies to a leman russ's blast. Casualty number 7 :salute:

The 4 hp devastators miraculously survive.

row2551.jpg


Not much going on here, just some warriors harrassing our dire avenger.

row2553.jpg


Genestealers are eliminated. The gargoyles are forced to retreat, giving devastators enough buffer space to rest.

row2558.jpg


Some mopping up here.

row2563.jpg


More enemy forces spotted.

row2566.jpg


Interestingly enough, the leman russ doesn't kill any of the space marines he attacks. Probably because of the bunker they are in. But then the hormagaunts kill 10 of them. Sigh.

row2567.jpg


Land Raider and off-screen lictors lower the wraithguard to 4 hp.

row2575.jpg


Assault terminators kill the hormagaunts, devastators raep the gargoyles. The space marines are most likely doomed, so there's not really much point in pulling them out. Other squads rest to regain strength.

row2579.jpg


Meanwhile, more clusterfuck ensues.

row2591.jpg


The leman russ again doesn't kill a single space marine.

row2598.jpg


But its hormagaunt bros do the trick well enough. Farewell, space marine squad, you fought valiantly (casualty number 8) :salute:

row2595.jpg


Meanwhile, a swooping hawk miraculously survives with 1 hp. Battle fortune :salute:

row2600.jpg


Devastators got horribly raped by hormagaunts last turn. Assault marines rest, while the others kill the left hormagaunt brood. Only a miracle can save the devastators now...

row2603.jpg


The hawk rests, seraphim and dire avenger whack down the venom warriors, while wraithguard kill the hormagaunts.

row2606.jpg


The dire avenger got many wounds, so I boosted him with insane courage, as keeping him next to a horde of enemies with barely 5 hp is not a good idea.

row2609.jpg


Remember when I talked about a miracle? Well, it just happened. The dumb AI sent gargoyles after the devastators, inflicting only 1 wound on them, instead of just side-stepping the hormagaunts for a sure kill. However, the regular terminators are under heavy assault and left with barely 1 hp, so it might not have been that dumb after all...

row2610.jpg


The hormagaunts try to get an easy kill on the wraithguard, but both horribly fail their initiative rolls and get severely raped by distortion.

row2620.jpg


There's nothing that can save the terminators now, I guess.

row2623.jpg


We manage to get to the fortress.

row2630.jpg


But this pop-up here is a bug. In fact, there is no medipack in this city.

row2633.jpg


And did I mention dumb friggin AI? Instead of blasting the terminators with the leman russ, and then proceeding to kill devastators with gargoyles, the computor attacks termies with gargoyles, pulls out the heavily wounded gargoyles and makes hormagaunts suicide.

row2634.jpg


But still, the gargoyles are enough to finish off the terminators. We salute you, casualty number 9 :salute:

row2635.jpg


Not much going on here, except for wraithguard getting raped by land raiders.

row2638.jpg


Brood missile team is down, the land raider gets doom cast upon it next and gets vapourised.

Also, this is the point at which we split forces. Aerial units, scorpion, death jester and wraithguard will go aid the space marines, while everything else proceeds to the webway gate.

row2647.jpg


Remaining space bros here pull back and rest.

row2649.jpg


And finally, the cavalry's arrived.

row2650.jpg


row2651.jpg


And at this point it struck me how dumb of an idea was to send the seraphim (only scouting unit) north.

Rollin' through the road, our armoured column meets a leman russ.

Now, take a wild guess what this leman russ is going to do.

row2652.jpg


Indeed! It's gonna fry our land raider! :x :x :x

Casualty number 10: Land Raider busted by Darth Roxor's lack of planning :salute:

row2657.jpg


The farseer takes vengeance upon the leman russ.

row2661.jpg


Here, our forces begin to reclaim the northern fortress. Also, the fucking useless jump marines managed to lose 5 men while attacking the missile team.

row2666.jpg


Meanwhile, a whirlwind protects the farmhouse.

row2669.jpg


...

Jump Marines get collectively blown up by the leman russ. That wasn't a part of the plan, FFS :x But whatever, they were expendable anyway. We salute you, casualty number 11 :salute:

row2672.jpg


We have 5 turns left to get to the webway gate.

row2673.jpg


row2677.jpg


Bye bye, whirlwind.

row2678.jpg


This time, we DO find a medipack.

row2689.jpg


The northern part is pretty much contained.

row2690.jpg


And here's the item.

lololo popamole.

row2691.jpg


Great success. Although storming the mountain fortress did leave our squads rather battered.

I remember, once I actually managed to keep all the space marine defenders alive, but it was achieved through great abuse of save/load.

row2692.jpg


Three turns left, ffffuuuuuuu

row2693.jpg


As you can see, the webway gate is pretty heavily defended.

row2694.jpg


Venom warriors open fire on the avenger.

row2695.jpg


Dumb gargoyle tried to get behind us, but flew straight into an undetected fire dragon :smug:

row2697.jpg


Aaaaaaand the dire avenger manages to survive with 1 hp.

Battle fortune :love: How many times did that happen already in this mission alone? 4?

row2698.jpg


Genestealers die.

row2705.jpg


Venom warriors suicide to support fire.

row2707.jpg


:retarded:

That's an incredibly high dose of luck those dire avengers are getting :M

row2708.jpg


row2713.jpg


The magus and carnifex don't offer too much resistance, and we are free to liberate the site.

row2714.jpg


row2715.jpg


:salute:

That mission was fucking brutal. We lost a total of 6 units (although four of them were rather expendable, but still).

row2716.jpg


row2717.jpg


Right, first thing we do when we get to the barracks is get a new great harlequin. Good thing we got those unupgraded harlequins a few missions ago.

row2718.jpg


And here's the new unit: The D(ick)-cannon. Basically, an artillery version of a wraithguard - also has distortion and gets 3-hex range, but at the expense of a bit lower damage and pitiful defence. Not worth it.

Also, we have to reshuffle the army a little due to the heavy losses. The new units (assault and devastator terminators + great harlequin) were enough to get our army cap back to maximum, but we don't need all of them. I guess I'll keep the assault termies 'cause they're pretty neat, I'll also keep the harlequin, as we need serious scouting. But we already have 5 devastators, so I think I'll kick the terminator devs to barracks and get the immolator back to compensate the loss of the Land Raider.

Also, I updated the first post with a 'hall of the slain', where I'll store all casualties from now on.

Next mission we'll be assaulting the capital of Davinuus. Stay tuned :M
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom