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Let's Play Exile: Escape From the Pit! (Kill It With Fire)

Should I do a LP of the orginal Exile?

  • Yes

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Yeesh

Magister
Joined
Nov 10, 2006
Messages
2,876
Location
your future if you're not careful...
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ElectricOtter

Guest
Sorry guys, update forthcoming. It's a pretty huge one. Haven't had much time to upload it yet, but I have some free time today, so expect it soon!
 

ElectricOtter

Guest
Crooked Bee said:
Just how soon?
This soon :smug:

Yes, this LP has returned from the dark depths of the Playground and back into life! Unfortunately, I do all my image hosting with Imageshack. Now that that decision has come back to bite me in the ass, I must find another host for all my images. I'll be using Imgur from now on (providing I don't run into huge problems or some shit). I will re-up all the other images whenever I find some free time.


CHAPTER 4: HISS, INDEED


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Finally, we return to the underworld. If you recall, we were just leaving Slivar to head north.


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Alright. To Dunvo!


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Dunvo is a pretty huge-ass town and it's going to take a while to explore it all. However, as a LPer, it's my commitment to show off everything I can. Oh joy.


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This is the town's main road. Let's go south into that building, shall we?


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Lol, you're fucked. Enjoy being gangraped by Nephilim.


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Let's go bug the holy man now.


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This is Carol the healer. In case one of our party members gets killed or maimed, this is where we'll take them. I have a feeling our spellcasters are going to be seeing a lot of this place.


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In this menu, you can see that we can get basic healing for our party members. Yay! It has 0 gold as the cost because SMA is uninjured. The more dead you are, the more cash you have to hand over to get patched up.


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Looks like we stumbled into a shop! I wonder if they have anything we can use...


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Grimmet's selection is pretty good, but we're broke so it's kind of irrelevant. We'll be coming back once we loot some cash off of dead Nephilim and bandits.


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Halberds vs. Greatswords: Which is better and why? Discuss!!


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This helpful man can sell us potions, recipes, and identify our items. We have no need of his services now, but we definitely will later on.


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We may be getting some archery supplies from here later on. Maaaybe. (I didn't get a shot of the inside of the building, but you're not missing anything important)


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Enjoy selling completely useless shit for the majority of the game :smug:


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Hmmmmm


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Once we get some more money, these "farming supplies" will be very important to buy. Locked doors are commonplace in the land of Exile.


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There's usually nothing interesting in these places, but we're going to poke around anyway.


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Hey let's go bug this guy with armor and weapons much better than ours


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Sounds like a quest!

That's about all we can do in Fort Dunvo for the moment. However, there is one more thing I want to do before I leave...


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Behold, the single best line of dialogue in any Spiderweb Software game. Vogel is truly a master of his craft :salute:


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And with that, we leave Fort Dunvo. Next time on Let's Play Exile: Combat! Adventuring! Heroics! BATS!
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I'm hissing in delight. :M
Also why you left dialogue with lizard unfinished? ;)
 

Stasgard

Liturgist
Joined
Mar 20, 2011
Messages
142
Location
Australia
Holy shit, I'd forgotten about this game. T'was my first RPG, I must have only been 7 or 8 when I played it. All I remember was stumbling around blindly and dying a lot. Good shit. Newfag wants more! :bounce:
 

ElectricOtter

Guest
Exploring bat cave to get screenshots for new update, 5 rabid bats come out of nowhere, entire party gets raped/poisoned :x


Anyway I'll try to get all the re-uploading done today, so update will be later


Stasgard said:
Holy shit, I'd forgotten about this game. T'was my first RPG, I must have only been 7 or 8 when I played it. All I remember was stumbling around blindly and dying a lot. Good shit. Newfag wants more! :bounce:
Yeah, Exile was pretty goddamn difficult when I first played it. Really unforgiving combat until you start to gain a few levels.
 

ElectricOtter

Guest
Okay, all re-uploading is done now. Everyone should be able to see the older images.
 

ElectricOtter

Guest
CHAPTER 5: GODDAMN BATS


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Finally, we have a chance to explore freely... and kill things! Let's continue. Also, you may have noticed the new icons on the bottom. Those are Rest, Map, Save Game, and Load Game, respectively


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All the stalagmites in this area make it a bitch to navigate. As you can see by the message log, I bump into things a lot.


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Goblins! Monsters, just like your party, will show up on the world map. Usually the icon that's displayed is the most numerous enemy in the group.


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Running into monsters on the world map initiates combat. As you can see in the message log, we have entered "COMBAT!" with goblins and a Nephil (singular of Nephilim, lol).


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This is the combat field. It's a pretty small area, but big enough for larger battles to take place. As you can see, all of your party members become visible in a combat area instead of just the one in the lead. The icons on the bottom interface have also changed. The new ones are Defend (increases defense but skips the character's turn), Get Items, Wait (skip turn), End Combat, Use Missile, and Act (that toggles between all characters taking turns and only the selected character taking turns. I've never found much use for it).


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SMA can take anything these goblins throw at her at this point, so I have her charge straight up and attack. You can also see that the Nephil is just the default, basic one. Warriors or Shamans could be very dangerous to our party. (By the way, that blood splatter/damage effect is a bitch to get a screenshot of)


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You can't see it here, but Andhaira is targeting a monster with his darts. He misses, as expected.


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Here's the spell menu for priest spells. We have a pretty great selection for this point in the game. All we want to do now, though, is cast Wound on one of those pesky goblins. The number in brackets next to the spell is the tile range. In case you're wondering, yes, that line effect is used for targeting everything. It sort of flickers in and out of existence, to add to the fun (it's actually not that bad, but it's a little odd considering the tile-based movement).


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This is the similar menu for mage spells. We use the basic damage spell, Flame. It's kinda wonky with the damage rolls though, and it only does 2 hp worth to the goblin.


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Liberal has shit for mage spells, but we still have our last-ditch damage spell, Spark. It only uses one point of mana, so it's good for conservation/emergencies. Ironically, it does more damage than DJ101's Flame spell. It's enough to roast the goblin. You can see the remains behind the other goblin in the next picture.


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There's going to be a lot of missing for this first segment of the game. Blessing spells are your friend.


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Andy manages to hit something with his dart, and... well... you can see the results.


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The team mops up the remaining goblins quickly and collects the spoils.


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A cave? Looks dangerous, let's check it out :thumbsup:


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Can't see shit, cap'n.


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Here we are in the shit-covered bat cave. Also it's dark. Fortunately, we can cast Light, making torches p. much obsolete for the rest of the game. Don't know what Jeff was thinking when he did that. Anyway, let's explore!


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Bats, while being weak, are damn annoying to hit. There's also tons of them. There was a pretty long battle in the first room, but I didn't get any shots because it wasn't particularly interesting besides DJ101 nuking some with a Fireball.


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Blessing is very useful in both Exile and Avernum. We target SMA, making her a little bit better at killing things.


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Cleveland has been attracting a lot of attention from the bats. Racofer is keeping him patched up.


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What we've explored so far.


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Sorry about these images being screwed up, my capturing program has troubles targeting a window sometimes. Also, Andy manages to actually kill something with his darts!


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We've cleared the first part of the bat cave. However, we won't be continuing on in this cave today. Why? Fucking RABID BATS. Those poison-y motherfuckers will make short work of our party at this point, so we'll be returning at a later date. Let's book it before they find us.


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Whew, we escaped safely. The silver circle you can see on the ground is a event point. When you step on one, a text box will pop up with extra information. These can also change things in the game world.


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Hmmm, I wonder if we should invesi-
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It's a trap! Thugs aren't much of a danger, but that brigand can fuck us up pretty bad if we're not careful. By themselves, they're not that hard.


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Brigands have ranged attacks, but they're no pushover in melee. AoE attacks can also effect allies, so you have to be careful about their use. This ain't no Dragon Age 2.


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Fireball is a generic weak AoE spell, but it sure makes those thugs roasty-toasty.


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Light Heal All is the main reason why you want to start the game with a character that has 3 in Priest Spells. Holy Scourge is nice too.


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DJ101's Fireball takes out the thugs, and our fighters whack the brigand to death. To the victor, the spoils!


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And with that, we end our first combat update. Next time, on Let's Play Exile: I FUCKING HATE MAGES
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Yay! The character sprites ain't half-bad. Are there any fancy moves in combat, like prepare for casting/advance or attacks of opportunity or tumble/trip?
 

ElectricOtter

Guest
GarfunkeL said:
Yay! The character sprites ain't half-bad. Are there any fancy moves in combat, like prepare for casting/advance or attacks of opportunity or tumble/trip?
Defend is the only active move, but moving away from a enemy in combat will trigger a attack of opportunity.


Stasgard said:
:love:

I think I might have to buy this now. Or pray that I can find that old disc it was on.
Remember, Spiderweb Software always has large demos available for their games: http://www.spiderwebsoftware.com/productsOld.html Exile: EFtP's is particularly huge, I think it's about a third of the game.
 

Stasgard

Liturgist
Joined
Mar 20, 2011
Messages
142
Location
Australia
ElecTriCotter said:
Remember, Spiderweb Software always has large demos available for their games...

Oh, wow awesome, I did not know that, as is now apparent. Thank you kindly for that. :salute:
 

ElectricOtter

Guest
The next update is pretty big, so I want to get this thread bumped to the next page.
 

ElectricOtter

Guest
Thanks for the assist, bros :bro:


CHAPTER 6: BANDIT HUNTING


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Here we are after escaping the clutches of the bat cave. Let's go see what we can find in Exile!


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That's not a good sign.


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This is the map of what we've currently explored in Exile. The purple outlined boxes are towns. We're right next to Dunvo, near the top of the map of this sector.


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Now that we have some spending cash, let's go buy shit in Dunvo!


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Our first stop is Grimmet's smithy to buy a bronze rapier for SMA. It's better than our short sword, but not by much. We also sell our short sword for a little extra coin.


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Let's go back to that sign, shall we?


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The infamous bandit fort: newbie raping monstrosity of terror.


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A thug! Something interesting about Exile compared to Avernum: in Exile, enemies can attack you when you're not in combat mode, but you can't retaliate. It can be annoying.


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Bah. A locked door. We'll be returning once we get some lockpicks.


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We run into another thug and get some gold off his corpse.


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Lots of locked doors in this place.


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OH FUCKIGN FUCK FUCK

(fun note: if your party cannot disperse across the map properly, they will end up all packed onto the same square)


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I didn't take any screenshots of the ensuing struggle, but there was a lot of pain on both sides. I WILL HAVE MY REVENGE :x (also I ran away like a pussy so we'll deal with them after we heal)


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running running running

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Whew, okay we're safe. Let's take a magical healing nap.


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Much better. DJ101 and Racofer still need to recover some MP, but we'll get some back on the way.


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What's this?


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We got some cash from the combat, but I'm more interested in that circle of trees over there.


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Oh. Well then. Let's see what happens if I should choose the other option...


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They also steal all your food. Fortunately that never happened.


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Back to the bandit fort!


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Hmm... the door is already open. Hopefully this won't turn out like last time.


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CHAAAARGE oh


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Eh. Nothing too serious. We can take these brigands out, easy. On a related note, that doorway makes a excellent bottleneck.


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Hopefully Racofer can help with the brigand's hit rate a bit.


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Oh shit. All our fighting attracted some extra attention.


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And a giant rat joints the fray. Fortunately, SMA smites the brigand and levels up! I'll cover leveling in Exile in the next update. Cleveland manages to be able to divert attacks from DJ101 and Liberal and strikes that fucker dead.


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That was a close one- oh goddammit


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Racofer blesses Cleve and it's enough to give him the strength to kill the brigand.


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One brigand later and I have to cast Minor Heal on Andy. Eh, could've gone worse.


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Let's clean this place out! (notice the chat logs - things didn't turn out well last time)


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Our first enemy priest. Something tells me he's gonna be a bitch.


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Also, our entire party got slowed and cursed by Holy Scourge. Thank god for Light Heal All, by the way.


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Well, that went better than expected. Andy got a little banged up, but he's okay.


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Pffft. I ran into this guy outside and pressed the combat button. The formation ended up like this.


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Well that didn't take long :smug:


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Thugs blocking my way :decline:


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Let's run back to Dunvo.


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We get some healing from Carol and then go look at what the shops have to offer.


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All Walner has is weak poison? Oh well.


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Lockpicks are 40g, but we want them as soon as possible. Andhaira can make good use of them.


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Huh, apparently Dunvo actually has a inn. I don't remember this, but hey, at least we don't have to run back to Silvar now.


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Once again, we leave Dunvo. Next time, we shall unlock doors and level up!
 

ElectricOtter

Guest
This LP is back after a brief vacation! Without further delay, let's jump back into EXILE!

CHAPTER 7: BEING POOR SUCKS


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If you recall, we recently acquired some shiny new lockpicks for Andhaira. Let's run over to the bandit fort to test them out!


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Because of the alignment of the cursor, I tend to fuck up a lot when trying to click on a door to unlock it. I'LL UNLOCK A FUCKING STONE WALL IF I WANT TO DAMMIT :x


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Eh, whatever. Andy sucks at opening doors and I don't want to break any more valuable lockpicks so we'll return later.


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Racofer, DJ101, and Liberal all fall into a pile to the left there. Fortunately, SMA was able to take out the thug swiftly.


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Some areas will generate more monsters over time. In this case, those monsters are brigands and thugs. More gold and XP for us!


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Damn brigand only dropped 12 gold. Every bit helps, I guess.


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Empty crates are extremely common in the underworld. Maybe they're just for looks?


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Jackpot! I hope there's some good loot in here-


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OH SHIT OH SHIT OH SHIT


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Andhaira fails us miserably, but it's only a simple poison trap. Casting spells in Exile doesn't pass time if you're not in combat mode, so we can have Racofer spam Cure Poison with no risk of death.


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43 gold, not bad. All the curing put a sizable dent in Racofer's spell points, however. Hopefully no Nephilim show up and decide it's raep time.


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Sweet! Sometimes searching random crap pays off. Unfortunately, we don't have enough item lore to identify this wand we got. We'll have to go back to Dunvo and hand over 30 gold to get it identified.


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What's that building over there?


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AW HELL YES


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This lock is impossible to pick, so it looks like we'll have to throw our well-muscled tranny into it a few times.


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Or not.


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We wandered around a little more and killed some fodder, but there isn't anything to do in the bandit fort until we unlock those doors. Away!


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Aw come on I thought I was done with you guys


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Those brigands really know how to use missile weapons.


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DJ fireballed those thugs, but it wasn't enough to kill them.


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Ow. That battle didn't go as well as I hoped. Only 13 gold?


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We need to identify, so we return to Dunvo to visit Walner. As long as we're here, I buy a little food too.


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Great. This will be useful if DJ101 runs low on mana. I'll give it to him for emergencies.


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Now that our party has had some level ups, it's time to go to the trainer in Silvar and use those skill points.


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Intercepted by goblins. Actually, this fight was pretty fortunate, as Liberal got enough XP to advance to level 2.


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This is the... uh, training hall. Hm. Where exactly do we train?
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I suppose it's time to explain the training system. You see, when you gain a level in Exile, you gain a certain amount of skill points. However, you cannot use this skill points right away. Instead you must go to a trainer, located in one of the main cities in Exile. There you can train your skills, but you must pay money to train as well as use some skill points. It's fairly simple, but it works well. And here's another difference between Exile and Avernum: in Exile, training is a LOT more expensive. We are limited to 145 gold right now, but we can still do a few things.


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I gave SMA 1 more point in Edged Weapons. I would like to do more, but I want to save some cash for other party members.


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Cleve gets a 6 point health boost. He was getting beat up pretty badly in our tougher fights, so that will have to do for now. I would like to increase his Item Lore, but 4 skill points and 200 gold? Fuck that.


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There's only one thing I care about for Andy right now: Lockpicking.

DJ101 and Liberal also have skill points available, but there's nothing worth doing to them right now.


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We may only be marginally stronger, but it's something. Next time on Let's Play Exile: Cathead genocide! Ghosts are a bitch! Mo' money!
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Nice.

ETC said:
This lock is impossible to pick, so it looks like we'll have to throw our well-muscled tranny into it a few times.

:o
 

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