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Completed Let's play Dark Heart of Uukrul! -- Dead and done!

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Motherfuckerville
Witch got collar-grabbed. Nice one.

Watch out, the Kwa can be almost as treacherous as this dungeon is, and twice as much a mindfuck.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Thanks, I'll tread carefully and keep my eyes open. :P

New York (or rather Manhattan) is p. cool and impressive though. It's my first time here, and I'm liking it a lot.
 

torpid

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Missed the last update, nice! Good to see those skull charts were actually useful. And now more mindfuck coming up!

Enjoy New Yawk. I thought you were American -- what country are you from?
 

torpid

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NEW YORK POST

New York, April 7. -- Since yesterday, dozens of sightings of an odd and dangerous-looking young woman traipsing through the subway system have been reported to police precincts around the city. Armed with a short sword that appears to be genuine, and holding a compass and subway map in her other hand, the mysterious wanderer has been seen as far north as Norwood in the Bronx, all the way down to Brighton Beach in the south. Witnesses have reported seeing her trying to knock down walls looking for what she claimed were "secret rooms," asking elderly passengers to "identify" miscellaneous bits and pieces of trash, and in one distressing case attacking a man on a platform.

"She came up to me with a discarded razor and asked me to identify the dagger," says Ted Mulch from Flatbush. "Since she was holding a sword in her other hand, I obliged and said it looked very effective."

"She was in front of me at the turnstile, and she tried jumping over it. When that didn't work, she shoved it open with her shoulder, turned to me and said, "I lost some HP for that," and then she was gone," says Antonio Lorcita from Elmhurst.

But the most alarming incident took place at Tremont Avenue Station in the Bronx, where passengers report that the young woman attacked an obese man waiting for his train on the platform, slicing off his book bag and coming close to wounding him, before the train's arrival made her to flee.

"I've got you know you filthy Orc, she shouted," explains a still visibly distressed Chris Benson, who witnessed the attack. "She was really swinging for the fences, but the guy tripped and fell and so she only got his bag."

Initially dismissive of what one officer called "just another nutso in the subway," the police are now on the case following this dramatic escalation, and seek to determine whether these incidents are linked to the recent "I've got you now Uukrul!" graffiti written in giant bat blood that have appeared throughout the city, and which were until now thought to be the work of Haitian Voodoo practicioners.

"We are still trying to determine who or what is Uukrul," says Lt. Davis from 67th Precinct. "It could hold the key to this whole matter."
 

Crooked Bee

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torpid said:
NEW YORK POST

New York, April 7. -- Since yesterday, dozens of sightings of an odd and dangerous-looking young woman traipsing through the subway system have been reported to police precincts around the city. Armed with a short sword that appears to be genuine, and holding a compass and subway map in her other hand, the mysterious wanderer has been seen as far north as Norwood in the Bronx, all the way down to Brighton Beach in the south. Witnesses have reported seeing her trying to knock down walls looking for what she claimed were "secret rooms," asking elderly passengers to "identify" miscellaneous bits and pieces of trash, and in one distressing case attacking a man on a platform.

"She came up to me with a discarded razor and asked me to identify the dagger," says Ted Mulch from Flatbush. "Since she was holding a sword in her other hand, I obliged and said it looked very effective."

"She was in front of me at the turnstile, and she tried jumping over it. When that didn't work, she shoved it open with her shoulder, turned to me and said, "I lost some HP for that," and then she was gone," says Antonio Lorcita from Elmhurst.

But the most alarming incident took place at Tremont Avenue Station in the Bronx, where passengers report that the young woman attacked an obese man waiting for his train on the platform, slicing off his book bag and coming close to wounding him, before the train's arrival made her to flee.

"I've got you know you filthy Orc, she shouted," explains a still visibly distressed Chris Benson, who witnessed the attack. "She was really swinging for the fences, but the guy tripped and fell and so she only got his bag."

Initially dismissive of what one officer called "just another nutso in the subway," the police are now on the case following this dramatic escalation, and seek to determine whether these incidents are linked to the recent "I've got you now Uukrul!" graffiti written in giant bat blood that have appeared throughout the city, and which were until now thought to be the work of Haitian Voodoo practicioners.

"We are still trying to determine who or what is Uukrul," says Lt. Davis from 67th Precinct. "It could hold the key to this whole matter."

:lol:

:love:

torpid said:
Enjoy New Yawk. I thought you were American

You thought I was American? Gosh.

torpid said:
what country are you from?

That's top top secret. ;)
 

Crooked Bee

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19: URSHAS and the Secret Temple Rooms

In which we run, fight, and genuflect!

Previously on this LP, we made it through the first room-of-many-doors in the Beyond Reason dungeon only to reach another one, unmappable to boot.

7342.jpg


Adding insult to injury, our compass isn't working either. Now where do we go next? Confused and afraid of getting hopelessly lost, I choose to ... just rush ahead. Straight to the east we go!

7388.jpg


We enter a corridor. Thankfuly, it's mappable, which means this isn't a puzzle area. Let's proceed.

7389.jpg


Five skeletons, of various strength, engage us a couple of steps down the corridor.
Bee tries doing the X-TREME collar-grabbing thing (which killed the witch in the last update) on a skeleton:

7390.jpg


But the undead thingie drains her exp!
:decline:
I'd rather it drained HP, not experience. Exp is p. precious, you know. :(

spekkio casts SEL to boost our AC, and Kalos tries turning undead:

7391.jpg


Thanks to the silver cross he's carrying, Kalos' Turn Undead ability works wonders: a skeleton is killed outright, two more severely wounded, and another one loses ca. 1/5 of his HP.
Lord Rocket does his melee thing:

7392.jpg


Skeletal Phantoms are pretty tough physically, but still, Rocket's swing wounds him a bit.
In Kalos' prayer arsenal, there's a quite specific incantation called IDRIS:

IDRIS Peaceful Bones

Ufthu, Supreme Lord of Corruption,
Through this ring I call your divine essence,
Take back these lifeless bodies that assail us,
That struggle against death's mortal coil.

IDRIS is a prayer to Ufthu specifically designed to aid against the undead.
So yeah, Kalos attempts reciting IDRIS, but Ufthu doesn't answer. :/

In an unexpected turn of events,

7393.jpg


Gosh, Skeletal Phantoms' regular attacks can inflict poison. Not good.
But spekkio-kun has a trick up his sleeve: now that he's got the silver ring in the Arkana of Healing, he can cast an anti-poison spell, ISO:

7 ISO Air

This incantation involves drawing the air from one afflicted by poison into the caster's own lungs. This will cure the poisoning.

spekkio cures Lord Rocket from poison. Truth be told, from the spell description, I expected ISO to make spekkio poisoned instead, given that he was supposed to draw the poisonous air into his own lungs. Now THAT would've been trolling! But nope, that didn't happen. Alas?

But anyway. Nothing exciting happens in the next few turns: we just keep hitting at the remaining skeletons, and they keep hitting back at us. Finally, when only one Skeletal Phantom is left, Kalos successfully recites IDRIS:

7394.jpg


And the foe is killed right away. Yay!

7395.jpg


What, THAT is all the experience we get for this totally draining battle?
:decline:
(Well, the battle wasn't too hard, really, it's just that I wasted a lot of virtue and psychic points on it.)

7396.jpg


A coif is our loot. Kalos picks it up.

And so the corridor goes on...

7397.jpg


Gosh, it's long.

7398.jpg


Great Scott! This looks hardcore.

7399.jpg


:rage:
What kind of fucking fuck is that!? "Rots some of his food"? Really!?
...
:(

Oh well.
The good news is, Kalos manages to successfully recite IDRIS, the anti-undead prayer, in one go:

7400.jpg


Hell yeah! The enemy ranks are devastated!
:incline:

Next turn Kalos is, however, stunned:

7401.jpg


Bee lays her hands on Kalos:

7402.jpg


I feel embarrassed every time I do this. :oops:

7403.jpg


Stop touching me, you undead freak! Gosh.
In a few turns...

7404.jpg


:rage:

7405.jpg


:rage: :rage:

7406.jpg


:rage: :rage: :rage:

The enemies keep on rotting our food every couple of turns. That's quite ... rage-inducing!
We're totally out of spell and prayer points by the end of this fight. That's why it takes us quite many a turn and many a frustration...

7407.jpg


...to finally bring the two remaining foes down:

7408.jpg


Oh-kay, not bad. But our spellcasters get much more exp than Bee and Rocket. That's kind of unfair.

Further down the corridor...

7409.jpg


Oh no not this shit again. We're stunned and weak, you know. Death seems pretty nigh!

7410.jpg


Sure. :smug:

7411.jpg


As you can see from the automap, in running away we basically jumped over a couple of squares. Good thing the enemies, trying to surprise us, attacked us from behind -- otherwise we would've been pushed back down the corridor, which wouldn't have been good.

7412.jpg


:twisted:
Also, folks: you see our food metre, right? It's almost empty FFS! The bloody undead did manage to rot almost all of our food! R00fles. This game sure loves its trolling and frustrating the player.

Finally (!) the corridor comes to an end.

7413.jpg


A sanctuary door. :love:
(We're totally out of food, by the way.)

7414.jpg


We activate the URSHAS sanctuary using the goddamn bloody copy protection thingie, and our HP is fully restored. Nice.

7415.jpg


Okay, still quite a long way to go until level 7.
We teleport to BORASAL to visit the shop and buy some food. And just in time, it seems -- spekkio is getting hungry:

7416.jpg


A character dies if he remains hungry for too long, so we should hurry! After all, we don't want our dear spekkio to die, do we? :roll:
Having stocked up on food, we then teleport to Sagaris in order to identify ourselves some items.

7417.jpg

7418.jpg


Shiny, yay!

7419.jpg

7420.jpg


Kewl.

7421.jpg

7422.jpg


Nice!

7423.jpg

7424.jpg


Oh well. Back to shopping now!
Let's sell some things now, shall we? First the Leather coif...

7425.jpg


...then the Silver pin...

7426.jpg


...and finally the precious emerald:

7427.jpg


Good.
We attempt buying a Greatsword for Rocket...

7428.jpg


...but the game warns us that Rocket can't use it yet. Yay for handholding!
What 'bout a Halberd?

7429.jpg


Meh. Same thing.
A Warhammer maybe?

7430.jpg


:rage:
Rocket, I am disappoint. :/

Disappointed in our bro Rocket, we're off to the Circle of Magi to check on spekkio's progress:

7431.jpg


:incline:
We're also allowed to take a peek at a new passage in the archives:

7432.jpg


Hmmmm. A dragon playing a game with us? I smell a lot of butthurt ahead. :P
But anyway, spekkio is indeed a true gansta bro now:

7433.jpg


Looks ... fashionable. :roll:
We'll visit the temples a bit later. Let's head back to URSHAS for now to have a rest:

7434.jpg


The idea is to finish exploring the Beyond Reason dungeon first, before moving on to other things.
Four orcs ambush us as we head back down the long corridor:

7435.jpg


spekkio casts a stronger version of SEL, SELMUR:

6 SELMUR The Copper Armor

Copper is a nobler metal than iron, and so this Spell is more potent than Sell The strength of its magical armor is such that it will bear twice the damage of Sel's armor. However, like Sel, it is a Spell that is not long lasting.

Our AC is significantly improved:

7436.jpg


Bee goes X-TREME:

7437.jpg


:smug:
One of the orcs is an Orc Leader, and he can cast an AC-reducing spell:

7438.jpg


Notice that our AC has gone down a few points. Thankfully it doesn't annul SELMUR, and so our AC still remains higher than normal.
No problems in this fight, really:

7439.jpg


Plus 201 coins for loot.
Movin' on.

Back in the unmappable room of many doors, we notice the compass is now working. WTF?

7440.jpg


Oh well, :incline: anyway. Otherwise I'm not sure I'd be able to figure this part of the dungeon out.
To cut a long story short, most of the doors in this room simply teleport you to the other side of it. Only the central doors in each of the walls matter.

Another trolling thing is, the northern door leads to yet another room of many doors, so I got totally confused at first. :dizzy: In that 3rd many-doored hall, it is again only the central doors that lead to somewhere meaningful.
The northernmost central door hides a passage:

7441.jpg


There's an inscription here, which spekkio attempts translating with NGOSMUR:

7442.jpg


Surprisingly enough, it does get partially translated:

7443.jpg


"Here lies ?iriy??, bold defender of the light". A tomb, yay! :P
We also stumble on a locked grate we can't yet open:

7444.jpg


This precludes us from further exploring the tomb for now, so let's head back and explore some more.
The western central door in the 3rd many-doored room hides a small treasure:

7445.jpg


And the eastern one, a weapon:

7446.jpg


What's that, I wonder?

7447.jpg


A hammer! Lord Rocket picks it up.

7448.jpg


Yup, we'll have to identify the hammer later.
After some wandering around and getting lost :)roll:), we enter the southernmost door (in the second room of many doors):

7449.jpg


Hmm, something important must be here for sure.

7450.jpg


A key, wow!

7451.jpg


Lord Rocket, being our party keykeeper, picks it up.

7452.jpg


Nothing of further interest here, so let's head back to the northernmost room, the one with the locked grate, and see if our new key fits.

7453.jpg


And fit it does! :incline:
Now we can finally explore behind the grate.

7454.jpg


A tomb indeed. Of someone named Kiriya. As you know from the fragment of the diary I posted on the previous page on this LP, Kiriya was one of Mara's party. Apparently he was slain -- by Uukrul?
Anywayz. We are presented with four options. I choose to Slide the lid off:

7455.jpg


Bee, being the only female in the party, takes the mysterious mirror. But of course! :P

7456.jpg


:smug:
Gotta love this game's sense of humour. We'll need to identify the mirror, too.

Oh, by the way. There are still two passages left to explore in the very first room of many doors, so we head back there to clear this area. Nothing interesting there though, just another skull drawing which we already don't need to pay attention to.
After that we head back to URSHAS -- attacked by some kind of fungus along the way!

7457.jpg


Hell yeah, a mushroom attack! Yay for green mushrooms!

7458.jpg


Those green fuckers can release a harmful spray of acid:

7459.jpg

7460.jpg


spekkio is damaged the most. Oh well.
The Creeping Fungus is revealed to be a Magic Mushroom, by the way. :roll: Fighting magic mushrooms, lol. The devs surely were on 'shrooms this time.

7461.jpg


spekkio's spellcasting comes in really handy in this battle.

7462.jpg


Oh my, those mushrooms can heal themselves! :o
Also, you've gotta love the acid spray animation:

7463.jpg


Next-gen!
Finally the last of the mushrooms goes down:

7464.jpg


:salute:

7465.jpg


We get some experience, but no treasure. Meh.
Back at URSHAS we rest up a bit -- and now it's time to explore the secret rooms in two of the temples!

:yeah:

It's just that thing Fowyr was talking about. So we teleport to BORAMIS.
But first things first. Let's check if Kalos can get new rings.

7466.jpg


He does indeed receive a new ring from Fshofth!

7467.jpg


:incline:
But it sure feels like spekkio is progressing faster than Kalos for some reason. :?

But anyways. The Fshofth temple hides the first secret room:

7468.jpg


Four (?) HOYAMOQs do the trick:

7469.jpg


And we go in.

7470.jpg


The corridor leads us to some kind of inscription:

7471.jpg


We can't translate it with neither NGOSMUR nor UMESH though.
Oh well. There's also a painting here:

7472.jpg


We approach it.

7473.jpg


Hmmm. Let's, uhm, Peer closer?

7474.jpg


Oops.
Uhm, Clean off the dust?

7475.jpg


Oopsie daisie.
Search the painting perhaps?

7476.jpg


Nope.
Okay, let's Summon Fshofth, then!

7477.jpg


An eagle? More like a falcon, amirite? :smug:
So, let's Touch the eagle, eh?

7478.jpg


Oh. :/
The correct option is of course Genuflect.

Wikipedia said:
Genuflection (or genuflexion), bending at least one knee to the ground, was from early times a gesture of deep respect for a superior. In 328 BC, Alexander the Great introduced into his court etiquette some form of genuflection already in use in Persia. In the Byzantine Empire even senators were required to genuflect to the emperor. In medieval Europe, one demonstrated respect for a king or noble by going down on one knee.

As we choose to genuflect, something weird happens:

7479.jpg


And that's it. I wonder if this thing has any effect other than "oh, cool"; at least I haven't been able to find any. :?
Oh well, the first secret room is explored. The second one is in the Ufthu temple. But first let's head to Sagaris to identify something.

7480.jpg

7481.jpg


The future, eh? Kewl. :P
Let's try it out, then?

7482.jpg


Rub it, baby!

7483.jpg


:? Don't even ask.
We teleport to URSHAS to have a rest and replenish our psychic and virtue points, and off to the temple area again we go! The Shrine of Ufthu, here we come.

7484.jpg


And here's the secret door we've been looking for.
Three HOYAMOQs suffice:

7485.jpg


There's another totally untranslatable inscription in here:

7486.jpg


As well as another door:

7487.jpg

7488.jpg


:twisted:
We find some treasure here:

7489.jpg


Bee takes the money!
To the south there's another door:

7490.jpg


Some kind of weapon is lying on the ground behind it:

7491.jpg


A nasty knife! :twisted:
Bee, being the bravest one, picks it up. :roll:

7492.jpg


:twisted: :twisted:
Okay so what do we d---

7493.jpg


Oh hi there.

7494.jpg


Two Robed Men -- the guardians of the crypt? -- ambush us.
As they attack us, they are revealed to be Monks.

7495.jpg


One down, one more to go.
RALKOR, SEHKMUR, AMRASAKIM and other spells and prayers prove quite useful here. Bee's collar-grabbing ability is also nice if not exactly powerful:

7496.jpg


Not everything goes as planned though:

7497.jpg


:decline:
Bee changes her weapon to Long sword.

7498.jpg


:o

7499.jpg


:decline: Kalos is silenced FFS.
The second monk is extremely resistant to all kinds of damage -- he's a Master Monk, not a regular monk, after all -- so, having run out of spell points, we have to resort to using the Healing salve:

7500.jpg


(One thing I liked about this game is that it almost always gives you some wrong and totally useless options alongside the only correct one when using an item.)
And then the Master Monk presses a button and something awful happens:

7501.jpg


Now THAT's what I call close! Poor spekkio-kun. :/
That Master Monk feller is pretty tough, you know.

7502.jpg


Will we be able to make it, I wonder? Oh, and who said "cakewalk"!?

7503.jpg


Gosh, Bee is out of weapons! :decline:

7504.jpg


Well, at least Kalos has recovered from silence.

7505.jpg


Just in time for his RALKOR to put the Master Monk to an eternal rest.
Victory, yay! :salute:

7506.jpg


:incline: of experience!

7507.jpg


:incline: of loot.

7508.jpg


Okay so what do we have her---

7509.jpg


Now THIS is nasty. I mean, we hardly have any HP left!

7510.jpg


Luckily for us, the dogs are extremely weak and die in one hit.

7511.jpg


Trololo.

7512.jpg


Nothing of interest here though. I guess this concludes our exploration of the secret temple rooms. Well, that was funny but ... a bit underwhelming, I suppose. :? Do they even serve any purpose at all? It is a mystery!

7513.jpg


Still a long way to making level 7. So stay tuned!

Next time: more mindfuck!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
7397.jpg


Corridor after corridor, it's almost like it was a corridor shooter FPS of nowadays!

7497.jpg


Now that's a real MAN, breaking a frigging broadsword with his bare hands. I suppose he's a Master of the martial art style known as Hokuto Shinken.
 

Crooked Bee

(no longer) a wide-wandering bee
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Joined
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
SCO said:
Monk multiclasses were always overpowered.

Right. But after all, monks are kinda supposed to be über-cool, fighting bare-handed as they are against heavily-armoured opponents.

maestro2k said:
Bee, being the bravest one, picks it up. Rolleyes

I'm thinking Bee REALLY picked it up because it was shiny. ;)

You got me there. :P Nothing as attractive to a girl as a blood-covered kitchen knife!

lightbane said:
Corridor after corridor, it's almost like it was a corridor shooter FPS of nowadays!

It's just one long corridor, silly. ;)
On a more serious note, the level design is really nice in this game -- seemingly simple yet in fact quite tricky. I wish FPSs -- or better, RPGs -- nowadays were like that.

lightbane said:
Now that's a real MAN, breaking a frigging broadsword with his bare hands. I suppose he's a Master of the martial art style known as Hokuto Shinken.

Yeah, the fucker broke both of Bee's weapons. He may be TEH MAN, but I don't care: to me, he's just a real bloody bastard. :rightful rage:
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Crooked Bee said:
Will we be able to make it, I wonder? Oh, and who said "cakewalk"!?

:oops:

Crooked Bee said:
Nothing of interest here though. I guess this concludes our exploration of the secret temple rooms. Well, that was funny but ... a bit underwhelming, I suppose. :? Do they even serve any purpose at all?
Don't think so, but surely they are fun :lol:

Crooked Bee said:
Next time: more mindfuck!

Triple :yeah:

Good job! It's best ongoing LP on the Codex, BTW. :M
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,288
7406.jpg


Meanwhile, in 2nd row:

EdlNh.jpg

oSXaY.jpg


NsRce.png


================================================

7433.jpg


7J9MA.jpg


================================================

7437.jpg


rf5KY.jpg


================================================

7501.jpg


The fuck is this shit!?

================================================

Fowyr said:
Good job! It's best ongoing LP on the Codex, BTW.
Right after Andy's FF8 LP... :M

================================================

And some people still wonder why current games are dumbed down...
Can you imagine current "broad audience" enjoying (buying) a game like this?

r00fles!
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
:yeah:

Back in business with a huge update! Some pretty scary combat in this one. And developers seemed to have a thing for mushrooms back then, because the M&M games also have wild fungi attacking you. Old-school RPGs -- where even innocuous-looking plants become your mortal foes.
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
Nice LP, Bee.

I am slowly reading FF:4 heroes of light and I am enjoying the LP and the black/white cat drama. (is alting fun? :P )

:love:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Krraloth said:
Nice LP, Bee.

I am slowly reading FF:4 heroes of light and I am enjoying the LP and the black/white cat drama. (is alting fun? :P )

:love:

Thanks.
:love:

Krraloth said:
is alting fun? :P

Dunno, I don't have any alts. :M
 

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