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Let's discover X-Com's fate in Superhuman TFTD - Update #52

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
korenzel said:
A smart Tentaculat is found hiding just above our sub!
...
TripJack throws a pulser on the Triton's roof. It kills the monster and doesn't damage the transport.

finally, some :incline:

:salute: :salute: :salute:
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
dextermorgan said:
Gondolin was a true bro. Hopefully the tentacle rape that did him in wasn't too painful.

At least he got some sex before he died.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
ironyuri said:
Remember to sign me back up, Korenzel.
You haven't been forgotten, but I'm currently clearing a backlog of updates, so you may not show up for a little while.

-------------------------------------

UPDATE 34 - Expansion

In the couple last updates, a series of medium and larger subs appeared and were shot down.

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Thankfully, aliens are cutting us some slack for a while, enough for research to progress.

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The aliens killed the dinosaurs! Let's not suffer the same fate.

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We begin interrogating an aquatoid soldier in Pacific base.

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Atlantic's science team finishes its current project, and design transmission resolvers. Excellent detection rate, range, and detailed craft information to boot. That will be useful in avoiding any further gillmen mission.

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Now that this is out the way, scientists can focus on piercing the secrets of alien sub construction.

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Since we have a lot of money, new bases are opened. The first one in the Antarctic, near South Africa.

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The other near the Arctic, near Alaska.

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The layout is the same for both. Sub pen at the top and Transmission Resolver at the bottom. Defenses will be added later on and maybe an interception craft. Transmission resolvers are also built in our three other bases, they will replace the current sonars.

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A small sub is discovered in North Atlantic.

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No problem for our sonic oscillators.

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Joka IV joins Atlantic team.

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Another small sub.

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It is also shot down and left to rot.

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Scientists work double shifts and quickly discover the mysteries of alien vessel structure. Soon we'll be able to build our own.

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But first, we need to research one last thing : Magnetic Ion Armor.

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The interrogation of the aquatoid didn't reveal much, apart from some details about alien society.

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Let's see if this gillman squad leader will have more to say.

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Magnetic Ion Armor is quickly designed. It's an evolution of the previous Ion Armor, adding 10 points of protection to each plate and the ability to hover underwater. It's expensive in Zrbite though, at 15 units per suit, and is only marginally better than the Ion Armor, so we won't be producing any just yet.

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Finally, all the prerequisites for new subs are researched, and scientists get to work applying all they have learned so far.

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The gill man didn't have much to say in the end.

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Let's examine the giant nautilus corpse.

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The end of the month arrives. It seems we did quite well.

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And since M.C. labs are built, training is now available to us.

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Every soldier in Atlantic team is scheduled for implantation, if only to reveal their M.C. scores.

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Same thing for Pacific base aquanauts.

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We're still quite rich, so more technicians are purchased for Pacific base. Next time : the aftermath of update #35.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Orgasm said:
Going for a longplay eh. I want to be a Commander! :dance:
It would be my pleasure to honor a fellow commander with a officer rank, but our current Commanders TripJack and Oscar might disagree. If you don't mind starting as a rookie and showing everyone how it's done, I'll gladly add you to the roster.

--------------------------------------------

UPDATE 36 - Aftermath

At the end of update #35, Pacific team had just failed to prevent the activation of an alien artifact site.

b1IDq.png


Here are the new, "improved" results with XComUtil 9.7 Beta. It's going to take some effort to go back in the positive, but if last month is any indication earning a couple thousand points shouldn't be too much of an issue.

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We begin by hiring an entirely new squadron and a new transport sub for Pacific base.

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Thankfully, scientists are here to brighten the day.

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Even though it's just another alien autopsy.

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Pacific base is started on M.C. generators, because why not ?

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A small sub is found in South Atlantic.

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Barracuda-1 shoots the intruder down with ease.

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A whole batch of new soldiers take their quarters in Pacific base.

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Another sub. Let's see if this very small craft will resist the dual oscillator treatment.

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Nope, it does not.

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Production of equipment quickly finishes thanks to Pacific-1's large technician workforce.

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Research is also going well in Atlantic base.

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Finally, a new interceptor has been designed. It can't carry any troop, but it's twice as fast as a Barracuda and four times as resilient. Its speed will be most useful in catching fleeing alien subs. It is powered by Zrbite, so we'll still keep some Barracuda on standby for everyday interceptions.

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Scientists already have ideas about upgrading the last design to add troop transport capabilities.

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But the best thing is, the new craft opened up new possibilities in Submersible Weapon Systems.

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Let's take a look at the current Coelacanth chassis. Its armor is rather good, but won't withstand much sonic cannon or sonic rifle fire. It is however highly susceptible to alien grenades. It has barely more TUs than a trained soldier, and its weapon is inaccurate and has laughable power compared to our sonic guns. Worse of all, it takes the space of four soldiers in the transport. Its redeeming point is its immunity to stun damage and M.C. attacks.

lEsbI.png


The Displacer design is better in every single area. Thirty more TUs makes it the fastest unit X-Com will ever get. Armor values on all sides equal that of Ion Armor front plates, making it unlikely to fall from anything but heavy Sonic Cannon barrage or Disruptor Torpedo. Its ability to hover both on land and underwater renders it immune to alien pulsers. The Sonic Cannon on the Displacer equals that of our ground troops in terms of power, but has an extremely large 100 shot magazine, completely reloaded free of charge at the end of any mission.

This platform is worthy of our esteemed soldiers' brains, preserved since the beginning of the war. Finally, RK47 and Rabidredneck, who refused to sign the cloning papers but willingly donated their corpses to science, will come back on active duty.

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They're expensive, but we have money. Two units are ordered for each base.

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A small sub is discovered in the usual area.

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It joins the debris of its friends at the bottom of the Atlantic.

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Production of our tanks finishes quickly. Mantas are next on the production line, and will take even our 80 technicians per base a little while.

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Another small sub, this time near Australia.

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It is shot down by China-1's barracuda.

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A soon-to-be wreckage appears nearby.

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It has no time to escape, and is vaporized.

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M.C. generators are designed. Looks useful, but it's too expensive for us right now : we have spent a lot of money on production, and Gauss Cannon factories have stopped in the meantime.

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Pacific team is made up entirely of rookies, with chzr II as the only exception. They are sent to the latest downed small sub to prove themselves, as well as test the new Displacer in the field.

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The trip is short and uneventful.

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It looks like we're fighting Tasoths today. Let's hope our rookies don't get slaughtered right away.

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The latest recruits are surprisingly brave but also very bad at shooting. Guns are handed to spotters, and they perform as expected.

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Good thing our LT is here to give them a hand.

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Merkwürdigson manages to score a hit.

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Rabidredneck's brain adapted quickly to the machinery, and the machine scouts a wide area around the Triton. A Tasoth is found.

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The Sonic Cannon's accuracy helps the SWS's rather poor aim. The Aimed Shot is too slow to be worth it, but the Snap Shot is decently accurate and also very fast : three shots can be fired per turn.

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The second one hits and kills the Tasoth. As SWS don't earn any experience from kills, we'll try to avoid firing the Displacer's cannon from now on if a soldier can take a shot instead.

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chzr II lives up to his 'P' tag, and falls prey to M.C. panic attacks.

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Another alien is spotted by Rabidredneck. Geoffrey Chaucer, a scholar with an interesting theory about Disruptor Pulse Launchers, manages to aim the long range shot well enough to score a hit.

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And again ! Maybe a change of role is in order.

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chzr leads the assault on the sub, discovered by our tank to the west.

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Geoffrey Chaucer proves to be as effective with grenades as he is with Sonic Cannons.

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More pulsers are thrown the following turn, and aliens screams are heard.

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Undead Phoenix II manages to aim a Thermal Shok well enough.

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chzr isn't afraid of danger and charges the remains of the sub, armed with a drill. He is shot but the sonic rifle blast fails to penetrate his armor.

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The next turn, he repeatedly stabs the Tasoth until it finally dies. The mission ends.

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Although short, this mission was helpful. We captured some live Tasoths, and the Displacer passed its test with flying colors.

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It also provides an opportunity to distribute promotions all around. Atlantic-1's soldiers take up most of the spots, but Pacific team manages to grab a few positions as well.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Geoffrey didn't get a promotion despite looking like the star of the mission. Though I suppose I shouldn't be surprised at this point.

:salute: to all us newbies. :salute:
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
SOkO1.png


:incline:


Am taking bets on which cannon fodder will last longest: Merwürdigson or UP II.


Getting a bit itchy waiting for the next slaughter. Things seem to be going almost perfectly at the moment.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,278
Location
Poland
Designated roles, ie S - sniper or sharpshooter, P - puppet for MC etc.

And I have to climb the ladder of leadership once again. Send all officers for another assault on synomium device!
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
mediocrepoet said:
mediocrecannonfodder ready and willing to die for the cause, sir! :salute:

Just please... no tentacle rape! :M

mediocrepoet is already on the roster, so cannonfodder will be added in case fate is cruel with him.

Ulminati said:
So how long until Warcupine recovers from his war injuries?

He's back to active duty.

--------------------------------------------

UPDATE 37 - Monitoring

Last update was spent recovering from the failed terror mission of the beginning of July.

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Three soldiers join Atlantic team and complete the current roster.

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The "Hammerhead", a new fighter/transporter sub, is designed. It carries two less soldiers than a Triton and can't take any of our new Displacers aboard. It is much faster than a Triton and can help reach touched down subs before they take off, in the unlikely event our interceptors can't shoot them down. It has twice the endurance of a Manta but also half the firepower, so that means more time spent on repairs. We won't use it.

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We begin interrogation of the second Lobster Man Navigator we captured, in case he has more to reveal.

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A small sub appears.

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It's running away!

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And manages to elude our Barracuda's pursuit. Enjoy your victory while you can, aliens.

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Interrogations finishes but the navigator doesn't reveal anything new. We need a commander.

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In the meantime, we start interrogating the many technicians we captured, and study a live specimen of a Tentaculat.

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Another small sub. Will it manage to get away too ?

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No, this time it goes down.

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Analysis of the Tentaculat finishes. Scientist can't think of a way to protect against its bites.

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A very large sub is discovered, probably a Dreadnought looking for our base. Let's hope the previous sub didn't report our location.

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Apparently not, as it flies around for a while and goes away. A small sub appears soon after.

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It is shot down.

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The Gill Man Technician reveals the specs of one of the alien subs.

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Our global M.C. monitoring network goes online all at once. We will pay special attention to supply ships and subs on colony building missions.

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And scientists finish the autopsy of a dead Tentaculat, without learning anything new.

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The first sub detected is revealed to be an alien retaliation one. It is crewed by Gill Men though, so its not very threatening.

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It goes away without finding our base anyway. The next sub to appear is on an alien infiltration mission, we'd better shoot it down.

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It is done swiftly.

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Interrogation of the aquatoid medic reveals details about the giant jellyfish we already encountered in colony missions.

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A lobsterman technician gives us the details of a Dreadnought. Its the only alien craft with a weapon out-ranging our Sonic Oscillators. Attacks on such a ship are therefore not safe and require tough interceptors, as it can vaporize a Barracuda in one hit.

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A Cruiser is found to the north of our base. Its mission doesn't sound good, so we'll shoot it down.

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It escapes ! We need these Mantas now !

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Barracuda-1 manages to catch up and shoot the sub down before aliens accomplish their probing.

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A survey ship is looking for our base.

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Not for long.

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Finally, our high speed interceptors are produced. Now we need to make weapons for them, but that shouldn't take long.

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In the meantime, the details of yet another sub are revealed.

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It takes less than a day for our technicians to arm and ready our new Mantas. The Gauss Cannon factory resumes its work.

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Scientists are now looking into minor aquatic artifacts.

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More alien probing.

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More downed subs.

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A bigger sub looking for China-1.

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It's far and China-1's barracuda is still refueling, so the Manta is sent after it. It catches up in less than 2 hours and shoots it down.

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Aliens continue to try and infiltrate our funding nations' governments.

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And they sent the big ones on it this time.

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Barracuda-1 takes care of the cruiser.

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And Manta-1 deals with the Battleship.

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Since we haven't had a mission in a while, Atlantic team is sent to recover it.
 

JoKa

Cipher
Joined
Nov 22, 2006
Messages
689
Location
Nordland
still a very good LP and thanks for the prompt cloning! where is number 4 atm? in the MC-lab?
get those gillmen in the battleship, drill them to death:salute:
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,759
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
korenzel said:
mediocrepoet said:
mediocrecannonfodder ready and willing to die for the cause, sir! :salute:

Just please... no tentacle rape! :M

mediocrepoet is already on the roster, so cannonfodder will be added in case fate is cruel with him.

I was more citing my thoughts on my namesake's chances of survival. But that's cool too. :)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
:salute: They will never take the seas from us.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
:salute:

Good thing I have a big family. Let's sacrifice some more of it. Azael Jr.'s sibling, Leaza, singing up for duty wherever (s)he's needed.
 

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