UPDATE 51 - The End
Last time, our team of aquanauts descended into the third and final level of the alien city.
It looks like our team managed to gather sufficient intelligence during the descent to form a plan.
We need to destroy eight power feeds to the "tomb" and kill the "ultimate alien".
We landed in a entirely new setting. It looks like an ancient temple more than a highly advanced alien city.
It looks like the alien left up a welcoming committee.
A Sonic Cannon shot doesn't kill the Hallucinoid.
As the tank retreats, its sensors detect a lobsterman in hiding.
Banelion assumes control, and spots another lobster through its eyes.
Taking control of this one as well, he spots two more alien in the same small room.
As he moves the leg of the lobsterman to maximize damage from suicide fire, a Thermal Shok is fired from a sixth alien!
Stereotypical Villain programs a torpedo's twisting path along the walls.
It follows well enough and explodes, killing everything but two lobstermen.
The doors are blasted, and our Displacer now has view of an alien behind it.
lightbane, despite low odds, manages to hit it with a snap shot.
Banelion moves the two surviving lobsters closer to BayBee.
The first one's death is swift.
The second one falls down to a single stab as well.
Exploring further, our tank finds another Deep One.
Banelion hijacks its M.C. chip with ease.
It has an interesting weapon. The only sonic weapon with auto fire.
Sadly, it's not enough to kill the Xarquid it had in view, and the reaction fire makes short work of the puppet.
aRyan aims a torpedo in the general area. It will serve to kill the alien and also blow up the doors to allow further passage of our Displacer.
It accomplishes its goal perfectly.
A Lobsterman decides to move closer and assault BayBee. Even though no damage was sustained, the revenge is merciless.
Exploring a twisting path, the Displacer spots an aquatoid.
It's a soldier, but apparently it dropped its weapon.
The team heard numerous shots fired, an indication alien are going berserk.
The aquatoid is shot the following turn.
Oscar is at the front of the scouting team, and begins exploring the northern room.
He spots a stunned lobsterman. It must have fired its Thermal Shok at the wall.
A pulser is used to make sure it stays down.
These black walls are suspicious, are they a weak point in the infrastructure ?
Hmm, no they're not.
Exploring the southern room, BayBee spots a Hallucinoid, but is too tired to retreat far.
While getting in position to assist, Slaughter spots another one!
eklektyk programs a very risky torpedo path. A slight error and it could blow up early and kill some soldiers.
It comes close to a wall, but eventually blows up in the designated spot.
And BayBee was shielded by the nearby wall, but the blast came real close, as the walls nearby attest to.
Golgepapaz is up for scouting duty, and finds a Deep One.
He drops his M.C. Disruptor and takes out his vibro blade. The alien doesn't resist long.
Oscar moves ahead and spots an aquatoid.
He takes careful aim, kneels and misses.
The good thing is, he revealed that doors can be destroyed by Sonic Cannon fire, which means the Displacer is still of some use.
The bad thing is, there are two Tentaculats waiting nearby. Even Banelion cannot do anything to stop them.
The following turn, the floating brains feast on the turncoat aquatoid.
Another risky torpedo path is programmed by aRyan, but Oscar's life if very much at risk.
No mishap, once again. Our soldiers have some real programming skills.
Exploring further, we come across a series of doors.
BayBee is desperately trying to catch up with the team, but is too tired to gain ground.
After a wide and empty large room, the small corridors ridden with doors resume.
Screams are heard as soldiers are closing in.
The team assembles as soldiers get ready to assault the central area. The path has been circling around the whole map.
The final assault begins, and our tank spots a Hallucinoid in the distance.
Mal weakens it.
And toastboy spotter brings it down.
A pulser is used to blow up the doors. Aliens are numerous on the other side.
Some reaction shots are fired, enough to stun a lobsterman.
The Xarquid fires at our Displacer.
Not only once, but twice.
Banelion concentrates and targets the lobsterman wielding a DPL. A point blank shot is fired at the Xarquid.
And the Displacer, lightly damaged, finishes off the controlled crustacean.
It takes two shots, but the beast is down.
Exploring further, our tank spots an aquatoid.
More cannon fire deals with the potential threat.
In a little alcove, a lobsterman is seen hiding.
Two of them.
Banelion takes control of them both and moves them in the central area.
Aquanauts line up and take shots at the aliens.
The execution takes a while, as the alien shells are resistant to sonic fire.
Pope Amole manages to miss.
Trash finishes off one alien.
aRyan ends this nonsense with a disruptor torpedo.
The aliens are killed in the blast, and the eastern doors are torn apart.
Beyond them, an ominous device can be seen.
It looks like a casket, decorated with what looks like a mix of an Aquatoid head and a Tentaculat.
The Displacer is sent ahead, and spots a Hallucinoid.
As well as a lobsterman.
The same lobsterman reveals the position of a hidden Tentaculat.
A torpedo is used to deal with the threat.
In a massive explosion, the alien dies.
While firing at the Hallucinoid, our tank shots one of the blue tubes, and a scream is heard.
Electrical arcs shoot out of the destroyed contraption, this must be the power nodes.
aRyan uses the last of his torpedo to deal with the Hallucinoid and destroy many tubes.
The blast is far and wide, but doesn't scratch the central sarcophagus.
It does however big damage to the nearby nodes.
eklektyk will fire the final shot, and destroy the last remaining three.
The path is simple.
And the torpedo explodes in the designated spot, destroying the last of the eight power devices.
With all power nodes destroyed, from the sarcophagus a deep voice emerges.
Our aquanauts run for their lives as fast as they can.
But a massive fireball is quick on their tails.
All around, T'leth begins to crumble.
The alien threat is finished, but will our soldiers make it back to the Leviathan in time ?
It... doesn't look like it.
RIP Trash
RIP Oscar
RIP lightbane
RIP aRyan
RIP Banelion
RIP Black
RIP eklektyk
RIP BayBee
RIP Krraloth
RIP Azira
RIP Pope Amole
RIP Golgepapaz Üç
RIP Mal
RIP Juggernaut
RIP Stereotypical Villain
RIP toastboy spotter
RIP Slaughter
You will all be remembered as the heroes who saved Earth from alien domination.
For generations to come, humans will have no further contact with hostile extraterrestrials.
And eventually settle planets outside good old Earth.
Build massive cities.
And develop new and exciting technologies.
X-Com is referenced in all good history books, but the decline hit hard and children seldom read anymore.
Only a few still remember the ultimate sacrifice.
It will be up to them to fight off the incoming apocalypse.
-THE END-