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Let's discover X-Com's fate in Superhuman TFTD - Update #52

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
13.jpg
 

ironyuri

Guest
ironyuri falls under alien control. No surprise there.

:decline: Also, what do you mean no surprise?

ironyuri is thrown a Sonic Cannon and shoots down the puppeteer. He then drops his gun.

How did I recover from M.C.? Also: :incline:

ironyuri shoots down the alien Tentaculat

:incline:



Yeh, anyway, how the fuck did I recover from MC to end up raping the tentaculats?
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
ironyuri said:
Yeh, anyway, how the fuck did I recover from MC to end up raping the tentaculats?

Because heroes aren't born, but made. :honourblade: :smug:
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
But the real danger comes from the south! A hidden Tentaculat approaches at a rapid pace, and bites Hellraiser II!
RIP Hellraiser II Salute, you channeled many M.C. attacks before your fall, and were a decent scout.

Yeah you can put Hellraiser on the infinite cloning list. Those xenos won't kill themselves after all.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,498
Oh yeah, put me on the list too, maybe I can live through a mission now.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Ulminati said:
:decline:

I distinctly recall Warcupine calling dibs on the first disruptor

Indeed, but Warcupine III is currently assigned to Pacific-1 and couldn't take part in the assault.

ironyuri said:
:decline: Also, what do you mean no surprise?
You were the first to fall to alien M.C. attacks during the early month terror mission. Which revealed your relatively low mental defensive strength.

ironyuri said:
Yeh, anyway, how the fuck did I recover from MC to end up raping the tentaculats?
It's certainly less glorious than RK47's proposition, but M.C. is only temporary. It only lasts one turn, after which the aliens must regain control of the possessed soldier. When the puppeteers die or panic, no more M.C. attacks are done, and controlled soldiers come back on our side.

pajak713 said:
Also - how is it even mathematically possible to be 103% accurate?
Does. Not. Compute.

This is something I've often wondered. I'd like the game to cap the accuracy at 100%, because I always fear it may wrap around and end with 3%. In practice, 103% and above accuracy feel like 99%, seeing as soldiers can still miss, although very rarely.

------------------------------------

UPDATE 19 - Sneak Attack

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Aquanauts reach the lowest level of the colony. This mission is different from those we've had so far, in that we don't need to kill all aliens to win. In fact, we don't need to kill a single one.

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We enter the level and see eklektyk in a difficult position. Alone, on the second floor of the colony, cut off from the rest of the squad. He makes it back to the entrance area without seeing any hostile.

ppOvC.png


The team begins exploring the area in pairs, sticking to corners and little alcoves to avoid getting any attention. Over a dozen doors are opened each alien turn, but none are spotted.

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Thrombone II spots a Lobsterman in the distance. It's too risky to approach, he hides in a closet.

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Black Bart Charley finds a suspicious shadow in the darkness of the first floor. He kneels and prays he was not detected.

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A dozen turns later, Black Bart Charley finds a room with some strange apparatus below him.

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A conveniently placed vent is right above the device.

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lightbane programs a tricky path for a Disruptor torpedo, covering almost half of the colony's width.

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The rocket makes it to its target, and explodes. It is followed by another, weaker explosion. The strange device is no more.

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Aquanauts get signaled that the mission is accomplished. They just have to make it back to the elevator, and they can go home.

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lightbane is the last soldier to arrive, and none too early, as aliens are getting closer to our location.

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lightbane takes the long way around to avoid eventual reaction fire. The first part of the team is ready to evacuate.

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And the second part is ready as well.

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Not eager to linger around any longer, the aquanauts get out.

lJmmK.png


The attack was a success. And it turns out we killed thirty-three aliens on the colony entrance level alone. It's likely a similar number was roaming the colony lower level, we were very lucky to avoid them all.

Our score gets an overwhelming 1172 boost, this will be enough to put us back in the positive.

4pVRp.png


We used many Disruptor torpedoes and lost all the Triton contained when we embarked for the second level, mostly some flares and thermal tazers.

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Selling gathered M.C. Readers should be enough to recoup our losses.

iqTcq.png


And our score is indeed quite high. The committee might even be pleased with us.

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Very pleased, in fact. We got a 300 bonus from... something ? Eurasia is unhappy but with two terror missions failed in their area, it was to be expected.

With armor being on the way, it's time to choose our assignment policy.

A - Everyone indiscriminately. Rookie or veteran, sniper or scout, everyone gets a suit of armor following the order of the aquanaut list.

B - Need only. Scouts get armor as they're the most likely to get shot. Snipers and rear officers behind the lines don't need any.

C - Need first. Scouts get armor first, then snipers and officers if production is fast enough.

D - Officers only. Soldiers need to earn a kill to be allowed armor. Scouts who usually don't shoot a thing are unlikely to wear them before their death.

E - Officers first. High ranking aquanauts get armor first, then rookies and scouts if production allows.
 

Pope Amole

Educated
Joined
Dec 26, 2010
Messages
138
So the second Pope has survived being on the edge of assaulting upper levels of colony and even had enough willpower to resist slaughtering his comrades in arms while being under molecural control, all despite his miserable bravery... Surely inclline compared to the first one.

As for the poll - C. I'm not voting A with Pope being where he is on the list, B is too Xtreme, as is D and E(it's not like officers here do anything apart from shooting members of their own squad). So C, stick it where it's really needed.
 
Joined
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Airstrip One
I was hoping for a glorious slaughter with only a few aquanauts making it out alive, not missile-diplomacy :x



D. Armour is no replacement for guts.
 

Gondolin

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Purveyor of fine art
Undead Phoenix said:
I was hoping for a glorious slaughter with only a few aquanauts making it out alive, not missile-diplomacy

This. You took the easy way out! :decline:

Voting C. Scouts and the squad members who enter enemy subs should get top priority. The commander who hides in the back of the Triton doesn't need it.
 

eklektyk

Erudite
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Feb 12, 2010
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mexico of europe
GarfunkeL said:
D - Officers only. Soldiers need to earn a kill to be allowed armor. Scouts who usually don't shoot a thing are unlikely to wear them before their death.

if new meat scout gets armor and alien MC him/she/it then it will be imposible to oneshot kill him/she/it ... :M

it will be much safer for fresh mea.*akhm* recruits to first prove themselves in battle before reciving armor


ps. second part was somewhat shorter than expected...but nevertheless exeptionaly good trolling for masacrefapingdexters expecting glorious carnage and x-com's downfall.Superbly Played, General! :salute: :smug:
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,647
D- want armour? Work for it.
Also I have to agree with my fellow seamen on underwater nukes- they suck and take the element of buttrape from the game.
Drop them :rpgcodex:
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
:salute: Damn impressive.

Armor wise, go for E. If you focus on the scouts first, it'll take ages before you move on to the officers as all newly produced armor will go to replace the sets lost whenever a scout dies (And they will still die).
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
D, they need to earn their first blood before anything else. Also, :decline: for not doing a glorious rampage.
 

dextermorgan

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Ελλάδα
eklektyk said:
ps. second part was somewhat shorter than expected...but nevertheless exeptionaly good trolling for masacrefapingdexters expecting glorious carnage and x-com's downfall.Superbly Played, General! :salute: :smug:

:D Don't really care if I can't participate in the carnage. Plus it was very well played, as it's in everyone's best interest that this LP continues on rather than end in a massacre while still in its infancy.

I vote D so Eklektyk can feel even safer while sniping rookies. :salute:
 

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